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Messages - blackholedragon

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46
i'll try to get one at some point

thanks :D

47
Lol I mean a small section of the track. Like a ramp that goes up. Or a slope to ease in a ramp. Or a straight piece. Or a corner. Or a tunnel entry. Or whatever. Then when you have a set of modules you duplicate them together to get a track quickly.

ok i'm sorry to keep bothering you. but can you give me an example picture of a correctly built turn?

i'm the kind of person who is a visual learner and learns from example. so if you could help me out i would greatly appreciate it

48
Lol I mean a small section of the track. Like a ramp that goes up. Or a slope to ease in a ramp. Or a straight piece. Or a corner. Or a tunnel entry. Or whatever. Then when you have a set of modules you duplicate them together to get a track quickly.

oh ok, thanks :3

49
step 1: no ugly unrealistic stuffty instant 90/45 degree teleportation turns

example of how NOT to do corners:


step 2: instead, build wide curves and use the wide turn guides

there's got to be an example image somewhere but I can't find it

step 3: for hills, you should really get the small ramps pack on rtb
step 4: give the rails depth
step 5: ease in hills and stuff, never do instant bumps in the track

example:


step 6: build modular tracks. it's extremely easy to assemble a track if you first build modules of the same size. for example, every module is 8x8 bricks large and the curves 16x16. that way you can just put them next to each other without much work. for example, the sort of hilly metal track you see in the background of the first picture uses only 6 different modules.

step 7: get creative. or use a reference picture when building track modules or assembling tracks.

thanks for the advice. just one more little question. you see i'm not good with making addons and have no knowledge of how. so i was just wondering. how do i make a module?

50
hi, i love this addon but i've been wondering how to get the rails to look so flawless. i mean seriously. everything i've tried so far ends up in failure.

if someone could give me some tips or just point me in the right direction of how to do it i would really appreciate it :3

51
Game Modes / Re: Tomb Adventure - Complete
« on: November 30, 2013, 09:31:36 PM »
i got all 4 endings. personally i liked ending 4 better because it made you feel like you were breaking the rules by going where you weren't supposed to. think of it like the first time you escape the fire pit in portal

you are free to explore and while its still linear. you get that feeling of exploration.

ending one on the other hand puts you down and makes you feel worthless. not my favorite feeling in the world.

which is why i'm going to list the endings from favorite to least favorite in my opinion

4
2
3
1

52
Suggestions & Requests / Re: [request] can anyone add a sound for me?
« on: August 22, 2012, 03:35:24 PM »
Do it yourself. Shouldn't be hard.

i cant script worth a monkeys ass :V

53
Suggestions & Requests / [request] can anyone add a sound for me?
« on: August 22, 2012, 03:32:20 PM »
its only one sound effect, its the intro to the king stages from megaman and bass from the GBA version.

mediafire is down right now so i cant really upload it there. so i'll have to e-mail it to you if your going to do this, baisically if your going to do this i need your e-mail so i can send the sound to you.

54
you see i've been searching for the past week for the alien player model by hydralisk, but i cant find it anywhere, i saw it on a server and instantly wanted it. but i cant find it and the server is no longer there. if it was i would go ask them for a link but its not there anymore so i cant, if anyone could link me to this playermodel i would really appreciate it.

also when i say alien i mean Xenomorph.

and yes i tried to google it.

55
Development / Re: 2011/11/10 - Blockland r1482
« on: December 17, 2011, 07:27:13 PM »
why the heck is the snow red in the slopes. i know somone already asked this but no one answered him!

56
Help / how do i retrieve my key if i've already paid
« on: July 10, 2011, 03:33:40 PM »
i paid a long time ago and i need my key again, but i lost it. if anyone could help me it would be really appreciated.

57
Suggestions & Requests / dual wield swords.... nuff said.
« on: September 25, 2010, 03:25:43 PM »
i would really like it if somone made this. it doesnt have to be specific as long as its a sword. like an energy sword. or dual wield keyblades. i've checked there are no dual wield swords anywhere. not here, not on rtb. i would apreciate it if somone could make this for me.

58
General Discussion / Re: map request
« on: July 07, 2010, 11:06:34 AM »
We all make maps. Cause we are gods.

well look the map im working on is really complex it is going to have alot of tunnels. its inspired by gradius. its baisicly a base that you fly through with a plane, but there are going to be obsticals. and like i said i cannot make a shuttle loop.

59
General Discussion / Re: map request
« on: July 07, 2010, 11:01:31 AM »
Build it.

i recognise you! you made the dustlands map! i found the ufo and jonathan the plant. i found the c ramp and that brings me to me question. if you can make a C ramp that goes upsidedown what is preventing you from making a shuttle loop hmm?

60
General Discussion / map idea: green hills zone
« on: July 07, 2010, 10:56:20 AM »
could somone do a blockland version a green hills zone from sonic 1? it doesnt have to be big all i want really is a green hills zone design one shuttle loop and those two platforms where the boss shos up at the end of the map. its not a big project if you think about it. i would do it but im not good at modeling and im working on a map myself right now so yeah.

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