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Topics - darerd

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61
Help / Too many events at once!
« on: June 19, 2010, 12:37:39 PM »
I'm making a deathrun, and whenever the minigame resets the buttons won't respawn because of "Too many events at once!(onMinigameReset)"

How do I disable this?

62
Help / Personal/Brick lights aren't rendering on map objects!
« on: June 17, 2010, 06:24:15 PM »
With any light, whether it's the player's light or any one that is put on a brick, for some reason it does not light up the map. It does light bricks though.

63
Help / VCE command for BLID/playername
« on: June 17, 2010, 03:04:32 PM »
Is there a command with the VCE to show a player's BLID and playername? it would be nice if you could tell me.

64
Forum Games / [Forum Game]Edit my face!
« on: June 16, 2010, 10:32:48 PM »
Whether it's hilarious, serious, embarassed... Whatever you want to do with my face. Just don't change around the size of the image, and upload it to Image Shack or another reliable image hosting site.

http://img42.imageshack.us/img42/5261/downsizeq.jpg

65
Off Topic / Two years after the divorce, finally selling the house
« on: June 16, 2010, 09:53:37 PM »
Two years ago my parents had a divorse, and for some reason my dad kicked mom out of the house. We're finally selling the house to make the money to pay my mom half for the house, and it's not that easy to go through. I have began to love my house and I don't want to leave it. Then again things must be done and will get more and more sad <:(

My brother is on the right destroying the last sector of the old fence with a sledge hammer(out of shot). My dad built it when we were kids so we wouldn't run out of the yard. He made a really messy pile out of the rest of the fence.



So those of you who had to do something like this, discuss how harsh it was to go through. :sob:

Why are you taking down the fence?
It's 8 years old and rotten.

66
Gallery / BLA App
« on: June 16, 2010, 03:59:45 PM »
It only took me about an hour to make this, but I couldn't get it done until today. I am making this to join Clan BLA.

Anyways, attached is the build.

67
Games / Portal
« on: June 15, 2010, 12:11:39 PM »
I've seen a lot of avatars that relate to this game in general. So I assume that there are quite a bit of people on this forum that play this epic game. Anyways, here are a few of my favorite quotes from the game:

"The enrichment center is required to inform you that you will be baked, and then there will be cake."
"Goodbye."
"So you found me. Congratulations. Was it worth it?"
"Do you see that thing that fell out of me? What is that? it's not the surprise, I've never seen it before!"
"It's probably some kind of raw sewage container. Go ahead and rub your face all over it."
"Good news. I figured out what that thing did. It was a morality core. My designers put it in me so I would stop flooding the enrichment center with deadly neurotoxens after I flooded the enrichment center with deadly neurotoxens."
"You're not a scientist. You're not a doctor. You're not even a full time employee! Where did your life go so wrong?"
"Thank you for assuming the party escort submission position."

68
Off Topic / NOOB is a word!!!
« on: June 10, 2010, 01:20:54 PM »
According to THIS, Noob is completely in the dictionary.

I do not believe "noob" is a word in the English language.

69
Suggestions & Requests / I HATE v14!!!!!!!
« on: February 11, 2010, 07:58:17 PM »
This is crap, I used to have the ports forwarded, but thanks to v14 no one can join my server! I request that you delete v14!! It is pure crap!!!

70
Mapping Help / Mission editor texture screwup
« on: February 10, 2010, 07:08:49 PM »
Hi,

I am a fellow blocklander and I have a problem with the mission editor texturing on my new map. It seems that when I upload any textures (Yes, they are in a .zip file in my addons folder) it just shows up as the default dirt texture! Of course I am using flatlands, and I only have 4 textures to upload, but when I use the 5th texture of flatlands, for some reason it works, anyways! This is getting really annoying, and I wish someone would help with this problem.

Thanks.

71
Help / TDM glitch
« on: February 07, 2010, 08:14:07 PM »
Many people may have this, anyways I'm going to post my consol and a screenshot.

Code: [Select]
%
Sending challenge request...
Sending Connect challenge Request
Recieved ping from IP:71.68.53.63:28000 - 166ms
No response from   IP:67.180.40.233:28001
Recieved ping from IP:67.177.200.203:28000 - 354ms
No response from   IP:71.228.231.63:28000
Got Connect challenge Response
Sending Connect Request
Warning: handleSimplePingResponse() - address does not match
Connection established
Connected successfully, killing other pending connections
No response from   IP:67.42.223.166:28000
No response from   IP:66.108.166.113:28000
*** New Mission: Add-Ons/Map_DemiansSlateEdits/SlateSnowNP.mis
*** Phase 1: Download Datablocks & Targets
No response from   IP:98.248.89.158:28000
No response from   IP:69.29.237.215:28000
No response from   IP:174.16.77.148:28000
No response from   IP:24.40.179.4:28000
ParticleData((null)) times[3] < times[2]
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
Mission lighting done
Executing config/client/Favorites.cs.
<input> (0): Unknown command clickTeamsTab.
  Object CreateMiniGameGui(4468) CreateMiniGameGui -> GuiControl -> SimGroup ->
SimSet -> SimObject
<input> (0): Unknown command clickGeneralTab.
  Object CreateMiniGameGui(4468) CreateMiniGameGui -> GuiControl -> SimGroup ->
SimSet -> SimObject
<input> (0): Unknown command clickTeamsTab.
  Object CreateMiniGameGui(4468) CreateMiniGameGui -> GuiControl -> SimGroup ->
SimSet -> SimObject
<input> (0): Unknown command clickGeneralTab.
  Object CreateMiniGameGui(4468) CreateMiniGameGui -> GuiControl -> SimGroup ->
SimSet -> SimObject
Setting screen mode to 800x600x32 (w)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
Changing to the desktop display settings (1024x768x32)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
Executing config/server/prefs.cs.
%

72
Mapping Help / How to make a complete map! (Tutorial)
« on: January 31, 2010, 10:55:23 AM »
Today I'm writing you a tutorial on everything you need to know on how to make a map.

Tutorial:

First thing first, you should have mission editor working right about now. If not, download this:

http://spacemods.googlepages.com/Client_MissionEditor.zip

HINT: I did not make that download or what is downloaded.

Anyways, put that in your addons folder.



Something we must do first before making the map itself is to make a new folder on your desktop, name it "Map_map-name-here". Inside of that folder, create all of the .png files of the textures or posters you are going to include on your map.



The map that we are going to do all of out editing on is the map "Flatlands"
The Flatlands download can be found here:
http://www.mediafire.com/?2wwy4xjxxj0
HINT: I did not make this either, Aphtonites did.
Put that in your addons folder.


Open a single player game with this map. Usually you should kill yourself and use admin orb before editing, but its up to you. When you are ready to edit, press F11 on your keyboard. Use your mission editor tools to construct your map. I would somewhere put in all of the textures you put in your original folder on your desktop, otherwise delete them because they are useless.



When you are done with your map, go ahead and in File> Save As... Save your map in the folder you made on your desktop. When you next visit these folders, you will see two new files in there, a .ter and a .mis file. Go ahead and rename them to be "Map_mapnamehere.ter" and "Map_mapnamehere.mis".



The last two things you definetely NEED in your folder are two text documents, name one "namecheck.txt" or if you are on vista just "namecheck". In that file you should have this:
Code: [Select]
Map_mapnamehere
The second file is going to be "description.txt" or "description" if you are on vista. In that file you should have this:
Code: [Select]
Title: mapnamehere
Author: yournamehere
Description: descriptiongoeshere



Now that you have your full map, it is time to extract it into an addon. Create a .zip folder on your desktop. Copy/Paste all of the files in the previous folder into this new one. finally, copy/paste that .zip folder into your addons folder, run blockland and try it out.



Map Creating:

I'm sure you didnt go any farther in the tutorial when I said
Use your mission editor tools to construct your map.".
This is where you are going to learn how to construct your map.

On the top right corner of your mission editor GUI you will see all of the objects on your map. If you select one you can edit its options with the GUI on the bottom right. Or you can just click on something to select it, too.

On the top bar select Window, then click "World Editor Creator". It will change the bottom right GUI to a folder in blockland where you can find all of your addon/other places shapes for everything. Just click on what you want to insert and it will automatically find the place on the ground you are looking and place it there.

If you go to Window> Terrain Texture painter you can click wherever you want to paint the ground, and on the right you can select any texture you want to paint with.

In the Action tab there are lots of things you can use to make hills, shapes and other things that may be useful.

If you have any of the bottom four windows selected, you can use the Brush tab to select your brush size and shape.



Other Things:

If you want to learn how to add shading to your map (Heightmaps) use this tutorial:
http://forum.blockland.us/index.php?topic=91400.0
This was also a little handy for helping me get a map done.

If you want some good textures, another already stickied topic containing that is here:
http://forum.blockland.us/index.php?topic=15496.0
(of course made by BadSpot)

Please sticky if anyone found this helpful!

73
Mapping Help / .dae map importing
« on: January 30, 2010, 10:27:28 PM »
If anyone knows anything about .dae files, please give me some information on how close they are to being able to make their own blockland map. I'm wondering if you can import this with the mission editor. Because I already have a .dae file that would work great in a blockland map.

74
General Discussion / Distorted connection attempt
« on: January 29, 2010, 04:14:47 PM »
Is this something new with the un-port forwarded people?

75
General Discussion / WTF IS NEW WITH v14?!?!?!
« on: January 28, 2010, 07:35:22 PM »
I've downloaded it and went to a few servers and don't see any difference what-so-ever! Can someone explain to me whats new? I mean, it sure did take quite a long time for it to come out.

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