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Mapping Help / Re: Texture Resources
« on: February 10, 2010, 08:20:23 PM »
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I feel you.
^Most useless post while trying to look cool.I feel you.^Most homoloveual statement while trying to act cool.
Here's a couple of other sites I like to use too:
http://flickr.com/
http://www.sxc.hu/
How do you get the textures in mission editor? What folder do you put them in?
Sky boxes are a pain to make sometimes. It's best just to look at an existing one, and just change the pictures.
YOU GONNA GET TRAPED
u r so kool u use torque textures dat cum wit dat progrem u so koooooollll1!!!11
"Setup.exe".
"SETUP".
Think about it.
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Sending challenge request...
Sending Connect challenge Request
Recieved ping from IP:71.68.53.63:28000 - 166ms
No response from IP:67.180.40.233:28001
Recieved ping from IP:67.177.200.203:28000 - 354ms
No response from IP:71.228.231.63:28000
Got Connect challenge Response
Sending Connect Request
Warning: handleSimplePingResponse() - address does not match
Connection established
Connected successfully, killing other pending connections
No response from IP:67.42.223.166:28000
No response from IP:66.108.166.113:28000
*** New Mission: Add-Ons/Map_DemiansSlateEdits/SlateSnowNP.mis
*** Phase 1: Download Datablocks & Targets
No response from IP:98.248.89.158:28000
No response from IP:69.29.237.215:28000
No response from IP:174.16.77.148:28000
No response from IP:24.40.179.4:28000
ParticleData((null)) times[3] < times[2]
*** Phase 2: Download Ghost Objects
*** Phase 3: Mission Lighting
Mission lighting done
Executing config/client/Favorites.cs.
<input> (0): Unknown command clickTeamsTab.
Object CreateMiniGameGui(4468) CreateMiniGameGui -> GuiControl -> SimGroup ->
SimSet -> SimObject
<input> (0): Unknown command clickGeneralTab.
Object CreateMiniGameGui(4468) CreateMiniGameGui -> GuiControl -> SimGroup ->
SimSet -> SimObject
<input> (0): Unknown command clickTeamsTab.
Object CreateMiniGameGui(4468) CreateMiniGameGui -> GuiControl -> SimGroup ->
SimSet -> SimObject
<input> (0): Unknown command clickGeneralTab.
Object CreateMiniGameGui(4468) CreateMiniGameGui -> GuiControl -> SimGroup ->
SimSet -> SimObject
Setting screen mode to 800x600x32 (w)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
Changing to the desktop display settings (1024x768x32)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
Executing config/server/prefs.cs.
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Lock this snake, it's snake. - Lock this thread, it's ridiculous.