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Messages - Greek2me

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121
Definitely add Support_Updater to the list: http://mods.greek2me.us/storage/Support_Updater.zip

122
Suggestions & Requests / Re: More Typs of Admin mod
« on: April 03, 2017, 12:40:18 AM »
The Permissions mod does this.

123
Help / Re: Updater add-on stopping my server from loading.
« on: April 02, 2017, 10:14:19 PM »
Here's the problem:

Quote
Code: [Select]
**********************************************************
*                                                        *
*  Authentication Key required for hosting internet game *
*    Input key by via setKey("XXXXX-XXXX-XXXX-XXXX");    *
*                    (Dont screw up)                     *
*                                                        *
**********************************************************

The Blockland console won't let you enter any commands until you type setKey("key-here");. It also won't allow the server to start.

124
Modification Help / Re: Greek2Me's Theme Engine tweak question.
« on: April 01, 2017, 07:43:55 PM »
No, the "tweaks" feature in Client_Themes just allows you to run arbitrary Torquescript after your theme has been applied in order to modify GUI elements.

So in your tweaks.cs file, add something like GuiName.position = "20 40";

125
Help / Re: How do you change Blockland dedicated server ports?
« on: March 31, 2017, 10:47:06 AM »
Use my dedicated server script here: https://forum.blockland.us/index.php?topic=254544.0

The run it using the "-p 28000" option.

126
Help / Re: Fort Wars server keeps crashing - which add-on is doing it?
« on: March 29, 2017, 08:56:01 AM »
I remember that the frag grenade mod used to be a little sketchy.

127
Add-Ons / Re: Blockland Glass 4.0
« on: March 29, 2017, 08:51:53 AM »
You wouldn't have any of these problems if you had one mod like RTB instead of splitting it in 3 different ones for no reason.

There's a few reasons for keeping the updater separate:

 1) If you mess up an update somehow, and Glass no longer works, you can still update it again. Not possible with an integrated updater. It's nice to have a safety net.
 2) This allows people without BLG to still receive updates to add-ons that they've downloaded.
 3) Consistency. Lots of people use it. (many more than use BLG)
 4) It just works. I daresay it's the best update system we've seen in Blockland. Although I might be biased :)

128
Add-Ons / Re: Slayer | CTF Update: New events & more!
« on: March 29, 2017, 08:42:59 AM »
I'm not sure why, but whenever I try to run over bots with a vehicle, they won't take damage and will remain the same way they've been before. I'm assuming it's a confliction with one of my add-ons.

Do you have the latest version of Slayer?

129
Add-Ons / Re: Slayer | CTF Update: New events & more!
« on: March 29, 2017, 08:42:28 AM »
I've got an issue regarding team shuffle and hiding kill messages.
I have two teams- one of 15 people and one team of just one. Enabling team shuffle does nothing to the teams after each round ends, and sometimes one person just stays on the one person team.
For hiding kill messages, it just doesn't work. I have "Hide Kills" as false in both team's advanced tabs, yet they still show up.

So it sometimes shuffles properly and sometimes doesn't? You need to go to the Advanced tab and change [Teams|Shuffle Mode] to "New Team Every Time".

Like MoltenKitten said, those need to be set to true. There is also a global preference in the Advanced tab that will apply to all teams.

130
Read section 2.4 of my documentation. https://bitbucket.org/Greek2me/client_themes/#rst-header-gui-tweaks

That tells you where to make those kinds of changes.

131
I'm confused on what you're doing exactly, but here's the documentation for the Theme Engine:

https://bitbucket.org/Greek2me/client_themes/

132
Modification Help / Re: [Library] SHA-256
« on: March 25, 2017, 10:47:22 AM »
Remember that project a couple years back to add a proper encryption library to Blockland?

133
Add-Ons / Re: Slayer | CTF Update: New events & more!
« on: March 25, 2017, 10:45:13 AM »
I've figured out that for some reason it's just the advanced settings for individual teams.

Thanks, I'll have to look into that at some point.

135
Help / Re: Need help getting endless zombies to work properly
« on: March 21, 2017, 03:21:00 PM »
Please post your console log.

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