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Messages - Proog

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391
You roostersucks aren't taking how many lanes are in the road into account.
Trust me I'm a whale biologist.

392
no
soda popper is only a crutch if you're one of those people that don't go close up, it does the same damage as the scattergun so those minicrits are basically just a more powerful scattergun shot, though scatter is still better when engaging multiple targets which is why i and most people prefer scattergun but soda is great for 1v1 and underused imo (heavy killing with this thing is great)
force-a-nature isn't a crutch, it just sucks (well... it's o-k-a-y sometimes but not many)
sandman/guillotine is hard to aim man AND you lose 15hp
Keep in mind the Scattergun has 6 shots and is pretty much guaranteed to be better for any situation that isn't a 1v1 where you will kill them with those 2 shots. Even then if it's the same strength without crits they can kill you just as easily, and they'll have more ammo if they miss a shot, unlike you.

The mini-crits are what make the Soda-Popper the crutch it is, because without them it's a Scattergun that might let you kill the weaker classes with a one clip combo. Plus the fact that you can store the charge almost full, just to pull it out and receive a free crit buff is pretty stuffty by itself and really takes the skill aspect away from it.

393
Games / Re: Dota 2 Megathread
« on: November 04, 2012, 04:37:40 PM »
The problem with Polycount is that a lot of their talent is thrown out the window when they can't come up with a concept that fits the game and character's aesthetic. Either that, or it's extremely overbearing and would be too much detail in a small area.

But damn they have some really talented artists over there and some of that stuff is amazing.

394
Calling the sandman a crutch is the most incorrect statement I've seen in this thread next to the Pyro being a woman.

395
Games / Re: League of Legends - Megathread
« on: November 03, 2012, 02:49:34 PM »
Enigma would make everyone in LoL ragequit so hard.
Or Faceless Void, 6 second stun everything.

396
Off Topic / Re: du dun dun biome has girl rpboelsm
« on: November 02, 2012, 10:41:24 PM »
Give her the richard.

397
Games / Re: So, I just bought Morrowind
« on: November 02, 2012, 01:09:11 AM »
Hit detection or lack of it turned me off from the game, other than that I quite like it.

398
Games / Re: League of Legends - Megathread
« on: November 01, 2012, 04:24:19 PM »
I'm not quite sure what you're getting at here because your argument construction is piss-poor, but if what you're saying is Riot nerfs and buffs champions based on trying to sell them you're completely wrong. Riot has so much money they can literally shower money on whatever they want (E-Sports for example) and make it grow. Riot is indisputably one of the most generous company towards their fan base (Mostly because of how sodding rich they are). They don't need to make champions OP to try and sell more of them. I think you have a grudge, mate.
If they can shower so much money into E-Sports how come they had constant connection issues during the tournament, as well as teams cheating due to their own lack of preparation, and bad booth placement where people could turn around and see a minimap with the enemy team on it?
You are completely mis-informed. League of legends is ENTIRELY about counter-picking and team composition and out-playing your enemies strategy with your own.
How are you going to counter-pick a hero when you have to spend money or in-game currency to buy that hero? What happens if you don't have any counters to their team? Tough stuff looks like you get to lose because the game makes you buy heroes instead of letting people be free to try whoever they want whenever.
Complete bullstuff. You are completely wrong in this statement. Champion balancing is a major part of having a stable meta and Riot do it frequently.

Personal opinion - do not agree.

More bullstuff. Teams in league of legends do not run 'the same one-trick pony lineup' every time. Team comps vary from AoE to Assassin to Poke comps and Split-pushing comps. The meta won't change this in either game.
I'll give you credit for these ones, the last one was a poor choice of wording though. The problem is just because 1 1 1 2 is the ideal split doesn't mean you need to run that lineup every single time. Often sacrificing a perfect split of gold can lead to stronger lanes and determine the outcome of the early game, arguably one of the most important stages. Then again, hero bounties and cs gold ratios are different in Dota 2 and LoL so it's a tough subject to compare.

And yes, a lot of what you said is how League is much like Dota, and that's because they're based off the original WC3 mod, just not to the extent of HoN being a complete copy of it with a different coat of paint. Some of League's heroes share similar skillsets but that's bound to happen eventually.

399
Games / Re: League of Legends - Megathread
« on: October 31, 2012, 10:38:52 PM »
It's literally impossible to have the one perfect team for many reasons, considering you can ban good heroes, counter-pick their heroes, or just outplay them. The metagame is a strategy that teams use during a game, like a 4+1 strat where they have a really hard carry and 4 people constantly turtling so he can farm, or a push heavy strat with lots of early game power.

I could think of any 5 heroes that would have amazing synergy, as well as a team that counters it to not be OP. Hell, league goes against counter picks because they think it's not fun to have heroes good against the OP bullstuff they shovel in for money.

There is no such thing as a best strategy, the game is not balanced around these specific strats. A game is balanced around how the hero overall works with things. Centaur Warchief is a great example for this, because Icefrog reworked his ultimate to be a new skill. It didn't take people long to know it was stupidly good in any situation. It was nerfed within a week of being added because of that, so he wouldn't be a ridiculously top tier hero. Heroes in league suffer heavily from power-creep so they sell, only to nerf them when the next new bunch are out so people won't like them and then proceed to buy the new ones. This just leads to really shoddy balance that is intentionally focues towards that one thing so they don't function well in any situation with variety.

400
Games / Re: League of Legends - Megathread
« on: October 31, 2012, 09:42:19 PM »
Dota has 118 heroes, not all are ported to Dota 2 yet, roughly 90 have been added. They don't rebalance everyone based on the meta, they tweak them when they're being overplayed or underplayed all around. A change in the meta doesn't require everything being reworked, and it hardly comes to luck when you need to adapt your techniques once the enemy team knows what your routine is.

The thing back in Dota used to be trilanes galore, people always ran them. Once people started using heroes with escape mechanics and long range cs abilities like Windrunner and Clockwerk, people started to realize their trilanes weren't raking in enough kills to be worth splitting the exp 3 ways like that. They didn't completely cripple either of those heroes to make them unable to counter a trilane, they just had players realize this stuff isn't working, so they came up with something better.

It wasn't luck, professional teams do no rely on luck to win their games. If you think so, you really need to rework your view on drafting. The captains of these teams are professional, they have gone over the combos, lineups, strategies, counters, everything. If people start picking willy nilly with no composition they are going to get facerolled by anyone with half a brain.

Also, if heroes were balanced to only do one thing and just that, it would be extremely boring playing them. Going to go back to my example of Tiny, who was most commonly played as a burst damage hero using his spells. Around TI2, EHOME was making him do burst damage with his physical attacks because of how good his upgraded ultimate was, so giving him more farm than they usually do let them completely rework the hero without actually changing his mechanics at all. That's good balance, and also creativity/being able to break the meta. A permanent fixed meta is a terrible thing and I'm getting tired of trying to get it through. If your meta can't be changed and things are solely built around it, that's a big balance issue right there.

401
Games / Re: League of Legends - Megathread
« on: October 31, 2012, 07:07:05 PM »
So what you're saying is League got unbearably worse?
Makes sense.

402
Games / Re: League of Legends - Megathread
« on: October 31, 2012, 02:51:44 PM »
League of Legends has the most boring cookie cutter meta possible, how is that interesting in any way at all?
Being the most effective is alright if you do the same old stuff routine which is the stale metagame they run over there. Picks aren't interesting, heroes are getting boring and they hardly balance people to give the competitive drafting pool a larger variety. A shifting meta means the competitive scene is always going to have something interesting, keeping teams from running the same one trick pony lineup every time. In Dota 2, you see constant patches balancing and tweaking heroes that are either OP or UP to make room for loads of new strategies. You can run lanes all sorts of different ways in Dota because doing the unexpected will give you a better edge compared to knowing there will always be a jungler and a solo top/mid, there's no skill involved in that.

Balance is another thing, in the International 2, Morphling, Lycan and Naga Siren were all ridiculously OP, being constantly drafted. Right after, all of them were beaten with the nerf stick and buffs were given to underplayed heroes like Jakiro and Batrider. Now both of them are creeping towards top pick/ban statuses while the other 3 are now taking a back seat more often as opposed to being pick Lycan, win game. Even without the buffs or nerfs on some heroes they can still be picked up by a team to throw curveballs at the enemy team. When EHOME did their signature carry Tiny, even some of the best carries were trampled by the Tiny Wisp combo that always ensured a great game to watch. Having all those factors keeps a fresh meta that won't get boring, because Icefrog actually gives a damn.

/rant

Dota as a whole has also had a much older competitive scene going through different phases, and it's because people learn how to beat the top strategies because they balance stuff so well. Nothing can stay at the top forever, because if it does then you're going to see more repetition than the Call of Duty series.

Also NaVi drafts are best drafts, you can't plan when you have no idea when they're going to pick someone to wreck your stuff like Pudge or Axe. They also make the weirdest things work like jungling Huskar or intercepting enemy waves with a 3 melee trilane. Interesting not stuffty new stuff.

403
Games / Re: League of Legends - Megathread
« on: October 30, 2012, 11:57:49 PM »
Lol that article is a complete joke.

404
Creativity / Re: Hawf draws stuff
« on: October 28, 2012, 11:02:13 PM »

405
Unboxed the spy voodoo curse, got kicked for being a spy while trying it on.
Quality servers everywhere.

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