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Messages - nixton

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842
Modification Help / Re: Filipe1020's Vehicles Topic
« on: January 02, 2013, 04:49:26 PM »
Why can't there be a way for Blockland to have better physics? The vehicle collision is seriously messed up because of that.

843
Modification Help / Re: AxoCity - CityRPG but better
« on: January 02, 2013, 04:48:08 PM »
Sounds like another CityRPG...

844
Modification Help / Re: The Bug & MAS Mods
« on: January 02, 2013, 04:47:33 PM »
Oh wow, I thought this was dead.

845
General Discussion / Re: Blockland not authenticating again...
« on: January 02, 2013, 04:46:44 PM »
I mean that Blockland is not connecting to the master server or something, my key is stuck authenticating, and the server list won't load/RTB won't connect.
Try portforwardin? I can't really help a lot because I don't know much about computers. Sorry.

846
Add-Ons / Re: Alpha Sodas - Powerup Sodas
« on: January 02, 2013, 04:44:39 PM »
Cool.

847
General Discussion / Re: Need voice actors for The Toy Adventures (TTA)
« on: January 02, 2013, 04:43:31 PM »
I fit all the conditions except for a good voice maybe... I'm still 14, so... ._.

848
General Discussion / Re: Blockland not authenticating again...
« on: January 02, 2013, 04:41:18 PM »
something is wrong in the world of blocks
Try reinstalling and putting in the authentication code in? This happened twice for me in the past four years and it worked...

849
I'm certainly free on Tuesdays, Thursdays, and Fridays. Not usually on weekends. But on weekdays, one of those days around 7:00 ~ 8:30 P.M. is good. I can only play about an hour each day IF I get to play.

EDIT: I'm not in the OP yet.

850
Gallery / Re: Democracy Headquarters
« on: January 02, 2013, 04:35:50 PM »
>democratic
>communist flag
Lol, I've noticed that too.

851
Development / Re: 2013/01/02 - Blockland r1783
« on: January 02, 2013, 04:35:22 PM »
Keep it coming, Badspot!

852
Modification Help / Re: Fort Wars - Based on an old server
« on: January 02, 2013, 04:33:36 PM »
What's to stop people with an established team from killing someone who just started and is gathering plastic? He will have no way to defend himself.
This.

Still, interesting.

853
Explosives are being worked on, took a break on it cause I'm not home atm, on the 6th I'll be back and continue working on it, currently I've modeled and exported the RPG-7, M72 LAW, EX-41(China Lake) and I have yet to export the M320.

I'm also thinking of splitting the explosives into two categories as one being grenade launchers and other being rocket launchers.

Any suggestions?

About the Metro 2033 weapons, I'm not sure what to do with it yet, Hells and I have been speaking about a Metro 2033 like survival, but there's nothing planned at all.

um happy new year (sry im late)


Yay.

854
Add-Ons / Re: Tau Empire Armory Thread (By Frog and Tingalz)
« on: January 02, 2013, 04:30:36 PM »
Cool!

855
Add-Ons / Re: Vehicle Lock
« on: January 02, 2013, 04:30:04 PM »
So if Kong123 uses this, that means this will put an end to jumping into another team's car and knifing everyone? D:

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