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Topics - Proog

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46
Forum Games / Generic old Medieval Game made in Ms Paint
« on: June 22, 2010, 04:30:20 PM »
This one has slightly more effort since it's sprite based.



Dem Rules:
1: If you want him to say something or do an action, put it in a code message.
2: Don't make really stupid suggestions, I'll ignore anything that doesn't contribute
3: The inventory is staying at six items, ok?

Important Stuff:
The bottom is the inventory, items go there.
If he equips something, it's out of his inventory.


Go nucking futs.

47
Games / New Animal Crossing for 3DS announced
« on: June 16, 2010, 08:51:54 PM »
Yes I know it was at E3 so chances are it might have been posted in the topic.

Article Link: http://ds.ign.com/articles/109/1097970p1.html

I think it looks like a big graphics update, though the longer limbs are a bit too stretched.
I would consider getting a new DS if I could see more of what this will turn into.

48
Off Topic / So the "Q" key on my keyboard is missing.
« on: June 08, 2010, 07:52:02 PM »
I have to press the button with a pencil for it to work.
I hate my keyboard now, can't hold down must buttons used for walking in a game without stopping after half a second.

I tried cleaning it and when I took the keys out one went flying and who knows where the stuffbitch it is now.

W and E don't like being held down.
They just go "huurrrrrrrrrrmeltdown" and stop being held down.

49
Off Topic / It's my birthday.
« on: June 07, 2010, 01:41:38 PM »
14 Derp.
Now what.

50
Games / GTA IV: To buy, or not to buy?
« on: June 04, 2010, 07:58:40 PM »
So yeah it's $19.99 on Steam, and I've been considering buying it, and what the hell, my birthday's in 3 days so I'll have some more spare cash on my hand.

DEBATE GOGOGO.

51
General Discussion / Server List, Dr. Phils Counseling Center
« on: May 30, 2010, 08:22:18 PM »

Not shopped, see for yourself :cookieMonster:

52
Help / Overall Blockland quality and speed gone down?
« on: May 03, 2010, 06:56:43 PM »
So yeah, Blockland recently has had really bad quality, and it's FPS has dropped considerably.
Normally I can run at max settings with a very stable rate.

Anybody else have/had this and knows how to fix it?

53
Games / New TF2 Update + Item: Crit-o-Cola
« on: April 28, 2010, 08:34:15 PM »
Quote
Team Fortress 2
Added new community map cp_freight
Added missing physics models for several items
Added jiggle bones to the Sam & Max items, and The Buff Banner
Added Crit-a-Cola

Dedicated Server
Linux optimizations.
Fixed Linux servers not relisting correctly after a master server restart
Fixed a case where servers could have "ghost" players consuming player slots

Engine
Marked the "snd_show" convar as a cheat

Gameplay Changes
Pyro changes
Flamethrower direct damage reduced 20%.
Burn duration reduced (10 -> 6 seconds).
Airblast re-fire delay reduced by 25%.
Airblast ammo usage reduced by 20%.
All reflected rockets/grenades/arrows now mini-crit.
Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
Heavy changes
Minigun spin-up/down time reduced by 25%
Minigun firing movement speed increased to just under half-normal (from 80 to 110).
Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
Bonk! changes
Post-use movement penalty removed.
Now has a re-use cooldown time, like The Sandman.
The Chargin' Target changes
Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
Capped the turn rate from +left and +right while charging.
The Huntsman changes
Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
Bow can now be lowered without losing the lit arrow.
Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
Backpack changes
Moved Crafting button out to the root class/backpack selection panel.
Dragging and dropping items in your backpack now makes appropriate sounds.
Bot changes
Bots don't retreat to gather health as readily if they are in combat.
Bots no longer retreat when moving to block a point capture.
Bots should now equip an appropriate combat weapon and fight while moving to collect health.
Bots who are roaming the map and hunting now chase down their victims, following them around corners.
Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
Added a few more bot names from community suggestions.
Fixed a behavior loop with Engineer metal gathering.
The Sandman change
Added a slight speed reduction to stunned players.
Community requests
Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
log_verbose_enable default: 0
log_verbose_interval default: 3 secs
"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).

Bug Fixes
Fixed an case where The Gunboats didn’t apply their damage reduction properly.
The amount count in the HUD now flashes red when you’re low on ammo.
Extinguishing a burning teammate now earns a full bonus point (was half a point).
Fixed a permanent overheal exploit involving dispensers.
Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
Fixed a client crash that could result from players with arrows embedded in them.
Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
Added missing map prefixes to server browser game types.
Killing yourself with your own sentry no longer increments the sentry's kill counter.
Fixed dropped hats sometimes having the wrong team color.
Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
Fixed Spies disguised as Medics hearing the autocaller sound.

54
General Discussion / Semitransparent Brick Line replacements
« on: April 05, 2010, 12:01:52 PM »
Somewhere I saw a topic which had an edit of the lines on the bricks, so they looked much cleaner and
didn't stand out as much.

Does anybody have a link to that topic, because when I searched I couldn't find anything.

55
Drama / Goobler402: RAPE ROCKMAN HERP DERP
« on: March 27, 2010, 08:02:25 PM »
All he does is post useless junk about raping Rockman, so he's either got a rock special interest, or a Megaman special interest.
I say he's just a handicap.

Profile Herp Derp

56
Creativity / Blockland Trading Cards: Now with non-generated cards!
« on: March 22, 2010, 04:01:49 PM »
Here from Proog CO. We present to you... TRADING CARDS!
Now these are cards for collecting, not for silly battles.
Here is the gallery of cards so far, I will categorize them in their card sets.

Card Set 1:





These will be made by request, if you wish to request one, fill out this following chart.

NAME:______
ID:______
And supply a picture of your avatar
(take the picture in the avatar options screen)

57
Modification Help / MS3D Wheel model?
« on: March 18, 2010, 09:39:19 AM »
Anybody have a model file of the wheel from the Jeep?
Because I want to do some size comparisons, and make sure things look good.

58
General Discussion / Faces/Decals/Prints self illuminate
« on: March 15, 2010, 08:39:46 PM »
Anyone else wonder why they do, and if there's a way to stop them from doing that?
Because it's odd if you're in a very dark map, and you can see someones neon blond hair.

I personally think it just makes things weird, though I don't know if anyone else is bugged with this.

59
Off Topic / Anyone here have really obnoxious siblings?
« on: March 14, 2010, 07:23:27 PM »
So yeah, my oldest brother (NOT Hawf) Is a self-centered starfish.
Who also has no taste in games whatsoever.

Basically he's a Cod cigarette who doesn't admit that there are games better than it.
Example, my other brother was playing L4D2
He walks in and says "Oh, you're playing Left for gay"
Also he spends too much time on the Xbox I bought, and his laptop


-Shortrant, rant about annoying siblings

60
Well, people always thing moving bricks, but I've though of it this way.
Why not make a vehicle that doesn't respond to gravity?

Like a plate or something, with no mount points.
So basically, with no gravity you can use velocity events or whatever to make it move up or down.

Possible or not, I don't know.

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