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Messages - Kobewarrior

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3661
Gallery / Re: CHERNOBYL: Zombies (Somewhat WIP)
« on: May 25, 2012, 11:47:50 PM »
You should also add some Soviet-Ukraine flags also.
Will do.

But Chernobyl doesn't have any zombies in it. 
I should just put a story for this later on.

3662
Gallery / Re: CHERNOBYL: Zombies (Somewhat WIP)
« on: May 25, 2012, 10:37:40 PM »
It's very good, if just a smidgeon heavy on the hammer-and-sickles.
I know you're trying to make it more obvious that it's Chernobyl, but there are other ways to indicate this.
There's only 3 of those prints around.
I'll just leave one near the sign-in.

3663
Gallery / Re: CHERNOBYL: Zombies (Somewhat WIP)
« on: May 25, 2012, 06:26:29 PM »
Kobe You forgot to add Suggestion person next to my name.
That doesn't sound like the greatest position in the crew.

Is that the "BF3" weapon pack?
Only decent pack we could find. CJ modified some script and lowered the damage.
We're thinking of remastering the reloading animation.

3664

3665
Gallery / Re: CHERNOBYL: Zombies (Somewhat WIP)
« on: May 25, 2012, 05:58:10 PM »
but how does it fit with Chernobyl/Prypiat?
I don't know how Chernobyl looks on the inside as much.
There is a broken reactor in the build and there are many computers there that give out the info.

random hammers and sickles on the wall wut
Just had fun with the prints we made.

3666
Gallery / Re: CHERNOBYL: Zombies (Somewhat WIP)
« on: May 25, 2012, 02:57:27 AM »
are we aloud to rate?
Yes.

but im just going to say now bloodstains are dumby
Eh.
Fits in with the build.

3667
I'll be going 4 whole days without ponies while on vacation what am I going to do!!!
Mobile device.

3668
Gallery / Re: CHERNOBYL: Zombies (Somewhat WIP)
« on: May 25, 2012, 01:23:45 AM »

That sentence really confuses me.
It isn't a TDM if that's what you're thinking.

We need a S.t.a.l.k.e.r Mutant Mod
Yes please. <3

3670
Gallery / Re: CHERNOBYL: Zombies (Somewhat WIP)
« on: May 24, 2012, 09:53:50 PM »
Best national socialist zombies to date.
Basically.

Very detailed, specially for a tdm. Nice job
national socialist zombies and a TDM?

3671
Gallery / Re: CHERNOBYL: Zombies (Somewhat WIP)
« on: May 24, 2012, 08:58:24 PM »

3672
Gallery / CHERNOBYL: Zombies (Somewhat WIP)
« on: May 24, 2012, 08:51:03 PM »
CHERNOBYL: Zombies
"Ooooooh! There's conversion gel EVERYWHERE!" ~ LilRobot
NOT INSPIRED BY CHERNOBYL DIARIES.

This was a project abandoned long ago. My friend CJ and I began to work on it some more and brought the project back to life. The server is heavily based off of the national socialist Zombie gamemode in Call of Duty. It is a little bit into a work in progress but works like a gem currently.
There are two different working drink machines (except we don't know what to do that involves Vodka :c) and working doors with an optimized zombie spawn system. (and you can't jump either. c:)
The build is only the Chernobyl facility right now. As of now we are building the moon (yes you're sent there) and must fight off the final boss (which Lil begs to be). Feedback would be great.
tl;dr
zombies in Chernobyl.



STORY so this all makes more sense.
Seeing how powerful the explosion was, a company under the name Vytru-Vistra tried rebuilding the mechanism into their own nuclear weapons for war. Nobody offered to work, thus resulting them to brainwash innocent people to work for them. The workers hauled many boxes into the facility to store all of the nuclear containers.
The plan was to harvest the remaining liquids and take them for future plans. The company suddenly disappeared with blood traces all around Chernobyl.
Some people reported workers walking around like zombies, sleeping in the facility. Boxes and nuclear containers mysteriously appeared inside.
I only bothered providing six screenshots.




CREDITS:
Kobewarrior (9806) - Building, Eventing
CJwarrior (30647) - Building, Weapon script modifying
LilRobot (1272) - Easteregg guy

rating is allowed.

3673
Inb4kobesays"seenit..."
More like posted it already. c:

3674
Pea ponies?

3675

Everybody likes those however. :X

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