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Topics - alex dude

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31
Add-Ons / Vehicle - Brick Commander Bishop
« on: August 13, 2013, 04:32:44 PM »
Brick Commander Bishop (v1)
Suggested from this topic

Description
This is a flying vehicle which works just like the skycrane.

- Transparent front window
- Color can be changed
- Custom Idle sound (may change the sound)

Screenshots

Installation
Put Vehicle_BCFly.zip into the Add-Ons folder in your Blockland folder.

Download
Vehicle_BCFly.zip

If there are any problems, please let me know so I can fix them!

32
Suggestions & Requests / Stop players dropping items
« on: August 01, 2013, 04:39:28 PM »
Is there a way to prevent players from dropping items, via an add-on?

33
Modification Help / Backup of Iban Explains It All
« on: July 26, 2013, 01:51:41 AM »
Google said that Iban's tutorial document was going to be deleted permanently, so I made a backup in-case it goes down today or anytime soon.

The Basics

Specific Classes

Specific Functions

Torque Appendix

34
Suggestions & Requests / Fixed save item events
« on: July 24, 2013, 07:26:08 AM »
Some of you might know that the save item events are a little broken.
Here's a video showing you what I mean: http://youtu.be/MJIds7BsV2Y

So I'm wondering if anyone will be kind enough to fix the events, or even make some new ones. Thanks.

35
Help / Save and load item event
« on: July 18, 2013, 12:02:02 PM »
I don't know why, but the save/load item events seem to work half of the time, and the rest of the time the items seem to load wrong or not at all.
Is there a fix for the add-on? or another one I could try?

36
Games / Watch_Dogs - New Thread, old one dead :(
« on: July 06, 2013, 09:22:10 AM »


What the balls is Watch_Dogs?
Watch Dogs is an upcoming open world action-adventure stealth video game, developed by Ubisoft for PC, PlayStation 3, PlayStation 4, Wii U, Xbox 360 and the Xbox One.

The city of Watch_Dogs is an advanced version of Chicago, this city is managed by a system called "ctOS" which governs almost every part of the city.

Who do you play as, and what can you do?

You play as a hacker named Aiden Pearce, armed with a smartphone (and some weapons), which can hack almost anything in Watch_Dogs' version of Chicago, Including;

You can even get the detailed information of someone by simply using the 'profiler' on Aiden's phone, more info on the profiler here.
Did I mention you can even cause a blackout?

Gaining access to the CtOS will happen gradually as the player advances throughout the game, starting with basic hacking abilities; and then unlocking more powerful ones as you progress, this means you won't start with the blackout hack as soon as you leap into the game.

Trailers & Gameplay

Trailer - Exposed
Trailer - E3 2012
Trailer - Out of Control

Live app - Cracked for cash

Gameplay - E3 2013 Sony Conference
Gameplay - Open World
Gameplay - Jimmy Fallon's Video Game Week

Multiplayer Gameplay (Warning, terrible aiming ahead)

Other Stuff

Music - Watch Dogs soundtrack
Music - Waiting for a sign, from the out of control trailer.

You forgot their game where you play government;
http://wearedata.watchdogs.com/

Release Dates
US - Nov 19th 2013
AU - Nov 20th 2013
EU - Nov 21st 2013

So yeah, I'm pretty hyped. I really hope this lives up to expectations.

37
Modification Help / Displaying VCE in a GUI/HUD
« on: July 04, 2013, 08:49:23 AM »
Hello, I'm trying to get VCE variables to display in a GUI.

Code: [Select]
%error = forceRequiredAddOn("Event_Variables");
if(%error == $Error::AddOn_NotFound)
{
error("Server_AlxGUITest - required Add-On Event_Variables not found");
return;
}
if(isFile("Add-Ons/System_ReturnToBlockland/server.cs"))
{
if(!$RTB::RTBR_ServerControl_Hook)
exec("Add-Ons/System_ReturnToBlockland/RTBR_ServerControl_Hook.cs");
RTB_registerPref("level","AlxGUIPrints","$AlxGuiPrints::level","string 255","Server_AlxTestGui","",0,1);
}
else
{
if(isobject(localclientconnection))
clientCmdMessageBoxOk("Add-ons","Server_AlxGuiTest cannot run because you do not have RTB installed.");
else
error("Server_AlxGuiTest - cannot run because you do not have RTB installed.");
return;
}

package AlxGUIPrints
{
function GameConnection::spawnPlayer(%this)
{
%ret = Parent::spawnPlayer(%this);
%this.schedule(150,AlxGuiPrints);
return %ret;
}
function VariableGroup::setVariable(%group,%type,%name,%value,%obj) //for all non-special changes
{
Parent::setVariable(%group,%type,%name,%value,%obj);
if(%obj.getClassName() $= "Player")
%obj.client.AlxGuiPrints();
if(%obj.getClassName() $= "GameConnection")
%obj.AlxGuiPrints();
if(%obj.getClassName() $= "SetValue")
%obj.AlxGuiPrints();
}
function GameConnection::setScore(%this,%score) //for <var:cl:score> changes
{
%ret = Parent::setScore(%this,%score);
%this.AlxGuiPrints();
return %ret;
}
function Player::changeDatablock(%this,%data,%c) //for <var:pl:datablock> and <var:pl:maxhealth> changes
{
%ret = Parent::changeDatablock(%this,%data,%c);
if(isObject(%this.client))
%this.client.AlxGuiPrints();
return %ret;
}
function serverCmdUseTool(%client,%slot) //for <var:pl:currentitem> changes
{
Parent::serverCmdUseTool(%client,%slot);
%client.AlxGuiPrints();
}
function serverCmdUnUseTool(%client) //for <var:pl:currentitem> changes
{
Parent::serverCmdUnUseTool(%client);
%client.AlxGuiPrints();
}
function serverCmdUseSprayCan(%client,%color) //for <var:pl:currentitem> changes
{
Parent::serverCmdUseSprayCan(%client,%color);
%client.AlxGuiPrints();
}
function serverCmdUseFXCan(%client,%id) //for <var:pl:currentitem> changes
{
Parent::serverCmdUseFXCan(%client,%id);
%client.AlxGuiPrints();
}
function Armor::onDamage(%data,%this,%damage) //for <var:pl:health> and <var:pl:damage> changes
{
%ret = Parent::onDamage(%data,%this,%damage);
if(isObject(%this.client))
%this.client.AlxGuiPrints();
return %ret;
}
};
activatePackage(AlxGuiPrints);

function GameConnection::AlxGuiPrints(%this)
{
leveltext.SetValue("Level " @ $AlxGuiPrints::level);
}
(I took most of this code from Chrono's VCE HUD prints if you are wondering.)

leveltext is the text in the HUD, it successfully changes, but displays <var:cl:level> which I set in the RTB prefs, however I want it to display the variable.
Any help with this would be fantastic :)


38
Gallery / Medieval RPG UPDATED ‎8/‎4/‎2013
« on: July 02, 2013, 01:22:57 PM »



Pass has helped me with the models in the RPG & some building.

Updates:
  • 7/7/2013 - RTB Dedicated server has been bought to host the RPG.
  • 7/7/2013 - Mining update
  • 5/7/2013 - Sound ambiance for things like waterfalls and streams has been added, as well as sounds for fishing.
  • Video Here
  • 5/7/2013 - Fishing is a planned new skill.

Planned Skills:

  • Adventuring (exploring and discovering new places)
  • Blacksmithing (creating weapons, tools & armor)
  • Fishing
  • Mining
  • Woodcutting

Recent Updates:
Blacksmithing is currently being tested with varlinks from VCE, allowing you to click what type of bar you want to smelt in chat, half of the time it works; and the other half does not.

39
Modification Help / Loop to display bottom print
« on: June 24, 2013, 06:34:00 PM »
Hello, I'm wondering how you set up a loop to display things like variables in a bottom print for all players who join the server, so if the variables for one player changes, it can show the variables in the bottom print for that player. (not everyone) I'm assuming %client is for the individual player, but I could be mistaken. I'm pretty new to coding and any help is greatly appreciated :)

The only thing I've learned how to do so far is to display chat messages when a / command is entered, to show a variable in chat;

Code: [Select]
package Gold
{
function ServerCmdGold(%client)
{
%gold = 5;
messageClient(%client,'',"<color:FFFF00>You have "@%gold@" gold.");
}
};
ActivatePackage(Gold);

40
General Discussion / Things you can do with text/messages in events
« on: June 21, 2013, 06:52:12 PM »
Hello, I'm trying to event something and if I remember correctly, there was something you could type in such as <tab> to go onto the next line in a chat message, I know you can do <color:ffffff> for a color like white, and <font:calibri:35> for a large calibri font, but I cannot remember what exactly you had to type for a new line, thank you.

41
Suggestions & Requests / Plant Brick Event
« on: March 24, 2013, 10:43:00 PM »
Hello, I'm wondering if it is possible for someone to make an event which allows a brick to be planted, perhaps on a named brick, or overlapping where a brick is. It would be really useful and could have many implications.

42
Gallery / [Video] 5SecondFilm Parody - Mr Silly
« on: January 11, 2013, 11:27:46 PM »
http://www.youtube.com/watch?v=LPLLxBjqB9k&feature=youtu.be
If I could keep the camera in one place for more than 10 seconds, this video would have been much better in terms of syncing.

43
Games / Minecraft Server - Availmidst, Tekkit
« on: December 13, 2012, 03:28:06 PM »
A few months ago I got a Minecraft server set up, I moved it over to Tekkit after about a month and it's currently running pretty well, I'm wondering if the Blockland community would like to join in on the tekkiting!

The Rules:
  • 1. No asking for ranks, it will most likely lower your chances of even getting a better rank.
  • 2. Don't be abusive to people on the server.
  • 3. We don't give out free items so don't ask.
  • 4. We have a few banned items such as nukes, but I try to keep them minimal so people can enjoy Tekkit, for a full list you can look at the spawn.
  • 5. Protect your land with factions, do /f help for all the commands, do /f create to create a faction.

Ranks:
  • New - This is what you have when you join for the first time.
  • Member - After playing the server for 80 minutes you will be ranked up to a member.
  • Member+ - After playing for 720 minutes, you will be ranked up to a member+, this is the last 'automatic' rank.
  • Trusted - Has played the server for a decent amount of time and is trusted by me & the staff.
  • Moderator - Helps keeps things in check, currently only two people are moderators, Yobby & XDMC.
  • Admin - Tends to keep things from getting out of hand, currently moneybags is the head/main admin.

I added factions so people can easily protect their own land, not to wage silly wars, if you don't protect your
own land and then get griefed, that's your fault.

You can do /sethome and then do /home to come back to the home you created, you can also do this
with your faction by using /f sethome.

The staff you want to watch out for;
Moneybags285, Yobbyboy, XDMC & Me, I have a nickname on the server as "Alex" and I try to help people whenever I can.

As well as this, I'm working on a website for the server, www.availmidst.com , If you would like to keep the server alive by donating you can get
some privileges which are useful but not overpowered so it's fair for other players.

The IP: play.availmidst.com
Below is a picture of the main spawn, walking into the area with the tree & landscape will take you to the survival world.

44
Gallery / Comparing forced AA to not forced AA
« on: August 15, 2012, 02:38:20 AM »
Hello, I took some screenshots comparing how forced AA x8 looks compared to no AA, done through catalyst control center.









(I apologise for the change in lighting here, I hope it's not too much of a difference.)

If you want to see the full size images, right click them and press 'open image in a new tab' if you are on Chrome, if you are on Firefox, click 'view image'.

I hope these show a good comparison and thanks for reading/looking.

45
Off Topic / Livestream stoof.
« on: January 13, 2012, 12:12:56 PM »
http://www.livestream.com/alshouse
request something on chat o:

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