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Messages - Wesley Williams

Pages: 1 ... 234 235 236 237 238 [239] 240 241 242 243 244 ... 272
3571
Maps / Re: The Jumps
« on: December 17, 2010, 08:18:27 PM »
Come to my dogfight sometime guys :D

3572
Mapping Help / Re: Changing the ghosting distance
« on: December 17, 2010, 06:33:51 PM »
Ya, I'm pretty sure the ghosting distance cannot be changed, unless you directly modified Blockland.

3573
Add-Ons / Re: Sentry and Sapper: 11/6/10
« on: December 16, 2010, 05:44:47 PM »
Well I suppose hes going to keep it this way he does not want to relate to COD too much.

No, it could be practical for anything. Why would you have the item, use the car, and yet still have it? It makes no sense and is cheap.

3574
Modification Help / Re: And another weapon pack
« on: December 16, 2010, 12:41:18 AM »
GCat, you make the best add-ons ever :D

May I suggest a smaller model for the ammo box? Here's the ammo box from Battlefield: Bad Company 2




This is, if it is an item.

Epic work :)

3575
Add-Ons / Re: Sentry and Sapper: 11/6/10
« on: December 16, 2010, 12:33:47 AM »
I found 1 glitch. Other than that, this is great.
When you use a sentry (or sapper) you can't use a sapper.
Like if I place a sentry then want to use a sapper, it says I have to wait for the sapper to respawn even though I haven't used it.

Yup. That is a problem.

Bushido, please look into changing these - and making one time use. That would be extremely helpful of you.

3576
Mapping Help / Re: Editing a maps water level.
« on: December 15, 2010, 03:06:25 PM »
Click file. go down to Save mission. not save mission as. Well I geuss, save mission as. Anyway after that (name glitch: it's gonna become a duplicate of the map you edited (not the map itself I mean the name) so just, save it. and it'll show up as a map  :cookieMonster:

Fail

I'll post what I have of my tutorial sometime. It explains all this nicely and with pictures.
But for now, change the map name and save name and apply it in the world editor inspector before saving the map to a .mis file.


3577
Mapping Help / Re: Changing the ghosting distance
« on: December 15, 2010, 03:01:39 PM »
Does the visible distance change the ghosting distance? I thought that the ghosting distance is a set constant.

3578
Mapping Help / Re: Map Help
« on: December 15, 2010, 03:00:19 PM »
Go into World Editor Inspector and to Simgroup > Spawnsphere

Then you can move the spawn sphere on the x, y, and z axis. You can also change how large it is by messing with the scale.

3579
Add-Ons / Re: Sentry and Sapper: 11/6/10
« on: December 15, 2010, 02:58:57 PM »
No its made like that for a reason.
So you could keep using it.

Why would I post that if I didn't want it to be one time use? For the RC Sapper, one time use is much more sensable. Anyways, I'm making a Call of Duty TDM (Nuketown) and need the RC and sentry for one time use.

That would be very nice if you could post it Bushido. If not, I will try editing the script, it shouldn't be hard.

3580
Help / Re: animated icon
« on: December 15, 2010, 02:56:22 PM »
Search for GIF images. Here is a website with my favorites.

Epic GIFs

Then resize them - there are many GIF resizing sites, search for that too.

3581
Add-Ons / Re: Long Lost Add-ons.
« on: December 14, 2010, 07:17:30 PM »
These are not long lost. The only add-on I do not have here is the Scramjet. They're easy enough to get.

3582
Add-Ons / Re: Sentry and Sapper: 11/6/10
« on: December 14, 2010, 06:50:18 PM »
Bushido, could you make a version of the RC sapper so that it is removed from your inventory after usage? That would be wonderful :)

Maybe same with sentry too ;)

3583
Help / Re: How do I give a player unlimited weapons?
« on: December 14, 2010, 12:45:52 AM »
funnily enough, relays don't have a player output, which is why VCE tends to be needed
the thing about relays though, is if you have one for each player, you can't have it all on the same brick, and it will lag the server a decent amount
if you wish to have a looping event on one brick, use print counts

Oh ya, that's right. Kind of lame D:

3584
Help / Re: How do I give a player unlimited weapons?
« on: December 14, 2010, 12:29:34 AM »
Or you could just put at the spawn:

Onplayertouch>self>firerelay
Onrelay>player>additem>snowball
Onrelay>self>firerelay

I dunno I like relays :3

But if you want to be super realistic, you could make it so they have to click a pile of snow to get a snowball (like they make snowballs). That would be cool and I'd come to your server :)

3585
although you're one that whant to spend time to peoples that just whant to ask something


Just don't be going post crazy for help.

There are VCE manuals, you know.
And phflack, you can make something that gives you a random weapon? I would like to know how to do that, if it's possible.

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