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Messages - Greek2me

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31
Add-Ons / Re: Slayer | New Bugfix Update
« on: July 23, 2018, 08:49:43 PM »
Does this addon still support vce?

Yes! Check out the in-game help menu for a full list of Slayer VCE variables.
that seems a bit counterintuitive to keeping players happy on an infection gamemode server. low-skilled players would get sick of being the starting/alpha zombie every round and never getting to be a human and would ragequit/leave out of frustration, a cycle which would then repeat with the next lowest-skilled person, continually hurting the server's playercount and popularity.

would it be possible to have a queue mechanic put in place so that the same people don't have to continually be alpha zombie every round? eg. people who haven't gone zombie in a while are more likely to get picked? that'd be a great option to have for who gets picked for alpha zombie.

Good point. It's certainly possible, but I'm not sure how much time I have to do it right now. I'll see.

32
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33
Add-Ons / Re: Slayer | New Bugfix Update
« on: July 21, 2018, 08:10:09 PM »
will the players picked for the infected team still be randomized every round? because even when i manually put someone on the infected team, they still don't get randomized. it's the same person starting out as infected every round.

The Infection game mode is only like 100 lines long. It takes advantage of Slayer's team balance system to reset the teams.

Team balance takes a few things into account when choosing who to switch:

 - Number of kills (lower = more likely to switch)
 - Number of deaths (higher = more likely to switch)
 - Score (lower = more likely to switch)
 - Time spent on current team (higher = more likely to switch)

So if you have somebody that really sucks, yeah, they might end up starting every round.


What does this mean?

It means that by default, Slayer will now allow people to choose what their face looks like, even if a custom team uniform is set.

34
I like this idea. If it happens, we should make a sign-up sheet so we can schedule some quality servers at all times.

35
Add-Ons / Re: Slayer | New Bugfix Update
« on: July 21, 2018, 03:41:36 PM »
New update is coming out today! Here's the changelog:

Quote
  • Added a preference to allow player-set face decals in "Custom" uniform mode. Defaults to enabled.
  • Fixed autosort weighting bug reported by Planr.
  • Fixed issue where players were not autosorted to teams when starting new minigame. Thanks Marios!
  • Fixed minigame color picker. You can now select any color in the colorset.
  • Fixed bug where an empty e-tard list caused console spam. (thanks Darksaber!)

36
Add-Ons / Re: Slayer | Progress on bot navigation!
« on: July 21, 2018, 01:32:10 PM »
if I want players to not be able to join any teams at all unless they're invited or an admin manually moves them how would I do that

Lock all the teams and turn off autosort.

yeah no crap. i'm asking how to make Slayer force the infected team to at least have one infected person on low playercounts without manual minigame modification.

Sounds like I didn't design that correctly a long time ago. I'll look into it...

37
Add-Ons / Re: Slayer | Progress on bot navigation!
« on: July 15, 2018, 12:05:22 PM »
Rust. MW2. 24/7. Infected. Coming soon.

Sweet. Post when it's online!

It's been a while since a new Slayer Mode came along.

I would love it if other people made some! I'll answer any questions they have

38
Help / Re: Map Rotation Add-On
« on: July 12, 2018, 03:18:50 PM »
Hey thanks for sending this to me! So, I got started on getting my gamemode working, but I'm trying to figure out how to put my slayer gamemode into the game mode. Is there any easy way to copy all of the coding into config_slayer?

See this link: https://bitbucket.org/Greek2me/slayer/wiki/Modding "Embedding Slayer in your Game Mode"

Easiest way is to just copy the config file from config/server/slayer or one of your favorites files from config/client/slayer and rename it.

39
Help / Re: Map Rotation Add-On
« on: July 11, 2018, 10:26:05 AM »

40
Add-Ons / Re: Slayer | Progress on bot navigation!
« on: July 11, 2018, 10:22:52 AM »
Bump by request.

Thank you so much!

pathfinding/bot navigation is fine and all, but there really needs to be more events for teams and stuff
for example, how about an event that checks if all players on current team are dead and makes the game end for example
what about being able to select something like "OnActive - Team1 - kill" or idk make them win i guess
make these two a reality and i will be the happiest cloaker on earth


You can combine Slayer and VCE to do this. See the Slayer help menu for a list of VCE variables.

Why do I suddenly have a million of these event triggers clogging up my inputs dropdown menu for events? I know it's slayer that's causing it, i've checked the code. Thing is, they weren't there a few days ago, and now suddenly i've got a ton of them. How do I get rid of them?

Lol. Sorry this is late, so you hopefully fixed it by now. There is a setting in the Advanced tab for the number of team events.

41
General Discussion / Re: Saving Blockland: Our Survival Guide | An Update
« on: January 17, 2018, 01:58:17 AM »
I have more hope in another person's project, but yes I think there will be an excellent successor close on the horizon.
Whose?

42
Modification Help / Re: [BETA OUT] Scratch for Blockland
« on: January 15, 2018, 12:39:00 AM »
Testing it now!

43
Add-Ons / Re: Blockland Glass 4.2.0
« on: January 13, 2018, 12:13:37 PM »
Great update, and fantastic looking OP! (Nice job JamJar)

44
Add-Ons / Re: Slayer | Progress on bot navigation!
« on: January 12, 2018, 04:53:27 PM »
Progress update: The semester has started, so progress has stopped again. Sad.

That reminds me, I made a pull request which I never had answered since July 2017. Am I doing something wrong?
Sorry, I must've missed that! I've added some feedback now.

45
the good keybind code

I prefer mine: http://www.greek2me.us/code/Support_Keybinds.cs

However, I think OP intended this topic to be for code that you use *while* you're developing and that you would not include in your add-on. Debugging code, basically.

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