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Messages - alex dude

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16
Drama / Re: GRTB : Return To Blockland : Update 1.5
« on: November 16, 2014, 11:14:51 AM »
1.5 update video!
https://www.youtube.com/watch?v=Liy-LzhCFcU
wait what, will the next version be 2.0? why is it going up like that?
Was this topic purposely created to infuriate people, or are you actually being this oblivious to the solid advice people are giving you?


I'm going to stop replying to this thread now because it truly does not deserve this much attention.

17
this. what if i want my weapons to be realistic?
You can make them look realistic, but they won't fit blockland very well and may cause performance issues to players with bad computers if you don't optimise your models.

18
Creativity / Re: Blockland Website redesign
« on: November 13, 2014, 03:08:13 PM »
hi android, if you are re-designing the blockland website; you might want to consider making it responsive for all devices like tablets and phones; because the current website does this:

(which is not ideal)

19
Creativity / Re: Boost's Art Thread
« on: November 13, 2014, 02:56:52 PM »
chairs arm looks a little wonky
i like the perspective

20
Add-Ons / Re: Blockhead Birthday Party (UPDATE: 11/11/2014)
« on: November 12, 2014, 09:55:38 AM »
Would you like it to make your head dissapeer, then re-appear? (with the particle effects and sound)

21
I really like Technodrive for some reason

22
Drama / Re: GRTB - Return To Blockland
« on: November 10, 2014, 04:45:46 PM »
I'll be sure to touch up on it.
thank you :)
I tried to make the previous mock-up a bit better:

It uses the following icons from RTB;
comment.png (top left)
cog.png (options)
kick.png (quit)

edit:
I just had a look at the rest of the GUI in this; why did you need to modify it this much? It really was fine as it was D:

23
Drama / Re: GRTB - Return To Blockland
« on: November 10, 2014, 03:59:02 PM »
-snip-
I really don't like how the chat textbox is at the top right; it doesn't make sense to me.

this would probably fit more snuggly together:

25
Drama / Re: ACHERUS forgetS stuff UP — Why?
« on: November 10, 2014, 12:14:43 AM »
he's posting in general discussion too, pretty horrible stuff

26
Add-Ons / Re: Blockhead Birthday Party
« on: November 09, 2014, 11:52:55 PM »
Awesome! The sound is good quality too, compared to the default gun it seems a bit quiet though D:
edit:
Support_Hitbox download doesn't work anymore
Here's a mirror link

27
Add-Ons / Re: Power Colas - Powerups in a Bottle!
« on: November 09, 2014, 12:39:29 PM »
i dont like the bubbles
I have to agree :(
These remind me of the soda can you had in your server, yours played music if I recall.

28
General Discussion / Re: BlockNet Dedicated Hosting - Open beta signup
« on: November 09, 2014, 10:37:36 AM »
This sounds interesting, Is this security idea from Bisjac? I really like that idea.

29
Modification Help / Learning about brickgroups
« on: November 08, 2014, 10:19:57 AM »
Hi, I'm wanting to understand what brickgroups are and how to properly use them; here is what I'm essentially wanting to do:
  • Load some bricks
  • Make a certain bunch of bricks be of a different brickgroup (the red ones highlighted in that image for example)
  • Be able to change the bricks in the other brickgroup, such as changing their rendering and collision

(click for larger)


I assume that I can't do:
Code: [Select]
serverDirectSaveFileLoad("saves/blah.bls", 3, "", 2));to load bricks with different brickgroups (but i could be wrong)

Would I use a for loop for each brick?
Could I name each brick the same name and use the for loop on them?

30
Gallery / Re: Facility (Goldeneye Source/64) - Save included.
« on: November 02, 2014, 09:21:08 AM »
Very nice, so, what brick packs would one need to properly load this build?
It all looks default on the screenshots, try loading it up and see what bricks are missing if you find any.

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