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General Discussion / Re: Blockland Publicity Idea
« on: January 25, 2023, 09:40:46 PM »Better add me to the loving "Players who vanished into the ether thread" or whateverIf I have to die in obscurity in internet lego history, you do too.
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Better add me to the loving "Players who vanished into the ether thread" or whateverIf I have to die in obscurity in internet lego history, you do too.
just do /dogme and play the game smhclearing some ancient dust and cobwebs from my brain seeing that command again
-snip-This would be an ebin joke had we already not had high profile mass shootings, got namedropped iirc, and yet we still hardly got any publicity out of it.
Blockland ISNT TORQUE 3d!!!!MSVC and the Blockland binary would disagree.
Its TGE 1.3 and not only that, but a heavily modified version of TGE 1.3.If you read 16-bits' post I was replying to, you'd see it was regarding if we had Blockland's source.
So unless blockland releases source code or we manage to find tge 1.3 and replicate the same modifications the exact way they did it, Its not going anywhere.
Blockland will forever stay stagnant because there is nothing more that could be done to the base game engine.Not really. Torque3D came with its source. The biggest hurdle would be modernizing its OpenGL 1.4(?) renderer. The work would be monumental but still possible.
This definitely resonated with me. I definitely still carry a lot of the toxicity and anti-social behavior I inherited from here when I was a teen, because in all honesty it's very cathartic. It's something I still really need to work on.
- those that soaked in the toxicity and still bear some kind of allegiance to eric hartman. the people that stayed because they became more like the loudest people already here
- those that will spend the rest of their lives growing in spite of the parts of the forums they hated the most. the people that stayed because they had nowhere else to go
damn worst take of 2023 and its not even februaryreported for defective penoid
Most people played their virtual lego game, posted in the community, bantered, got made fun of, made fun of others, etc. and just sort of moved on silently as they grew up and got busy.I hope you're not implying being gay or trans or whatever makes one linger here longer than they would otherwise.
The people who are still here, are here for a reason.
To be fair though, even after the key leak happened he chose to save the game and address some other bugs instead of letting it crash and burn - surely there must be some part of him that still gives a stuff? I seem to recall badspot saying that he would continue to support the game as long as people continued to play - and believe it or not quite a few people still enjoy playing blockland, myself included.I would believe this if they all were not small bug fixes that slightly incremented the build number. And, everything that ultimamax just said.
Undoubtedly, BL could be saved with some advertisement and the forums too with some revisions. Also, Badspot mentioned something about implementing a cooldown timer so people can change their names again, they just wouldn't be able to do it as frequent as before which I think is a better solution than disabling name change entirely....unfortunately we never got to see this featureBadspot has had many an opportunity to grow his game for a long time. He got an early head start before the giants like Roblox and Minecraft were even a sparkle in the eyes of their developers.
I know it was already shrinking, but now it's inevitable for the forum population to shrink to zero with this current status.I'm sure that's the whole point. Disabling account creation puts a closer end-of-life on the forums instead of having it taper off for another decade.
What is Badspot doing now? He made just a single post in 2021 and then zero posts in 2022. I'm sure he's burned out on this game by now, but I feel like there's a few little things he could do to keep the game/forums a slightly more afloat.He doesn't care.
turns out when you're starting from not much, the normal is pretty sensitive to the order of the input vertexes, which also screws up brightnessYes, winding order is pretty important but your normal is mostly going to come down how you're calculating your cross-product as well as if your view matrix is left or right-handed. I personally stick to CCW as it's the default for both DirectX and OpenGL.
You've probably already found a solution to this but I'll go ahead and mention it anyway: if you're using shaders you can just submit an identity matrix for what would normally be your model-view-projection.
instead of printing debug data on the top-left corner of the screen, it rendered it in 3d space instead and upside down
glPushMatrix();
glLoadIdentity();