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Lol I mean a small section of the track. Like a ramp that goes up. Or a slope to ease in a ramp. Or a straight piece. Or a corner. Or a tunnel entry. Or whatever. Then when you have a set of modules you duplicate them together to get a track quickly.
Lol I mean a small section of the track. Like a ramp that goes up. Or a slope to ease in a ramp. Or a straight piece. Or a corner. Or a tunnel entry. Or whatever. Then when you have a set of modules you duplicate them together to get a track quickly.
step 1: no ugly unrealistic stuffty instant 90/45 degree teleportation turns
example of how NOT to do corners:
step 2: instead, build wide curves and use the wide turn guides
there's got to be an example image somewhere but I can't find it
step 3: for hills, you should really get the small ramps pack on rtb
step 4: give the rails depth
step 5: ease in hills and stuff, never do instant bumps in the track
example:
step 6: build modular tracks. it's extremely easy to assemble a track if you first build modules of the same size. for example, every module is 8x8 bricks large and the curves 16x16. that way you can just put them next to each other without much work. for example, the sort of hilly metal track you see in the background of the first picture uses only 6 different modules.
step 7: get creative. or use a reference picture when building track modules or assembling tracks.
Do it yourself. Shouldn't be hard.
We all make maps. Cause we are gods.
Build it.