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Messages - Skylord321

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31
General Discussion / Re: A blockland Auto retarter
« on: July 15, 2007, 01:15:57 PM »
LOL. YOU TRIED TO HIDE YOUR NAME AND YOU FORGOT A PLACE MR. SADLIER! XD

But if I had a reason to have dedicated servers, I would definitely use this.

Thanks for showing everyone else this about dedicated servers blahblahblah.

Doesn't matter :) glad you all like it and it is very handy i also use Ultra Vnc to edit my servers from another computer but i don't host much any more

32
General Discussion / A blockland Auto retarter
« on: July 15, 2007, 01:00:48 AM »
For those of you with problems of your server crashing, i bring to you

Www.Serverdoc.com

(direct download here: http://www.serverdoc.com/modules.php?name=Downloads&d_op=getit&lid=6)

This program will auto restart servers when they crash so you can leave them on without problems
The only thing is the run code this is the thing to run the servers...

type in the program this line

<Blockland directory>\blockland.exe -dedicated -mission base/data/missions/bedroom.mis

Example:

C:\Documents and Settings\Skylord\Desktop\Games\Blockland\blockland.exe -dedicated -mission base/data/missions/bedroom.mis

When you hit start it should boot up try closing the window and it should auto reopen here is a pic:



Sorry about my spelling and all its a fast post hope it helps someone :\

33
AoT General / Re: Scavenger hunt!!!
« on: July 09, 2007, 11:42:42 PM »
Ok.. but i still win :'(

34
AoT General / Re: Scavenger hunt!!!
« on: July 09, 2007, 11:41:09 PM »
No i win! :(

35
AoT General / Re: Scavenger hunt!!!
« on: July 09, 2007, 11:38:47 PM »
i told you if you gave me 2 prizes i would share :(


36
Modification Help / Re: AI Players
« on: June 17, 2007, 11:57:13 PM »
Ummm of corse but you need to create a list of bots and for the players who own them its very hard i tried it before ill try to make another latley i have been working on helping somone with there mod i do put downloads on my site for things like this ill put them there when im done tommorow i should get my computer back it died so yea but my site is www.sihous.com :\ didn't think any one wanted the mod any more

37
Suggestions & Requests / Re: I WANT TO BUY ID 1337
« on: May 09, 2007, 10:10:31 PM »
I was only a couple of minutes off 123 :(

Wow i got 123 =D lawl i was bragging about it today >:)

38
Modification Help / Re: AI Players
« on: April 29, 2007, 01:14:09 AM »
Wow, small link you can easily miss it -_-

Edit: Why do you always setaimLOCATION then CLEARAIM!? It nulls out the action of even doing it -_- Then you move the bot to where the person is with setmoveLOCATION then clear aim for no reason...."followwep" only echos >:O

Small link cuase i was having problems with the sizing

ClearAim doesn't matter it helps lock onto the object given

followwep was a old command for bl00002 i edited the file today it mite be better i thought of a new idea tho oh and you can run the commands like this in chat:

/botfollow roflmao 1640   --roflmao will follow null 1640
/killbot roflmao --kill the bot
/stopfollow roflmao --stop the bot from following
/bothelp --This will be added later on for help threw the chat

for this version you alll have the follow command is actualy
/followplayer
but i changed it to help steady things out sorry for the problems poset if you want more info

edit:
i ended up fixing lots of the problems such as users spawning as much bots as they want now its 2 (unless your admin) but yea and you can't mess with another bot (unless your admin ;) )

so its cool ill upload it soon please post on any problems with it

39
Modification Help / Re: AI Players
« on: April 28, 2007, 10:13:39 PM »
When I checked the link, I clicked Downloads and I didn't see your bot mod there :/

http://www.sihous.com/resources/Skylord$27s+Bot+

the link is on the front page I have not had time to put in downloads yet ^^" sorry.

40
Modification Help / Re: AI Players
« on: April 25, 2007, 10:52:36 PM »
thanks for the script

You are welcome.

I have made a new mod that you can add bots to a list that makes it so when
you shoot a weapon, It goes to the collision area.

It is in test and Tommorow i will update it.

www.Sihous.com has the download if you need help please email me or goto my forums.


EDIT:

Video for this mod
http://www.youtube.com/watch?v=gbFkUIW5ULg







-I will upgrade mod over the weekend i will program while in the mountains-

41
Modification Help / Re: AI Players
« on: April 22, 2007, 02:38:53 AM »
I ported the kittybot from RTB, minus the kittyism. Never released it though.

Why do you make so much stuff, tell us you made it, and then never release it?  This is the same deal with that tracking missile you claimed you made but wont release...I'm not telling you to stop making it, but don't tell us about it unless you plan on releasing it.  I really like the stuff you make, and I wish you released more of it, just if you're not going to then don't tell us about it.

I have made alot of scripts. just i don't release them soon i'm going to make a zombie mod (there is already one just i trust my mods) but yea ill only be releasing them on my site and post the links here. but yea i kinda finished the bot mod here keep in mind this isn't finished but basic commands are

_____________________________ ________________
--------------------------Commands-------------------------------/
_____________________________ _______________/

Commandtoserver('botspawn',<put name here>);
Commandtoserver('followplayer',%obj,%obj2);  --Please notice if it is a player put <null>.player as object 2 object 1 cant be a player and object 1 is following object 2 examples bellow
commandtoserver('stopfollow',%bot);
commandtoserver('killbot',%bot);

ex::

lets say i type in console listclients(); it comes up
1640    Skylord The Master        Local

well the first 4 #'s is the players null (1640 in this case)

now you need the bot spawn somthing with a simple name such as roflmao
commandtoserver('botspawn',roflmao);

now we need the bot to follow the player so we do

commandtoserver('botfollow',roflmao,1640.player);

the bot should start following
--the botfollowevil command was a old test command most likley wont work--

to stop follow type
commandtoserver('stopfollow',roflmao);

its simple dont use my
1640.player line its always diffrent get with listclients

later i will make it easier with a gui
i wont give out any more info i don't want my idea's stolen ;)

42
Modification Help / Re: AI Players
« on: April 21, 2007, 02:56:25 PM »
today if you want let me just make it work a little better and i will

look at this

You have just been sent a personal message by -=&gt;RR&lt;=-MasterCE on
Blockland Forum.

IMPORTANT: Remember, this is just a notification. Please do not reply to this
email.

The message they sent you was:

Get out of my turf, I'm the only guy who hosts with bots on anymore.


^^ i pitty his noobness



skylord is barely online anymore, and fishpen, what about my bots? You've been to my server many times and seen them. They may not have many commands, but if I release them, people will have a good base to start from....(My bots have a 1/5000 chance of exploding every 0.03 seconds LOL)

mybe cause my internet was knocked out for a week im on every day other wise trust me if you want this bot mod i will make you all it

43
Modification Help / Re: AI Players
« on: April 07, 2007, 08:12:39 PM »
Nitramj is the person to ask this.

heh.. i asked nitramtj how to make bots and stuff and i ended up given him the idea ^^" but yea i made a bot mod its simple realy i added it to 00002 when i get home ill give you the code or just use simple things like this

//the heart of the whole thing
function botfollow(%bot,%client)
{
if(%bot.following $= "1")
{
echo("This bot is already in use");
echo("Use the stop command to stop it");
}
else
{
%player = %client.player;
//the command that moves the bot
%bot.setmovedestination(%player.getposition);
//this next thing makes it so you can't make a bot follow 2 objects or it will be a little glitchy
%bot.following = 1;
%bot.lawl = schedule(100,100,refreshbot);
}
}

//make the bot refresh
function refreshbot(%bot,%client);
{
%player = %client.player;
//the command that moves the bot
%bot.setmovedestination(%player.getposition);
%bot.lawl = schedule(100,100,refreshbot);
}

//stop the bot with this
function stopbot(%bot)
{

%roflmao = %bot.lawl;
cancel(%roflmao);
}


the spawn command ill put later this stuff mite not work cause
i made it up just barley when i get home Like i said i will upload my
aiplayer.cs onto my site www.sihous.com then i will put a link

hope thios helps :x

44
Help / Re: how do i make vehicles?
« on: January 10, 2007, 08:16:02 PM »
How do you make joints in milkshape i tried it but they always connect its freaking weird

45
General Discussion / Re: Retail Discussion!
« on: November 30, 2006, 03:42:08 PM »

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