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Topics - Wesley Williams

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31
After the removal of terrain, many have turned to modular terrain for landscape purposes. However, those creating their worlds with modular terrain have found themselves victim to an ongoing mystery; that of brick faces randomly disappearing into the mountainside, never to be seen again. Faces disappear both on modular terrain bricks as well as bricks being planted within the terrain, and the number of faces that disappear may vary.



It would be fantastic if someone could identify and fix this problem, as it is causing me many problems. Faces will disappear both on modular terrain bricks as well as bricks being planted inside the modter.

32
Modification Help / Floating Brick Script
« on: January 08, 2013, 04:46:35 PM »
I'm having a problem with the following script; bricks that are loaded and are supporting other bricks cannot be destroyed else the entire build collapses. How can I make this remove brick support when the package is activated or bricks are loaded?

Code: [Select]
if(isPackage(floatingBricks))
deactivatepackage(floatingBricks);

package floatingBricks
{
function serverCmdPlantBrick(%client)
{
if(!isObject(%client.player))
return;
%ghost = %client.player.tempBrick;
if(!isObject(%ghost))
return;
%brick = new fxDTSBrick()
{
position = %ghost.getPosition();
datablock = %ghost.getDatablock().getName();
rotation = %ghost.rotation;
angleID = %ghost.angleID;
colorID = %ghost.colorID;
client = %client;
isPlanted = 1;
scale = %ghost.scale;
stackBL_ID = %client.bl_id;
printID = %ghost.printID;
};
%brick.setTrusted( true );
%plant = %brick.plant();
if(%plant != 0 && %plant != 2)
{
%brick.delete();
}
else
{
if(%plant == 2)
{
%brick.floatingHammer = true;
}
%group = "BrickGroup_" @ %client.bl_id;
if(!isObject(%group))
{
%set = new SimSet()
{
bl_id = %client.bl_id;
client = %client;
};
%set.setName(%group);
mainBrickGroup.add(%set);
}
%group.add(%brick);
}
}
function hammerimage::onHitObject(%this, %obj, %slot, %col, %d,%e,%f)
{
if(%col.getClassName() $= "fxDTSBrick")
{
if(%col.floatingHammer)
{
if(getTrustLevel(%col,%cl = %obj.client) == 0)
{
messageClient(%cl,'',%cl.name @ " does not trust you enough to do that.");
return;
}
else
{
%col.delete();
}
}
else
{
return parent::onHitObject(%this,%obj,%slot,%col,%d,%e,%f);
}
}
else
return parent::onHitObject(%this,%obj,%slot,%col,%d,%e,%f);
}
};activatepackage(floatingBricks);

33
Modification Help / See-through bricks effect
« on: December 02, 2012, 05:09:18 PM »
I need to find a way to change bricks that are painted with some FX to turn invisible and allow players to see through the bricks behind the invisible brick.  This way, the skybox and ground will appear, rather than the bricks behind the wall, creating a "cloaking" effect.

Can anyone help me with this?

34
Suggestions & Requests / Future Development Suggestions
« on: November 19, 2012, 01:59:27 AM »
This thread is for default feature suggestions.  I have compiled a list of useful suggestions that would improve Blockland's overall performance.  Any posted suggestions will be added if they are deemed default-worthy.

- Anti aliasing
- Better shadows and shaders
- Better vehicle/brick collision
- Precipitation blocked by bricks
- Increase brick limit (512,000?)
- Option to ghost bricks before spawning
- Option to ghost all bricks (not just visible)
- Support for Physical Address Extension
- Weather cycles
- Day/Night cycle gradient transitions (skybox?)
- New water physics (allowing submerged structures)
- Better vehicle physics
- Datablock limit increase and efficiency
- Increase light limit
- Better brick lighting
- Server search
- Music brick range slider
- Game mode creator
- Raise maximum packet size
- Bots & events
- Allow disabling shaders effecting emitters
- Fixed building while in orb mode
- More player customization options
- More images attached to playermodel
- Support for attaching models
- Raise colorset limit
- Smaller font in server set-up options
- Preserve chat message HUD

35
General Discussion / Soccer Game Schedule
« on: November 14, 2012, 01:08:50 AM »
If you would like to play in a few nice, organized, first-to-10 soccer games come to the indoor soccer field at Badspot's server at any scheduled time.
Games will be held regularly!

Game Schedule:
None

Rules:
1. Players must be in team uniforms before entering the field.
2. Players must obey respective team captains.

Home:
-Captain: Dglider


Away:
-Captain: Wesley Williams (Ostinyo)
-°Core°


36
Suggestions & Requests / Floating Bricks Script
« on: July 31, 2012, 04:13:59 PM »
I need a script to allow the placement of floating bricks. Yes, I know that this has been suggested many times before and turned down because of it hurting Blockland's functionality and identity, but the script would literally save me hours of building work. My current build is encompassed in 64x zone brick cubes, except I need to use zone bricks within my actual build, and as you cannot place zone bricks inside of zone bricks, the 64x cubes need to go.

If you already have such a script or attempt to make the script, do not post it here- some people may download it without understanding the full implications of using such a script. Please PM the script to me instead, thanks.

37
General Discussion / Hogwarts (Need Builders!)
« on: July 30, 2012, 10:24:25 PM »



1/25/13
-Hogsmeade started
-Server build no longer viewable from preview

11/20/12
-Hogwarts alpha exterior competed
-Steam group created for the server team

7/28/12
-Project started


Hogwarts School of Witchcraft and Wizardry is a place where young witches and wizards can come together and be taught by some of the finest spell casters, potion brewers, star gazers, and history teachers in the world. Hogwarts is full of opportunities to prove one's skill, and is also home to many clubs and quidditch teams.
You will be sorted into one of four houses, which become like your family at Hogwarts. Gain points for your house by helping out, or lose them by disobeying the rules. At the end of the year, the house with the most points wins the House Cup!

Hogwarts is currently a work in progress.
I'm currently working on a Hogwarts build at my server, and I could use tons of help. If you have experience with interior decor and detailed building, or are simply an avid Harry Potter fan and want to give me advice, please come by my server.

If you are a professed modeler, I'm also looking for custom bricks to be made. These include windows and long ramps.
I also need a nice GUI made, for which I already have fully planned on paper.


Hogwarts School of Witchcraft and Wizardry runs on a strict rule policy.
1. The Dark Forest is off limits to all students.
2. Students must be in common rooms after designated bed times.
3. No magic in castle corridors.
4. No magic is to be used on other students.
5. Respect authority of Prefects and Teachers.


Click images to enlarge.


[EMPTY]





Ostinyo - Build, models, creator
°Core° - Scripts
Furdle - Build
Dglider - Build
Brian Smith - Scripts
Brad - Build
Archimedes - Build
Ticonderoga - Build
Super Business Man - Build
A.T.C. - Build
Kaboomers - Music
Jajabinks - Build

38
Help / Blockland crashing and jeep not appearing
« on: July 27, 2012, 01:30:28 PM »
Along with Blockland crashing when I stop hosting a server, I also am having a problem getting the jeep to appear in-game although it is enabled in my add-ons list. Any help is greatly appreciated.

console.log

39
Help / Corrupted Save File?
« on: June 21, 2012, 03:39:43 PM »
I recently loaded the save of my challenge, but at the volcano level the entire upper portion had lowered itself by one plate unit, causing none of the lower bricks to load.  This happened at two or three different heights on the volcano.  This was an absolute pain to patch up, and the challenge itself now needs to be redone due to jump distances changing.  Has anyone else had this problem?  The brick count is only at 25,000 so that shouldn't be an issue.


Previously, a simple 1x4x5 brick connected the lower bricks to the ceiling of the cave.

As seen in the picture above, many bricks simply loaded in mid-air, while the bricks around them disappeared from the .bls

Also, many of the bricks are now "perma-bricks", in that they cannot be hammered although they are supporting nothing.  If you use the wand on these bricks, the entire build collapses.  Perhaps "help" to save the old build is now out of the question, but I would like help figuring out why this happened.

40
General Discussion / Ostinyo's Server
« on: November 28, 2011, 06:48:06 PM »





Below is my list of server projects and information about each. Feel free to give suggestions, and make sure to drop by and check it out! Also, check out my channel and my maps!




Overview: My Block Warfare server sports multiple maps that use the same weaponry system. Players earn points by killing other players and capturing, destroying, or defusing objectives. A person's points are always saved at the server, and weapons are purchased with those points. Purchased weapons are also forever saved, and may also be upgraded to better equip the user.

The server is not yet finished, but I hope to have at least one more map done by Christmas. The entire Block Warfare experience should be finished by summer.


Weaponry: This server runs on Tier+Tactical 2 and Frog's Weaponry. Each person may carry one primary, one secondary, one special, and two explosive weapons. For some weapons, upgrades may be purchased to enhance their performance. (Check out the upgrade room before purchasing your weapon.)


Maps: Block Warfare hosts multiple maps in which your purchased weapons may be utilized. A list of the current completed maps is below.




Click to enlarge

Description: Nuketown is a recreation of the popular Call of Duty: Black Ops map, smallest in the game, and possibly most loved and hated. At Block Warfare, the map is near completely accurate, including the street sign, city sign, clock tower, and cars. It even includes an outdoor RC-XD track (as seen in the real game). The map currently runs on the Domination game-mode.



Click to enlarge

Description: Damavand Peak is a recreation of the popular Battlefield 3 map, with some large changes. At Block Warfare, the map plays on both Rush and Conquest modes, in which jets are available in both. The terrain is somewhat reminiscent of the original map, yet many new sniping spots and other features have been added.


Description: Airport is a medium size map in which players fight within the wing of the fictitious Ostinyo Airport. It also expands to include the popular map Terminal from Call of Duty: Modern Warfare 2. At Block Warfare, the map plays on both Rush and Conquest modes.

-More maps to be announced-





Portal 3 is a pretend sequel to the game Portal 2, made by Ostinyo and °Core°.
The game is currently delayed, although it is about 75% complete, due to the necessity of a new portal gun script.







Zombie Land is a zombie experience that sends out waves of zombies, each wave lasting 3 minutes each with a 2 minute interval period in between waves. It is evented with a total of 16 different wave difficulties.



Enjoy my server?

41
Help / Blockland System Error
« on: November 10, 2011, 05:45:23 PM »


What is this error and how can I prevent it? I did nothing out of the ordinary yesterday, and now today it gives me this error when I attempt to start the game.

42
Modification Help / Requesting Help for a Project
« on: August 22, 2011, 06:32:27 PM »
I need help scripting a game-mode for an upcoming project of mine that I will be working on. It will involve an experience and leveling system, a time and year system, a money system, and a magic points system. If you are interested and good at using Torquescript PM me for further information.

Along with a game-mode, I will also be needing other models and item/vehicle scripts. Here's a list of some of what I will need:

Bots:
  • Centaur
  • Spider
  • Pixie
  • Goblin
  • Ghost
  • Troll (could be a bot)
  • Giant (could be an enlarged bot)
  • + other creatures
  • Plants

Items:
  • Wand
  • Potions
  • Clothes
  • (Possibly) Book that opens up a GUI

If anyone can help with any number of these items, whether it be with the model or script, please post below and I will give further details.

Helper Reward:
A private map created to your liking.
Note: Only people who help a lot may receive a reward.

43
Clan Discussion / ►►POLL◄◄{BC} Blockland Cartographers
« on: August 03, 2011, 01:04:57 AM »






    Re-drawing Blockland

    {BC} Blockland Cartographers is a map making clan whose members work together to make quality maps. These maps are of no specific theme or design, and have but one thing in common: artistic beauty. Members are not forced to help with clan projects, and are free to help out in their own time.

    - No current maps -
    (View upcoming projects below)

    To apply for membership, you must make a fully functional map (tested) and send it to ostint@gmail.com. If you have already made a map that you feel qualifies, just tell me that it is your app. If your application is denied, you may submit another map after one week. If applications are spammed or plagiarized, your application(s) will not be accepted.



    Member Projects:

    Resources:
    Skyboxes:
    • None
    DTS Meshes:
    • None



    Summary: Explore the world of Zelda with this massive map!
    Description: The map includes Hyrule, Lake Hylia, Goron Mountain, and Kokiri Forest. All interiors are aligned to the brick grid to allow for precision building.
    Pictures: None
    Progress: 0%
    [/list][/list]

    44
    Help / Item Pickups Not Working?
    « on: July 07, 2011, 06:38:26 PM »
    My TF2 supplies and T+T2 ammo pickup piles are not working in mini-games. They only work outside of mini-games. Can someone tell me why this is? Is there some preference for it somewhere?

    45
    Games / BATTLEFIELD 3 vs. Modern Warfare 3
    « on: June 06, 2011, 02:38:21 AM »
    I made this topic to figure out why so many people are buying MW3 over B3. Many of my friends could care less for Battlefield 3, and are sticking with yet another Call of Duty title.

    Why I'm getting Battlefield 3:
    - Frostbite 2 (& Destruction 3.0)
    - Massive maps
    - Pretty balanced warfare / weaponry
    - Vehicles
    - 64 players online on PC

    Why I'm not getting Call of Duty: Modern Warfare 3:
    - Call of Duty has not been changing their game play in any large way
    - Same graphics as the first Modern Warfare
    - Hardly any of it made by Infinity Ward (maybe that's a pro though)

    If you haven't looked for yourself, check out both trailers.


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