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Topics - Tyler66

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61
Off Topic / I stayed awake all night
« on: December 21, 2010, 05:56:00 AM »
Yes, I stood awake all night to see the lunar eclipse; It sucked.
Now im tired and I feel like stuff, I dont want to go back to sleep unless I want to wake up at 3:00 PM.
What do I do to stay awake for a few more hours?

62
Suggestions & Requests / Blockland on PCs
« on: December 20, 2010, 09:52:22 AM »
I think Blockland should be on computers. I think its possible.

63
Off Topic / Is this a good graphics card?
« on: December 19, 2010, 08:07:22 PM »
I have been wandering why Minecraft lags alot, I have been told is my graphics card.
I have a AMD M880G with ATI Mobility Radeon HD 4200.
Is this good?

64
Drama / Forum Maturity- the poison of the intelligence
« on: December 18, 2010, 09:00:54 PM »
Yes, thanks to Sirrus for posting the "Internet maturity- let's count to 100." topic can just show that this forum cannot go 1 page without making a idiotic joke. Thanks to, D3ATHCAT, Tingalz, Proog, Katamari007, I can show why;
pie.

23
(Decreased the amount)

2
(Again)

33
(And Again...)

dogs

dongs

38
(Decreased the amount)

I can say nothing less.

65
Off Topic / stuff, stuff, stuff
« on: December 17, 2010, 07:26:27 AM »
Holy stuff, I did not ever think that windows 7 would ever get a BSOD, I nearly stuff myself when I saw it. I will post pictures of it after school. I am posting via DSi.

66
Off Topic / Need a Antivirus compatable with Windows 2000
« on: December 16, 2010, 07:12:47 AM »
Yes, although there is many Antivirus around, there is very few that are compatable with the current operating systems and that work before XP.
I have Windows 2000 on a Virtual Machine, although I will be using it quite frequently. I do have ClamWin on it but it doesn't work very well. Does anyone have any suggestions?

67
Help / Authorization Failure
« on: December 12, 2010, 11:33:30 AM »
This has never happened to me before, and I have not been on Blockland for awhile.
I recently tried to get on Blockland because I had nothing else to do, when it started up; I was at the demo screen with all my files in place. I was alarmed at first so I thought Blockland just had a problem starting up this time. So I restarted Blockland. Same thing. I checked to see if my key.dat file was still in my Blockland folder, it was. I have NEVER shared my key.

Help?
Has anyone else gotten this problem?

68
Suggestions & Requests / Anonymous killer & Anonymous victim
« on: December 04, 2010, 07:46:49 PM »
Topic name explains it all.

When a person dies (Anonymous Victim) this is what the chat message would look like:
Tyler66 [Death Icon] Anonymous Victim

When a person kills (Anonymous Killer) this is what the chat message would look like:
Anonymous Killer [Death Icon] Tyler66

They could be disabled/enabled anytime from RTB Server settings. If both are enabled; both the Killer and Victim names will not be shown on kill/death.

And obviously, if both are not enabled; the killer and victim will not be anonymous.

69
Modification Help / Rocket Skis - Bugs
« on: November 28, 2010, 12:19:23 PM »
I have trying to make a recreation of the Rocket Skis from v8. Its working out pretty good as expected. Its supposed to go a lot faster than the normal skis, without tumbling. I have had open beta servers for this.

Here is the list of known bugs:
1. When dismounting the Rocket Skis, the ski image dose not dismount (Skis stick to feet when not skiing)
2. To much flying - Been trying to decrease flying
3. Conflicts with default skis - Skis do everything that the Rocket Skis do
4. When holding the item, it is a printer instead of the ski's image - I tried fixing this
5. Console is spammed when Rocket Skis collide with a object:
Code: (console) [Select]
Object 'skisImpactAprojectile' is not a member of the 'GameBaseData data block class.
Add-Ons/Item_RocketSkis/item_Rocketskis (601): Register object failed for object (null) of class Projectile
Set::add: Object "0" doesn't exist
[/s]
Here is the code: Updated 11/29/10
Code: (Item_RocketSkis.cs) [Select]
datablock AudioProfile(Impact1ASound)
{
   filename    = "Add-Ons/Item_skis/impact1A.wav";
   description = AudioClosest3d;
   preload = true;
};
datablock AudioProfile(Impact2ASound)
{
   filename    = "Add-Ons/Item_skis/impact2A.wav";
   description = AudioClose3d;
   preload = false;
};
datablock AudioProfile(Impact1BSound)
{
   filename    = "Add-Ons/Item_skis/impact1B.wav";
   description = AudioClosest3d;
   preload = true;
};

//removed the particle data. Dont want to reinvent the wheel. It also saves space for the other code.

//////////
// item //
//////////

datablock ItemData(rocketskisItem)
{
category = "Item";  // Mission editor category

equipment = true;

//its already a member of item namespace so dont break it
//className = "Item"; // For inventory system

// Basic Item Properties
shapeFile = "Add-Ons/Item_skis/ski.dts";
mass = 1;
density = 0.2;
elasticity = 0.2;
friction = 0.6;
emap = true;

//gui stuff
uiName = "Rocket Skis";
iconName = "Add-Ons/Item_skis/skis";
doColorShift = true;
colorShiftColor = "1.000 0.100 0.100 1.000";

// Dynamic properties defined by the scripts
image = rocketskisWeaponImage;
canDrop = true;
};

////////////////
//weapon image//
////////////////
datablock ShapeBaseImageData(rocketskisWeaponImage)
{
   // Basic Item properties
   shapeFile = "Add-Ons/Item_Skis/ski.dts";
   emap = true;

   // Specify mount point & offset for 3rd person, and eye offset
   // for first person rendering.
   mountPoint = 0;
   offset = "-0.17 0.17 -0.07";
   rotation = eulerToMatrix("-90 90 0");
   eyeOffset = "0.7 1.2 -0.15";
   eyeRotation = eulerToMatrix("90 -90 0");

   doColorShift = true;
colorShiftColor = rocketskisItem.colorShiftColor;
   

   // When firing from a point offset from the eye, muzzle correction
   // will adjust the muzzle vector to point to the eye LOS point.
   // Since this weapon doesn't actually fire from the muzzle point,
   // we need to turn this off. 
   correctMuzzleVector = false;

   // Add the WeaponImage namespace as a parent, WeaponImage namespace
   // provides some hooks into the inventory system.
   className = "WeaponImage";

   // Projectile && Ammo.
   item = rocketskisItem;

   //melee particles shoot from eye node for consistancy
   melee = true;
   //raise your arm up or not
   armReady = true;

   //casing = " ";

   doColorShift = true;
   colorShiftColor = rocketskisItem.colorShiftColor; //"0.200 0.200 0.200 1.000";

   // Images have a state system which controls how the animations
   // are run, which sounds are played, script callbacks, etc. This
   // state system is downloaded to the client so that clients can
   // predict state changes and animate accordingly.  The following
   // system supports basic ready->fire->reload transitions as
   // well as a no-ammo->dryfire idle state.

   // Initial start up state
stateName[0]                     = "Activate";
stateTimeoutValue[0]             = 0.5;
stateTransitionOnTimeout[0]       = "Ready";

stateName[1]                     = "Ready";
stateTransitionOnTriggerDown[1]  = "Fire";
stateAllowImageChange[1]         = true;

stateName[2]                    = "Fire";
stateTransitionOnTriggerUp[2] = "Ready";
stateScript[2]                  = "onFire";
};
function rocketskisWeaponImage::onFire(%this, %obj, %slot)
{
%player = %obj;

if(%player.isMounted())
{
%mountedVehicleName = %player.getObjectMount().getDataBlock().getName();

if(%mountedVehicleName !$= "rocketskisVehicle")
{
//we're mounted on some other kind of vehicle
commandToClient(%player.client, 'CenterPrint', "\c4Can\'t use Rocket skis right now.", 2);
//messageClient(%player.client, 'Clientmsg', 'Can\'t use Rocket skis right now.');
return;
}
else
{
//we're mounted on a rocketskisVehicle, so stop sking
%player.stopSkiing();
%player.unMount();

}
}
else
{
//we are not mounted on anything
if(vectorLen(%player.getVelocity()) <= 10)
{
%player.startSkiing();
//messageClient(%player.client, 'MsgEquipInv', '', %InvPosition);
commandToClient(%player.client,'setScrollMode', -1);

//%player.isEquiped[%invPosition] = true;
%player.unMountimage(%slot);

fixArmReady(%player);
}
else
{
//echo(" velocity = ", vectorLen(%player.getVelocity()));
commandToClient(%player.client, 'CenterPrint', "\c4Can\'t use Rocket skis while moving.", 2);
//messageClient(%player.client, 'CenterPrint', 'Can\'t use Rocket skis while moving.');
}

}
}
function rocketskisItem::onUse(%this, %player, %InvPosition)
{

%playerData = %player.getDataBlock();
%client = %player.client;

if(%player.getObjectMount())
%mountedVehicleName = %player.getObjectMount().getDataBlock().getName();

//if(%mountedVehicleName !$= "rocketskisVehicle")
//{
%player.updateArm(rocketskisWeaponImage);
%player.MountImage(rocketskisWeaponImage, 0);
//}

return;

if(%player.isMounted())
{
%mountedVehicleName = %player.getObjectMount().getDataBlock().getName();

if(%mountedVehicleName !$= "rocketskisVehicle")
{
//we're mounted on some other kind of vehicle
messageClient(%player.client, 'Clientmsg', 'Can\'t use Rocket Skis right now.');
return;
}
else
{
//we're mounted on a rocketskisVehicle, so stop skiing
%player.stopSkiing();
}
}
else
{
//we are not mounted on anything
if(vectorLen(%player.getVelocity()) <= 0.1)
{
%player.startSkiing();
messageClient(%player.client, 'MsgEquipInv', '', %InvPosition);
%player.isEquiped[%invPosition] = true;
}
else
{
messageClient(%player.client, 'Clientmsg', 'Can\'t use Rocket Skis while moving.');
}

}
}


function Player::startSkiing(%obj)
{
//make a new rocketskis vehicle and mount the player on it
%client = %obj.client;
%position = %obj.getTransform();
%posX = getword(%position, 0);
%posY = getword(%position, 1);
%posZ = getword(%position, 2);
%rot = getWords(%position, 3, 8);

%posZ += 0.3;

%vel = %obj.getVelocity();

%newcar = new WheeledVehicle()
{
dataBlock = rocketskisvehicle;
client = %client;
initialPosition = %posX @ " " @ %posY @ " " @ %posZ;
};
   MissionCleanup.add(%newcar);
%newcar.setVelocity(%vel);
//%newcar.setVelocity(%obj.getVelocity() * 90);
%newcar.setTransform(%posX @ " " @ %posY @ " " @ %posZ @ " " @ %rot);

//%obj.client.setcontrolobject(%newcar);
//%obj.setArmThread(root);
%newcar.schedule(250, mountObject, %obj, 0);
//%newcar.mountObject(%obj,0);
//%obj.setTransform("0 0 0 0 0 1 0");

%obj.unhidenode(Lski);
%obj.unhidenode(Rski);

%color = getColorIDTable(%client.currentColor);
%obj.setNodeColor("LSki", %color);
%obj.setNodeColor("RSki", %color);

//%obj.setNodeColor("Lski", SkiItem.colorShiftColor);
//%obj.setNodeColor("Rski", SkiItem.colorShiftColor);
}


function Player::stopSkiing(%obj)
{
//%rocketskisVehicle = %obj.getObjectMount();
//if(%rocketskisVehicle)
//{
// if(%rocketskisVehicle.getDataBlock().getName() $= "rocketskisVehicle")
// {
// %rocketskisVehicle.delete(); 
// }
//}
%obj.hidenode(Lskis);
%obj.hidenode(Rskis);

return;


//VVV super old inventory stuff VVV

//de-equip-hilight inv slot
%player = %obj;
%playerData = %player.getDataBlock();
%client = %player.client;
for(%i = 0; %i < %playerData.maxItems; %i++) //search through other inv slots
{
if(%player.isEquiped[%i] == true) //if it is equipped then
{
if(%player.inventory[%i] == rocketskis.getId()) //if it is rocketskis
{
messageClient(%client, 'MsgDeEquipInv', '', %i); //then de-equip it
%player.isEquiped[%i] = false;
break; //we're done because only one item can interfere
}
}
}

}










//deathVehicle - invisible vehicle that you are mounted on when you die so you bounce around
//rocketskis vehicle - slippery, stable vehicle that lets you ski



datablock WheeledVehicleData(deathVehicle)
{
//tagged fields
doSimpleDismount = true; //just unmount the player, dont look for a free space


   category = "Vehicles";
   shapeFile = "Add-Ons/Item_Skis/deathVehicle.dts";
   emap = true;

   maxDamage = 1.0;
   destroyedLevel = 0.5;

   maxSteeringAngle = 0.885;  // Maximum steering angle, should match animation
   //tireEmitter = TireEmitter; // All the tires use the same dust emitter

   // 3rd person camera settings
   cameraRoll = false;         // Roll the camera with the vehicle
   cameraMaxDist = 6;         // Far distance from vehicle
   cameraOffset = 0;        // Vertical offset from camera mount point
   cameraLag = 0.0;           // Velocity lag of camera
   cameraDecay = 0.0;        // Decay per sec. rate of velocity lag

   // Rigid Body
   mass = 90; //3100 lbs
   density = 0.5;
   massCenter = "0.0 0.0 1.25";    // Center of mass for rigid body
   massBox = "1.25 1.25 2.65";         // Size of box used for moment of inertia,
                              // if zero it defaults to object bounding box
   drag = 0.6;                // Drag coefficient
   bodyFriction = 0.6;
   bodyRestitution = 0.7;
   minImpactSpeed = 5;        // Impacts over this invoke the script callback
   softImpactSpeed = 1;       // Play SoftImpact Sound
   hardImpactSpeed = 1;      // Play HardImpact Sound
   integration = 10;          // Physics integration: TickSec/Rate
   collisionTol = 0.1;        // Collision distance tolerance
   contactTol = 0.1;          // Contact velocity tolerance

   // Engine
   engineTorque = 0;       // Engine power
   engineBrake = 0;         // Braking when throttle is 0
   brakeTorque = 0;        // When brakes are applied
   maxWheelSpeed = 0;        // Engine scale by current speed / max speed

forwardThrust = 0;
reverseThrust = 0;
lift = 0;
maxForwardVel = 40;
maxReverseVel = 10;
horizontalSurfaceForce = 0;   // Horizontal center "wing" (provides "bite" into the wind for climbing/diving and turning)
verticalSurfaceForce = 0;
rollForce = 0;
yawForce = 0;
pitchForce = 0;
rotationalDrag = 1.0;
stallSpeed = 0;


   // Energy
   maxEnergy = 0;
   jetForce = 0;
   minJetEnergy = 0;
   jetEnergyDrain = 0;

   // Sounds
//   jetSound = ScoutThrustSound;
   //engineSound = Impact1ASound;
   //squealSound = Impact1ASound;
   softImpactSound = Impact1ASound;
   hardImpactSound = Impact1BSound;
   //wheelImpactSound = Impact1BSound;

//   explosion = VehicleExplosion;
};



function deathVehicle::onImpact(%this,%obj)
{
//%trans = %obj.getMountedObject(0).getWorldBoxCenter();
%trans = %obj.getMountedObject(0).getEyePoint();
%p = new Projectile()
{
dataBlock = tumbleImpactAProjectile;
initialVelocity  = "0 0 0";
initialPosition  = %trans;
sourceObject     = %obj;
sourceSlot       = 0;
client           = %obj.client;
};
MissionCleanup.add(%p);
}

function deathVehicle::onAdd(%this,%obj)
{
//do nothing
}

datablock WheeledVehicleTire(NothingTire)
{
   // Tires act as springs and generate lateral and longitudinal
   // forces to move the vehicle. These distortion/spring forces
   // are what convert wheel angular velocity into forces that
   // act on the rigid body.
   shapeFile = "Add-Ons/Item_skis/emptyWheel.dts";
   staticFriction = 0.0;
   kineticFriction = 0.0;

   // Spring that generates lateral tire forces
   lateralForce = 0;
   lateralDamping = 0;
   lateralRelaxation = 1;

   // Spring that generates longitudinal tire forces
   longitudinalForce = 0;
   longitudinalDamping = 0;
   longitudinalRelaxation = 1;
};

datablock WheeledVehicleSpring(rocketskisSpring)
{
   // Wheel suspension properties
   length = 1.2;             // Suspension travel
   force = 195; //3000;              // Spring force
   damping = 60; //600;             // Spring damping
   antiSwayForce = 0; //3;         // Lateral anti-sway force
};


datablock ParticleData(rocketskisParticle)
{
textureName          = "base/data/particles/cloud";
dragCoefficient      = 2.0;
gravityCoefficient   = -0.5;
inheritedVelFactor   = 0.1;
constantAcceleration = 0.0;
lifetimeMS           = 1600;
lifetimeVarianceMS   = 500;
useInvAlpha = false;

colors[0]     = "0.9 0.0 0.0 1.0";
colors[1]     = "0.6 0.3 0.0 0.8";
colors[2]     = "0.3 0.6 0.0 0.6";
colors[3]     = "0.3 0.9 0.0 0.4";
colors[4]     = "0.3 0.9 0.0 0.0";

sizes[0]      = 0.50;
sizes[1]      = 0.70;
sizes[2]      = 0.25;
sizes[3]      = 0.15;
sizes[4]      = 0.05;

times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
times[3] = 2.2;
times[4] = 3.0;
};

datablock ParticleEmitterData(rocketskisEmitter)
{
   ejectionPeriodMS = 18;
   periodVarianceMS = 0;
   ejectionVelocity = 1;
   velocityVariance = 1.0;
   ejectionOffset   = 0.0;
   thetaMin         = 5;
   thetaMax         = 20;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvances = false;
   particles = rocketskisParticle;
};

datablock WheeledVehicleData(rocketskisVehicle)
{
//tagged fields
doSimpleDismount = true; //just unmount the player, dont look for a free space

   category = "Vehicles";
   shapeFile = "Add-Ons/Item_skis/skiVehicle.dts";
   emap = true;

   maxDamage = 1.0;
   destroyedLevel = 0.5;

   maxSteeringAngle = 0.885;  // Maximum steering angle, should match animation
   tireEmitter = rocketskisEmitter; // All the tires use the same dust emitter

   // 3rd person camera settings
   cameraRoll = false;         // Roll the camera with the vehicle?
   cameraMaxDist = 11;         // Far distance from vehicle
   cameraOffset = 6.8;        // Vertical offset from camera mount point
   cameraLag = 0.0;           // Velocity lag of camera
   cameraDecay = 1.75;  //0.75;      // Decay per sec. rate of velocity lag
   cameraTilt = 0.3201; //tilt adjustment for camera: ~20 degrees down

   // Rigid Body
   mass = 90; //3100 lbs
   density = 0.5;
   massCenter = "0.0 0.0 0.5";    // Center of mass for rigid body
   massBox = "1.5 1.5 1.5";         // Size of box used for moment of inertia,
                              // if zero it defaults to object bounding box
   drag = 0.8;                // Drag coefficient
   bodyFriction = 0.21;
   bodyRestitution = 0.2;
   minImpactSpeed = 3;        // Impacts over this invoke the script callback
   softImpactSpeed = 3;       // Play SoftImpact Sound
   hardImpactSpeed = 10;      // Play HardImpact Sound
   integration = 10;           // Physics integration: TickSec/Rate
   collisionTol = 0.1;        // Collision distance tolerance
   contactTol = 0.01;          // Contact velocity tolerance


isSled = true; //if its a sled, the wing surfaces dont work unless its on the ground

   // Engine
   engineTorque = 35000;       // Engine power
   engineBrake = 25;         // Braking when throttle is 0
   brakeTorque = 80000;        // When brakes are applied
   maxWheelSpeed = 30;        // Engine scale by current speed / max speed

//For the Rocket rocketskis, the values will be increased by 500%, becuase its fun
forwardThrust = 2500;
reverseThrust = 2500;
lift = 0;
maxForwardVel = 200;
maxReverseVel = 50;
horizontalSurfaceForce = 75;   // Horizontal center "wing" (provides "bite" into the wind for climbing/diving and turning)
verticalSurfaceForce = 0;
//Divide by 2 to make it more hard to move when flying
rollForce = 450;
yawForce = 300;
pitchForce = 500;
//This value is a odd number, make it 1.5? Na.
rotationalDrag = 3;
stallSpeed = 0;

jumpForce = 100; //havent added this into code yet.


   // Energy
   maxEnergy = 100;
   jetForce = 3000;
   minJetEnergy = 30;
   jetEnergyDrain = 2;

   // Sounds
//   jetSound = ScoutThrustSound;
   //engineSound = "";
   //squealSound = sprayFireSound;
   //softImpactSound = Impact1ASound;
   hardImpactSound = Impact1BSound;
   //wheelImpactSound = Impact1BSound;

//   explosion = VehicleExplosion;
   
   steeringUseStrafeSteering = false; //this vehicle has pitch control, so we can't use strafe steering
};

function rocketskisVehicle::onAdd(%this,%obj)
{
//mount the nothing tire and ski spring
%obj.setWheelTire(0, nothingtire);
%obj.setWheelTire(1, nothingtire);
%obj.setWheelTire(2, nothingtire);
%obj.setWheelTire(3, nothingtire);

%obj.setWheelSpring(0, rocketskisSpring);
%obj.setWheelSpring(1, rocketskisSpring);
%obj.setWheelSpring(2, rocketskisSpring);
%obj.setWheelSpring(3, rocketskisSpring);
}

function rocketskisVehicle::onUnMount(%this, %obj)
{
%obj.delete();
}

function rocketskisVehicle::onImpact(%this,%obj)
{
//echo("rocketskisvehicle impact");
%trans = %obj.getTransform();
%p = new Projectile()
{
dataBlock = skiImpactAProjectile;
initialVelocity  = "0 0 0";
initialPosition  = %trans;
sourceObject     = %obj;
sourceSlot       = 0;
client           = %obj.client;
};
MissionCleanup.add(%p);
}


//called when the driver is unmounted for whatever reason
function DeathVehicle::onDriverLeave(%this, %obj, %player)
{
//echo("**************** rocketskisVehicle::onDriverLeave ", %this, " ", %obj);
%obj.setTransform("0 0 -9999");
%obj.schedule(10, delete);

}
function rocketskisVehicle::onDriverLeave(%this, %obj, %player)
{
//echo("**************** rocketskisVehicle::onDriverLeave ", %this, " ", %obj, " player=", %player);

if(isObject(%player))
%player.stopSkiing();

%obj.setTransform("0 0 -9999");
%obj.schedule(10, delete);
}

//The tumble code has been deleted because the rocket skis will not tumble, it would be annoying at high speed.


function deathVehicle::onRemove(%this, %obj)
{
// echo("deathvehicle::onremove ", %this, " ", %obj);
%player = %obj.getMountedObject(0);
if(isObject(%player))
{
%player.canDismount = true;
}
}
I have been cutting the code to reduce file size and just use some of the Default skis code when enabled.

70
Off Topic / Help, I have been listening to this repeatingly
« on: November 26, 2010, 09:25:54 PM »
I have Winamp keep replaying the Windows 95 Start-up sound, over and over, Its been doing this for about 30-minutes. I dont want to turn it off though. Is this a bad sign? :c

If you still dont know what im listening to, heres a link, only in Winamp.

71
Off Topic / Problem when zipping multiple files
« on: November 24, 2010, 12:37:45 PM »
For some reason I cant zip 2 or more files without getting a error saying that the zip file does not exist.
I can zip one file at a time and not get the error message. Also, a few months ago "New -> Zip file" disappeared. It looks like it was replaced with WinZip's create new zipx file.

Help?

72
Gallery / Programmable computer
« on: November 20, 2010, 10:23:58 PM »
Something a did in my spare time. Then became to a "project" for some reason.
http://www.youtube.com/watch?v=Egg-tHdXBms
All of the info is in the video.

I will make a proper layout for this topic later.

73
Drama / wowowlop1
« on: November 19, 2010, 06:48:14 AM »

74
Off Topic / www.archive.org - Internet Archive
« on: November 15, 2010, 06:58:07 AM »
   
The Internet archive is a full, free library of data, information, and other stuff.
It dates from 1996 (As far as I checked) to 2009. The main goal or 'mission' of the project was to:
"The Archive will provide historians, researchers, scholars, and others access to this vast collection of data and, ensure the longevity of this information." -www.archive.org (Oct 11, 1997)

The archive collects data by a crawler (That was donated by Alexa Internet) that follows links it finds on sites, copys the sites pages and files, puts it in the archive, and if it finds a new link on the page, it is followed, and the whole cycle starts over again. The Archive gathers around 100 Gigabytes of data per day (Thats half the size of my hard-drive).

Heres some example sites:
www.lego.com - (1996)
www.google.com - Google Prototype(1998)
www.yahoo.com - (1996)
www.youtube.com - (2005)
www.windows.com - Where do you want to go today? (1997)
www.blockland.us - That game where you build with Legos (2005)
www.archive.org - The Internet Archive (1997)

Although even as a Internet Archive, not everything is recorded. If there is a password protected website, it is not recorded. If the page was 404'd during the recording process, it is not recorded. Not even searches are recorded. Searching is impossible in the archive.


75
Creativity / Two images of Windows (OS) that I made in Paint.NET
« on: November 14, 2010, 12:35:29 PM »
My first attempt on the Windows 7 pearl


Bootscreen of Windows NT 4.0


Compared to original


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