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Messages - Greek2me

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2746
General Discussion / Re: Steam authentication for HammerHost
« on: March 19, 2014, 06:27:25 PM »
Wasn't there a problem last time where your ISP prohibits exactly what you're planning on doing in the contract?

2747
Help / Re: Dedicated Server - Mission won't run/ Server won't auth.
« on: March 19, 2014, 06:23:57 PM »
Noedit: Anyway, wineconsole defaults to that.

2748
Help / Re: Dedicated Server - Mission won't run/ Server won't auth.
« on: March 19, 2014, 06:22:09 PM »
Give --backend=curses to wineconsole. My guess is that it defaults to graphical, but falls back to curses when there is no X server available.

I tried that a while ago and it didn't work.

2749
Help / Re: Dedicated Server - Mission won't run/ Server won't auth.
« on: March 19, 2014, 01:35:14 AM »
I tried xvfb again and remembered the reason we didn't use it in the first place: there's no input and output.

This command gives us i/o:
Code: [Select]
wineconsole Blockland.exe args here
Using this, i/o always works, but the auth is seemingly random.

This:
Code: [Select]
xvfb-run --auto-servernum --server-num=1 wineconsole Blockland.exe args here
Causes auth to work every time but we have no i/o.

2750
Help / Re: Dedicated Server - Mission won't run/ Server won't auth.
« on: March 17, 2014, 11:18:35 PM »
noedit: Although we were using xvfb to launch xterm which launched wineconsole. I'm sure there was a reason we made it so convoluted... Oh well, thanks for the tip.

2751
Help / Re: Dedicated Server - Mission won't run/ Server won't auth.
« on: March 17, 2014, 11:16:20 PM »
I got auth to work without forwarding X or running xterm! The solution was to simply wrap the wine call in xvfb-run.

Yes, we've known that. We were trying to avoid it though.

2752
General Discussion / Re: Remote Blockland Console
« on: March 16, 2014, 11:52:54 PM »
Is this app what some hosts use to access a server without actually opening Blockland?  Technically, they are not inside the server, yet they can still access the chat and even add input?

Well, uh. You can do this on any dedicated server using the console.

2753
General Discussion / Re: Getting very close to 100k of BL_IDs....
« on: March 16, 2014, 07:24:30 PM »
I'm putting up a server in the hopes of capturing BLID 100k.

2754
Modification Help / Re: Getting the array count of a specific variable
« on: March 16, 2014, 07:20:26 PM »
Just increment %blahcount each time you define a new %blah[].

2755
Help / Re: Dedicated Server - Mission won't run/ Server won't auth.
« on: March 16, 2014, 06:36:51 PM »
I did the above with VNC and xterm, and my server worked. However, it still didn't work without xterm.

Then I told Lugnut to try it with xterm (his steps are above), and his now works without xterm.

2756
General Discussion / Re: It's been a while, fill me in here.
« on: March 15, 2014, 12:20:17 AM »
I'm not sure why no one is giving any other replacement a chance lol.
We don't even know if BAM will be good yet.

Really. I don't like all the BAM hype. I hope it turns out well, though!

2757
Modification Help / Re: Delete Limit For Bricks?
« on: March 15, 2014, 12:18:44 AM »
Use ::chainDeleteAll rather than ::deleteAll. ::chainDeleteAll breaks the work into chunks, preventing the server from becoming unresponsive.

2758
Help / Re: Dedicated Server - Mission won't run/ Server won't auth.
« on: March 13, 2014, 07:43:22 AM »
whenever you and i are simultaneously online and have time (voice vastly preferable), we can get this sucker solved
i've got time tomorrow, you?

I'm available every day between 4 and 5:30 PM CST and then after 11. Not a lot of time, I know.

2759
Help / Re: Duplicator ghosts staying after clearing ghost brick.
« on: March 12, 2014, 12:26:47 AM »
Please submit a bug report here: https://bitbucket.org/Greek2me/slayer/issues/new

Be sure to attach your console log to the report.

2760
Help / Re: Dedicated Server - Mission won't run/ Server won't auth.
« on: March 11, 2014, 12:22:43 AM »
Any news?

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