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Messages - Zenthrox

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421
Gallery / Re: Custom Robo (ß Version)
« on: April 28, 2010, 04:35:46 PM »
This is where I stopped reading.

Well, it's nice to know you read most of the post. Why'd you stop there?

At the moment, we're making more stages to battle on. We'd like to have enough stages to keep it interesting, but at the same time, we're planning on hosting soon. Thanks for your support, guys.

422
Gallery / Re: Custom Robo (ß Version)
« on: April 28, 2010, 06:58:08 AM »
Why out of 11? Isn't that an odd scale to use given we have a base 10 number system?
Ratings and such: If you'd like to take the time to rate x/10, please feel welcome. For the more daring, you may rate x/11. If you feel like giving constructive criticism, please do so.

On another note, I'm surprised this was bumped. Perhaps I should get working on it again.

423
Help / Re: Variable Events - onRelay can't check Client variable?
« on: April 27, 2010, 12:23:26 PM »
[Self] > [VCEifValue] > [<var:cl/pl:cyrbank>] Use cl if client, pl if player.

<headdesk>

Thanks Zenloth. I completely forgot about those. I'll give it a try now.

424
Help / Re: Variable Events - onRelay can't check Client variable?
« on: April 27, 2010, 11:46:58 AM »
I think I should also specify (even though this'll end up making a triple post) that since OnRelay can't check variables on anything other than itself, I need to find a roundabout way to make this work.

425
Help / Re: Variable Events - onRelay can't check Client variable?
« on: April 27, 2010, 11:40:40 AM »
I'm trying to make a simple bank system where people can either deposit or withdraw their savings all at once. However, to do so, I need my events to be able to tell when to stop giving money to the player.

Here's what I have:

OnActivate -> Self -> FireRelay
OnRelay -> Self -> FireRelay
OnRelay -> Self -> VCE_ifVariable [cyrbank] > [ø]
OnVariableTrue -> Client -> VCE_modVariable [cyrbank] subtract [1]
OnVariableTrue -> Player -> VCE_modVariable [cyr] add [1]
OnVariableFalse -> Self -> CancelEvents

So, basically what I want it to do is look at the client's value for how much money they've already saved (cyrbank) and keep decreasing that while adding the same amount to the player's money (cyr). Then I want it to stop when cyrbank equals 0. Can you guys help me out? What am I missing?

426
Help / Variable Events - onRelay can't check Client variable?
« on: April 27, 2010, 11:40:14 AM »
I'm trying to make a simple bank system where people can either deposit or withdraw their savings all at once. However, to do so, I need my events to be able to tell when to stop giving money to the player.

Here's what I have:

OnActivate -> Self -> FireRelay
OnRelay -> Self -> FireRelay
OnRelay -> Self -> VCE_ifVariable [cyrbank] >

OnVariableTrue -> Client -> VCE_modVariable [cyrbank] subtract [1]
OnVariableTrue -> Player -> VCE_modVariable [cyr] add [1]
OnVariableFalse -> Self -> CancelEvents

So, basically what I want it to do is look at the client's value for how much money they've already saved (cyrbank) and keep decreasing that while adding the same amount to the player's money (cyr). Then I want it to stop when cyrbank equals 0. Can you guys help me out? What am I missing?

427
Maps / Re: Destructicus DX Megawsome
« on: April 26, 2010, 10:44:05 AM »
I demand someone to chose a subject to enter this hell and videotape it, study its landscape, and if possible to comeback tell us about it.

It's very yellow.

428
General Discussion / Re: Sentry Turret.... bot events = awesome!!
« on: April 26, 2010, 10:42:51 AM »
Posting in epic topic.



429
General Discussion / Re: .Bls?
« on: April 26, 2010, 10:34:57 AM »
Guess what a .blb is :D
Block
Land
Building

 :cookieMonster:

430
Off Topic / Re: Ice cream trucks
« on: April 25, 2010, 05:28:44 PM »

431
Help / Re: Text
« on: April 25, 2010, 09:11:03 AM »

432
Help / Re: Text
« on: April 25, 2010, 08:57:09 AM »
Isn't it <color:ffffff>?

That makes the text white, by the way.

433
Off Topic / Re: Make me laugh
« on: April 24, 2010, 09:35:17 PM »
You stole bithead9's avatar.

hurrrrrrrrr

434
General Discussion / Re: A poem for Badspot
« on: April 24, 2010, 09:29:43 PM »
And this is the one that sounds worst
And line one at the stop
With line five at the top
Who wrote all his poems reversed
There once was a man well-rehearsed

:retsnoMeikooc:

Very clever, my good man.

435
Music / Re: Music
« on: April 24, 2010, 09:28:24 PM »
You do know what a troll is supposed to be, right?

They probably didn't read very much and figured this was for music discussion.

I do. I looked at the music preferences of the OP and thought "pretty obvious troll, there".

Now that I think about it, though, what you said is also plausible.

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