Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Wesley Williams

Pages: 1 ... 235 236 237 238 239 [240] 241 242 243 244 245 ... 272
3586
events are SIMPLE logic, you can just about read them like it's english

He speaks the truth.

Adding to this, I may recommend using VCE retrocheck instead of <var:cl:score>, because it allows more things such as bricks disappearing and such, which cannot be done using <var:cl:score>.

3587
Help / Re: File Manifest Takes Longer?
« on: December 12, 2010, 12:34:21 PM »
It actually faster your just not patient enough.
It also helps stop your computer from going too fast.
It keeps it in Nuetral.

So if I become patient, it will magically become faster than it was before v17? I'll try that, thanks.

What do you mean it keeps downloading the same stuff? Is there even any possible way to know that?

It's downloading the same add-ons as it did when I first got Blockland, and back then it went way fast. I was always the first to spawn (normally about 5 seconds). Now my usual spawn time is 1-2 minutes.

Forgot to mention that when I am loading datablocks, Blockland begins glitching out. My mouse and text glitch like crazy (appear in spurts).

If anyone has a solution, help would be greatly appreciated. ;)

3588
Mapping Help / Re: How do you make a Map add-on?
« on: December 10, 2010, 08:55:02 PM »
Press CTRL+M to activate Mission Editor if you have the add-on.

F11

Mac = CTRL+M?

3589
Help / Re: File Manifest Takes Longer?
« on: December 10, 2010, 07:40:40 PM »
Are you sure you're not just downloading very large files? Maybe something is wrong on your end, because everyone else is getting a lot faster speeds.
Also keep in mind the reason there are so many files to download is because you have to redownload everything,

Yes I know, but it's already been over a month :\

And I'm downloading all the same stuff as last time... and it's going extremely slow.
Compared to the old system, each file takes around 2-4 times longer to download... and every now and then each file will take 20 times longer, around 20-30 seconds each ;(

3590
Help / Re: DEATH RUN
« on: December 09, 2010, 11:47:38 PM »
For controller activated you really don't need VCE.

Use relays, if you even know how to use them.
For example: Onactivate>(namedbrick)>firerelay

Or you could just put all the events on the activator brick.

3591
Mapping Help / Re: How do you make a Map add-on?
« on: December 09, 2010, 11:33:13 PM »
You do not need map2dif to make maps.

Also, the Mission Editor shortcut no longer works. Badspot removed it in v17 or so.
Download the Mission Editor add-on and put it into your Blockland\Add-ons folder.

3592
Help / Re: File Manifest Takes Longer?
« on: December 09, 2010, 11:25:21 PM »
The 'new system' is 20 times slower for me.
Not sure what you mean.

3593
Help / Re: DEATH RUN
« on: December 09, 2010, 10:07:34 PM »
Or simply have people control what traps happen when......

= VCE

3594
Help / Re: DEATH RUN
« on: December 09, 2010, 09:01:11 PM »
Ok. Get the Minigame events and VCE, then just figure out VCE and you're set! good luck

3595
Mapping Help / Re: Rotating and resizing in mission editor
« on: December 09, 2010, 09:00:11 PM »
Resizing objects in Mission Editor is simple.

Go to Window>World Editor Inspector and click on the object. Then simply go to Transform>scale> and set it to your liking.



In the ("_" "_" "_") for the scale, the first number represents the x axis, the second the y axis, and the third the z axis. Therefore, by making it ("0.1" "0.1" "10") you are making an extremely thin and tall tree.



The same can be done with the rotation of the object, but for the position it is easiest to use the x, y, and z axises to drag it around instead of messing with numbers.


This was taken directly from my old tutorial.

3596
Help / File Manifest Takes Longer?
« on: December 09, 2010, 08:39:42 PM »
Ever since... v17? When Badspot changed the add-on download system through Blockland, it takes exceptionally longer for me to download add-ons and spawn in-game.

The file manifest takes forever... and before it used to just be 'downloading this file' then 'downloading that'. Each would take a second and I was in. But now it is 'downloading file 1...' and each file takes at least 30 seconds.

Is there are problem here or am I just going to have to live with it? I liked the old system better, as far as getting in-game quickly goes.


3597
Help / Re: DEATH RUN
« on: December 09, 2010, 08:36:35 PM »
Please learn how to type.

It probably took longer making this topic than it would to figure it out yourself.

3598
Add-Ons / Re: Dedicated Minigame
« on: November 29, 2010, 07:52:18 PM »
Yes, a zombies dedicated mini-game is in desperate need. Unfortunately I think it will require too much work to ever happen :(

3599
Help / Re: Mission Editor
« on: November 29, 2010, 12:35:31 AM »
And if I leave the target with ' -mod editor' on the end, it will still work fine, correct?

I believe that no longer works, because Blockland no longer comes with the Mission Editor. (Badspot changed it in v18 or something) I'm pretty sure you have to use the add-on for Mission Editor.

3600
Suggestions & Requests / Re: Dedicated Minigame Script
« on: November 13, 2010, 05:18:07 PM »
Bump.

Yes.
Don't let the name fool you, read the description.

That is no dedicated minigame you got thar. McTwist failed.

Pages: 1 ... 235 236 237 238 239 [240] 241 242 243 244 245 ... 272