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Messages - Greek2me

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2791
Glad you got it working!

2792
Add-Ons / Re: Greek2me's Mods (GreekMods)
« on: February 27, 2014, 01:19:45 AM »
I feel like no matter what Greek2Me posts it'll turn into slayer help
every time

2793
Suggestions & Requests / Re: Improved Event System
« on: February 27, 2014, 01:17:42 AM »
Yep, I've suggested it multiple times. Truce actually made it at one point.

This is not a suggestion for add-ons! This is a suggestion for Badspot to include in a future version of Blockland.

Input Event Parameters - By Truce

They'd open up tons of new modding opportunities and clean up the input event list by allowing a single event with a parameter to take the place of many events.

An example showing the changed Events GUI. Note the parameters on the left.


There hasn't been an update to the event system in a long time, and I think this is extremely needed.

2794
Suggestions & Requests / Re: Turn Based gamemode
« on: February 27, 2014, 01:16:09 AM »
This is a suggestion like "do all this just like I say", which are not popular with the modders.

It's really just not fun to follow a list of specifications. I come to Blockland to avoid that sort of stuff!

2795
Drama / Re: RTB Dedicated Hosting Service - Service Closing
« on: February 26, 2014, 09:19:49 AM »
I wasn't referring to stdin input though.

Mine didn't have to do with that. It just happened to be in that topic.

What'd you guys figure out?

2796
Drama / Re: RTB Dedicated Hosting Service - Service Closing
« on: February 25, 2014, 11:42:04 PM »
Contributed? I wasn't even aware you were discussing that. I just figured that out myself.

Also, for anybody that actually wants to know about this, the gist of it is here:

http://forum.blockland.us/index.php?topic=252569.msg7315520#msg7315520
http://forum.blockland.us/index.php?topic=252569.msg7315604#msg7315604

2797
Drama / Re: RTB Dedicated Hosting Service - Service Closing
« on: February 25, 2014, 11:38:18 PM »
contributed to*

Contributed? I wasn't even aware you were discussing that. I just figured that out myself.

2798
Modification Help / Re: Using the dedicated server console via STDin
« on: February 25, 2014, 08:32:48 PM »
Run this command instead:
Code: [Select]
WINEDEBUG="+winsock" wineconsole server0/Blockland.exe ptlaaxobimwroe -dedicated

It spits out a lot of this error:
Code: [Select]
trace:winsock:WS2_recv_base socket 00b0, wsabuf 0x33f630, nbufs 1, flags 0, from 0x33f680, fromlen 16, ovl (nil), func (nil)
trace:winsock:WS2_recv_base fd=20, options=0
warn:winsock:WS2_recv_base  -> ERROR 10035
(the fact that it does this a ridiculous amount of times per second probably explains why CPU usage was higher than it should be)

From MSDN:
Quote
WSAEWOULDBLOCK
10035

Resource temporarily unavailable.

    This error is returned from operations on nonblocking sockets that cannot be completed immediately, for example recv when no data is queued to be read from the socket. It is a nonfatal error, and the operation should be retried later. It is normal for WSAEWOULDBLOCK to be reported as the result from calling connect on a nonblocking SOCK_STREAM socket, since some time must elapse for the connection to be established.
http://msdn.microsoft.com/en-us/library/windows/desktop/ms740668%28v=vs.85%29.aspx

Now apparently that's supposed to be a non-fatal error, but it seems to indicate that sockets aren't being opened properly.

2799
General Discussion / Re: LugHost hosting -- wip
« on: February 25, 2014, 07:43:00 PM »
You've hit the same roadblock as me. I'll let you know when I figure it out.

2800
General Discussion / Re: LugHost hosting -- wip
« on: February 25, 2014, 02:34:10 PM »
Okay, so let me tell you a little story
day 1: I implement a method using psuedo-terminals in python to read stdout - previously impossible due to stdout buffering in C programs
"holy stuff, I revolutionized Blockland hosting under Linux!"
day 2: You post your thing
"god damnit, he went and made it even easier"

So yeah, you revolutionized Blockland hosting on Linux.
Yes, being able to release this fast and just do SSH instead of having to finalize creation of my wrapper program and management and nonsense like that is the reason why this thing is mostly ready to go.
Haha awesome.

Good luck!

2801
Modification Help / Re: HttpObject sending "&" as "%26"
« on: February 25, 2014, 07:46:55 AM »
The content does not begin until after two new lines/carriage returns.

2802
Modification Help / Re: Weapon spawning
« on: February 25, 2014, 07:45:37 AM »
Does it appear in the wrench menu?

2803
Modification Help / Re: Using the dedicated server console via STDin
« on: February 25, 2014, 07:43:37 AM »
The reason I say it's a DNS issue is because I already made a connection using an IP address. That worked. However, when using a domain name it doesn't even show up in netstat.

I'll do the packet sniffer this evening.

2804
Nothing wrong with that. Can you post the gamemode and minigame systems?

Anyway OP, this looks like the relevant bit:
Code: [Select]
commandToClient(%client, 'PlayGui_CreateToolHud', %player.getDatablock().maxTools);

2805
Suggestions & Requests / Re: Brick 'kill' output event
« on: February 24, 2014, 11:20:50 PM »
The add-on was failed.

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