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Topics - Greek2me

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46
Off Topic / The source of our problem?
« on: September 20, 2014, 06:59:10 PM »
Here's an interesting article: http://www.psychologytoday.com/blog/your-online-secrets/201409/internet-trolls-are-narcissists-psychopaths-and-sadists

Of course, this isn't the most accurate study, but it's still quite interesting.

47
Modification Help / Greek2me's Junk - support libraries added!
« on: September 01, 2014, 01:42:40 AM »
It's time for me to post a bunch of my unfinished or previously private BL content.

http://greek2me.us/Greek2me%27s%20BL%20Dump.zip (130 MB)

There's a lot of half-finished projects in there. Let me know first if you're going to use one. This has save files and a whole bunch of modding stuff. Hopefully you find it useful.



Here's a bunch of support libraries, such as TCPClient, TMLParser, etc.
http://greek2me.us/code/

48
Add-Ons / Event Target: Brick Owner
« on: August 28, 2014, 10:27:26 PM »
Adds a brick owner target for events.

Download: http://mods.greek2me.us/storage/Event_Target_Owner.zip

49
General Discussion / Regarding Slayer
« on: August 19, 2014, 03:38:03 PM »
So I've been away from the computer for a while, but  apparently my web host sent out an update to Slayer that is malicious. Do not download until I give the all clear. I am not able to send out a fix immediately.

Sorry for any inconvenience. I will post updates to the situation here.



Edit: So apparently this might not have been done by my host, but he saved my password in a public text file. Lovely. I need to get in touch with him.

Edit2: The malicious update has been removed. (Thanks to Pecon7)

50
Add-Ons / [THEME] Burnt Glass & BL Aero, By Svenne
« on: July 22, 2014, 10:38:00 AM »
This is a re-release of Svenne's Burnt Glass, repackaged as a theme for Client_Themes.

Original topic: http://forum.blockland.us/index.php?topic=148322.0

Download Burnt Glass
Download BL Aero v2

These require Client_Themes!



More images: http://forum.blockland.us/index.php?topic=148322.0

51
Add-Ons / Client_Themes - FINAL VERSION 1.0.0 (2014/10/27)
« on: July 22, 2014, 10:33:56 AM »
Themes
Done Right

Client_Themes allows you to change between themes with the press of a button. Download themes as Add-ons, making it extremely simple to install new themes.

Here's a GIF of this in action:





Themes for download:
You can use any theme packages in the format Theme_Name. There is a theme repository here: http://gr.dataorb.net/



Make your own themes!

Simply place all the images into an add-on called Theme_Something and add a description.txt file. Client_Themes does the rest!

More instructions for making themes.



No default files were hurt in the making of this add-on.



Known bugs:
  • none

52
General Discussion / Continuation of server auth discussion
« on: June 30, 2014, 10:34:21 PM »
Discussion continued from here: http://forum.blockland.us/index.php?topic=260426.msg7650746

If you're going to comment here, please read the conversation first.



Quote
The regular servers can follow suit. The only reason servers have our name forcibly attached to them is because Badspot is afraid of people impersonating him and his servers.

Badspot could create a "verified servers" thing for official Badspot servers.

The only problem that I see with this whole idea is how mods will determine who the host is.

53
General Discussion / host your best servers
« on: June 26, 2014, 03:07:36 PM »
Everybody put on a good display for the new guys

54
Add-Ons / Color Events - onColorChange and setSameColor
« on: June 16, 2014, 12:06:31 PM »
Allows you to keep the color of two bricks in sync. Perfect for use with Slayer's capture points!

Input Events:
onColorChange - Called whenever the brick's color changes.

Output Events:
setSameColor - Intended to be used with named bricks, this changes the target brick to the same color as the brick that called it.

Example:
Code: [Select]
onColorChange -> Named Brick [flag] -> setSameColor
Download Event_BrickColor

55
Modification Help / [RESOURCE] Support_PreLoad - Updated 6/17/14
« on: June 04, 2014, 12:10:33 PM »
Use this to load a script file just as Blockland starts.

Code Here

This is still a very new script and I'm open to suggestions for improvements.

Changes:
 - Now looks for "preload.cs" in add-ons. No need to register scripts.
 - Make sure it is only run once.

This is the script created in config/main.cs:
Code: [Select]
///BEGIN PRE-LOAD SCRIPT LAUNCHER///
if(!$PreLoadScriptsRun)
{
%mask = "Add-Ons/*/preload.cs";
for(%file = findFirstFile(%mask); %file !$= ""; %file = findNextFile(%mask))
%fileList = setField(%fileList, getFieldCount(%fileList), %file);
%fileCount = getFieldCount(%fileList);
for(%fileIndex = 0; %fileIndex < %fileCount; %fileIndex ++)
{
%file = getField(%fileList, %fileIndex);
%path = filePath(%file);
%dirName = getSubStr(%path, strPos(%path, "/") + 1, strLen(%path));
if(strPos(%dirName, "/") == -1)
{
echo("\n\c4Pre-Loading Add-On:" SPC %dirName);
exec(%file);
}
}
$PreLoadScriptsRun = true;
$Pref::PreLoadScriptLauncherInstalled = true;
}
///END PRE-LOAD SCRIPT LAUNCHER///

57
Modification Help / [RESOURCE] Support_TCPClient v6 (7/16/14)
« on: May 05, 2014, 01:07:11 AM »
This makes TCP connections (both GET and POST) extremely simple. It deals with all of the messy stuff for you, including redirects, reconnection attempts, and error handling. Use it for downloading binary files or text ones.

To use, simple place the code in a file called Support_TCPClient.cs and execute it. Look at the documentation for more details.

Code Here

Documentation Here (recommended read)

58
Add-Ons / Slayer | New Bugfix Update
« on: April 18, 2014, 08:12:25 PM »
Slayer
Advanced Game Mode System

Features
There's tons of features and I don't have space to actually write about all of them. Just be satisfied knowing that this is the most advanced minigame system in Blockland to-date. If you need help with a specific feature, look at the Help tab in the GUI.

Downloads
Place all downloads in your Blockland Add-Ons folder.

Quote
File / DescriptionVersionDownload
Gamemode_Slayer - The Slayer core. This contains everything you need to use Slayer. It is required for all other files.4.1.3Gamemode_Slayer.zip
Mirror: bitbucket.org
Gamemode_Slayer_BountyHunter - Find and eliminate your target while others are hunting you.1.1.1Gamemode_Slayer_BountyHunter.zip
Gamemode_Slayer_CTF - Capture the Flag game mode.2.1.0Gamemode_Slayer_CTF.zip
Gamemode_Slayer_Elimination - brown townogous to checkpoint racing, the players with the lowest score are eliminated at each checkpoint. Survive to the finish!0.1.0Gamemode_Slayer_Elimination.zip
Gamemode_Slayer_Infection - When a player is killed, they join the other team. Get everybody on your team to win.1.2.0Gamemode_Slayer_Infection.zip
Gamemode_Slayer_OneManArmy - It's everybody versus one. Sounds easy, right?1.0.1Gamemode_Slayer_OneManArmy.zip
Gamemode_Slayer_SearchDestroy (UNSUPPORTED) - It's a race to detonate or defuse the bomb. This game mode is no longer supported and may not work correctly.1.0.0Gamemode_Slayer_SearchDestroy.zip
Gamemode_Slayer_Territory - Control the capture points to win.1.0.0Gamemode_Slayer_Territory.zip
Server_TeamLifeTickets - Each team receives a shared number of lives. When the team is out of lives, none of its members can respawn.1.0.0Server_TeamLifeTickets.zip

Credits
Support Scripts
  • Support_SpecialKills - Space Guy / Greek2me
  • Support_LibStr - Clockturn
  • Support_Pathing - Port / Greek2me
Original Testers
  • Boom/Deathwishez
  • Brian Smith
  • KINEX
  • Gizmo
  • Racerboy
Special Thanks
  • Jetz
  • Pecon7

59
General Discussion / Official Blockland Subreddit!
« on: April 17, 2014, 05:52:40 PM »

Are you on reddit? Yes? Well, so is Blockland! Come join the Blockland subreddit and we'll give you all sorts of karma for quality posts!

60
Modification Help / Determine line ending style/proper Content-Length
« on: April 06, 2014, 12:15:32 AM »
When downloading plaintext using a TCPObject, the lines are received one at a time, causing any line endings that were there to be removed by Blockland. However, the Content-Length given by the server includes the line endings. This makes it difficult to determine where the end of the file is. For example, if the line endings are LF (\n), and I concatenate the lines with CRLF (\r\n), then the file is cut off early because \r\n is two bytes rather than one for \n.

Does anyone have ideas on how to work around this?

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