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Messages - Proog

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13336
Off Topic / Re: Best Video game's ever.
« on: January 21, 2010, 10:19:44 PM »
Battle Toads  :cookieMonster:

13337
Off Topic / Re: Candlejack
« on: January 21, 2010, 01:51:45 PM »
Just because we're going along with the meme doesn't mea-

13338
Games / Re: Lego universe.
« on: January 21, 2010, 01:29:46 PM »
Oh my God. I hope this game is as good as this video! :O

 Godly Link: http://www.youtube.com/watch?v=D1k22oAgsJ0
I hope so, but I'm still sketchy about the subscription, since I don't like monthly subscriptions.
Though they better have a trial.

13339
Suggestions & Requests / Re: Catapult
« on: January 21, 2010, 01:22:05 PM »
I though more of it acting like a lever, attached to something, but with a stopper to block it from going too far.
I made the triangle things because I thought it would look nice like that.

13340
Suggestions & Requests / Re: Catapult
« on: January 21, 2010, 01:17:57 PM »
SIR, THE NOOB MISSILES ARE READY



FIRE AT WILL!

13341
Suggestions & Requests / Re: Half-Life MOD
« on: January 21, 2010, 09:30:49 AM »
Buy Half-Life

Is it that hard? Does it have to be in Blockland?

13342
Creativity / Re: The new and improved 3D model topic!
« on: January 21, 2010, 08:02:05 AM »
The barrel looks bad. It looks too futuristic for the gun. I love the beveling, reminds me of Racer's models and my Mac10
But I like the barrel :C
Though I bevel most weapons I make anyway.
I might keep the barrel, because I think it looks fine

I was thinking of adding a second hand, but the gun's too small for it to look right.
And besides, that'd be too much work.

This might be in a weapon pack I make, so I need to decide which weapon to make next.

Shotgun
Sniper
Assault Rifle

Halp now

13343
Off Topic / Re: Candlejack
« on: January 21, 2010, 07:52:06 AM »
This topic is a load of sh

13344
Off Topic / Re: Do you have a ____ within arms reach?
« on: January 21, 2010, 07:36:10 AM »
No

Do you have cake in arm's reach?

13345
Suggestions & Requests / Re: Catapult
« on: January 21, 2010, 07:27:44 AM »
Sounds nice, as long as it can fling people :D
Though the charge ability is possible, since the cannon did it.

Hopefully someone can make this, and I might model it.

13346
Creativity / Re: Fictonal Names.
« on: January 21, 2010, 07:21:54 AM »
Hue G. Rection

13347
Games / Re: Clonk Rage
« on: January 20, 2010, 10:45:00 PM »
How to ruin someones base...

Step 1: Build a pump, and hook up all those wires and whatnot.
Step 2: Find a pool of water/lava/oil
Step 3: Throw a drainage pipe in another players base, and flood them out
Step 3 (2): If you used oil, make sure to lob some flints in there, and burn everything.
Step 4: Profit with your lulz.

Someone test this out.

13348
Games / Re: Clonk Rage
« on: January 20, 2010, 02:52:57 PM »
I really need to get this, since it's not that expensive.
Anyone hosting anytime soon?

13349
Clan Discussion / Re: BLMC- Blockland Marine Corps.
« on: January 20, 2010, 02:30:37 PM »
You should get a lot more members before making the topic.
Looks extremely strict and all that.

And the rank system seems lousy and rushed, since it's not by skill, but how long you've been there.

13350
Games / Re: Clonk Rage
« on: January 20, 2010, 02:28:51 PM »
Ok, just making sure since all the random crap with servers was confusing me.
I assumed they already port forwarded though.

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