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Messages - Greek2me

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2686
Help / Re: dogs adons
« on: April 02, 2014, 06:20:33 PM »
Can you give us a link to the add-on?

2687
Your home connection will be the one that is DDoS'ed now. Good luck...

2688
Modification Help / Re: Changing the max number of events at a time
« on: April 02, 2014, 06:12:36 PM »
Don't bypass it. It's a security feature.

What are you trying to do?

2689
I have been using minigameCanDamage, it returns 1, but, it will not damage.. Am I doing anything wrong?

minigameCanDamage only checks if you /can/ damage someone. It doesn't actually do damage.

This is what I used in Projectile::onCollison

Shouldn't the game handle projectile damage automatically? Post your code, please.

2690
Modification Help / Re: BAM Development
« on: April 02, 2014, 06:08:26 PM »
Lugnut is Tungul.

Also, I'd be happy to join.

2691
Modification Help / Re: Adding To HelpDlg
« on: April 01, 2014, 09:35:32 AM »
Just put a file in your mod with a *.hfl extension. It's added automatically.

edit: Fixed typo in extension.

2692
Help / Re: How do I make a starting message?
« on: March 30, 2014, 11:21:31 PM »
Im wondering how people change the starting message when people join their server. Please help me  :cookieMonster:

After you start your server, open the console (using the ~ key) and type this in:

Code: [Select]
$Pref::Server::WelcomeMessage = "Your message goes here!";

2693
Help / Re: Bot Help
« on: March 30, 2014, 06:05:59 PM »
Name the bot spawn and then use the named brick target.

2694
I remember reading an old post in regards to team bot holes, did those get cut out at one point? If so, why?

They were cut because I don't have time to make them work properly.

One more question to those who can help: how do I stop a bot from being able to move at all? I set their wander distance to "Stay at spawn", but unfortunately, they run off whenever they detect an enemy. I haven't really messed around with the new bots before now, but is there no way to restrict them from moving at all, but still allow them to aim? (like you could with the old bot events)?

There should be a movement speed event or something. You could try setting that to 0.

2695
Help / Re: GLitch or bug on keyboard
« on: March 28, 2014, 11:27:34 PM »
OP, give us a picture of your keyboard.

2696
Help / Re: GLitch or bug on keyboard
« on: March 28, 2014, 10:32:17 AM »
Calm down and describe your problem better.

2697
Download the Slayer beta from here: http://scatteredspace.com/Moderator/Public/Users/Greek2me/Gamemode_Slayer/Gamemode_Slayer.zip

Then open the team settings and set Preferred Players to some number. Slayer will then add/remove bots to make sure that team always has that number of players. The bots will spawn at human spawns, which can be evented with onBotSpawn events.

2698
Help / Re: All events are gone :(.
« on: March 27, 2014, 10:13:51 PM »
Also, I recommend using an auto-saver script in the future.

2699
Gallery / Re: [Terrain] Heightmap Editor / BLS Converter
« on: March 27, 2014, 06:51:59 PM »
It looks nice, but why bother using bricks to fill in underneath? Just place them in the top layer.

2700
Suggestions & Requests / Re: Bot n' Player Teams
« on: March 27, 2014, 11:03:43 AM »
Weird.
You ARE still using that version of slayer greek put right?

I removed the team bot holes because they would've taken too much work to fix.

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