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Messages - Greek2me

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3557
Modification Help / Re: Cryptography Implementation Discussion
« on: November 23, 2013, 10:44:17 AM »
What if that person uses random.org for other things regularly, and, to make matters worse, you may not have access to the complete history of packets sent and received?

Most people don't use that site, and it's still not ideal.

3558
General Discussion / Re: SUGGEST/PROVIDE BUILDS FOR NEW TRAILER
« on: November 22, 2013, 11:10:23 PM »
I'm not sure I like that ship much, but a space build would be good.

I think it's good because it shows a lot of intricate details on the outside.

3559
Off Topic / Re: How to resize border in HTML/CSS and center images?
« on: November 22, 2013, 10:19:07 PM »
<img align="center" other stuff>

3560
Off Topic / Re: Voices in my head telling me to kill things
« on: November 22, 2013, 09:44:22 PM »
Should I see a doctor about this?

Probably. Tell your parents.

3561
Modification Help / Re: Slayer | Kill-Streak Name Ideas Wanted!
« on: November 22, 2013, 07:30:49 PM »
Sorry, didn't see it in the source on Bitbucket. Thought that was the most recent code.

Regarding the documentation in the OP, I still can't access it. Only able to view the cached version. It's outdated, but still useful. Is there a mirror for it somewhere?

No problem. For some reason my website is down. Here's a mirror for now: http://www.filedropper.com/documentation_2

Can you add a option to make all teams have the same loadout?
I don't like having to go back in each team and change them all manually.

Maybe make it copy the general minigame loadout?

also i donated 5 bucks because i can

Sure, I can add a button next to the main loadout to update all teams, or maybe a checkbox to keep them all in sync. What do you think? Also, thank you, I appreciate it! :)

3562
Modification Help / Re: Slayer | Kill-Streak Name Ideas Wanted!
« on: November 22, 2013, 10:32:16 AM »
I already changed that, I just haven't had time to finish and release the update.

3563
Modification Help / Re: Cryptography Implementation Discussion
« on: November 20, 2013, 06:18:42 PM »

3564
General Discussion / Re: opinion on servers with lives
« on: November 20, 2013, 06:09:27 PM »
I like when servers use Team Life Tickets.

3565
General Discussion / Re: A Forum Application for Mobile Devices?
« on: November 20, 2013, 05:55:50 PM »
All Badspot has to do is install a mod on the forum called "Tapatalk" and then that can be used on phones/tablets.

3566
Help / Re: How Do I change ports for my dedicated server?
« on: November 20, 2013, 05:52:22 PM »
Open the file called config/server/prefs.cs and change $Pref::Server::Port to whatever you want.

3567
Modification Help / Re: Cryptography Implementation Discussion
« on: November 20, 2013, 05:51:35 PM »
here's the book: www.cs.umd.edu/~waa/414-F11/IntroToCrypto.pdf‎
it's a third edition, in the second edition forward he writes that "the book didn't sell well so I made it free publicly online" (paraphrasing) so yes, this is legal.

Thanks, I'll read some when I get home.

Edit: "[Linear congruential generators] should also not be used for cryptographic applications;"

Goddamn.

Can we just get random mouse movement or something?

3568
General Discussion / Re: opinion on servers with lives
« on: November 20, 2013, 01:57:15 PM »
I can add those to Slayer.

3569
Modification Help / Re: Cryptography Implementation Discussion
« on: November 19, 2013, 08:53:42 PM »
NIST curves are apparently vulnerable somehow, but no one knows how (?)

Are you referring to the backdoor that NSA introduced? If yes, then we don't really need to worry too much (for our purposes).

3570
Help / Re: Port Forwarding Help
« on: November 18, 2013, 06:14:26 PM »
I have hit into another error.
Every time I attempt to bind the forwarded ports to my IP, this comes up:

While, as you can see, I don't have anything binded to anything;


Try rebooting your router by unplugging it, waiting 10 seconds, and then plugging it back in. They often have really bad firmware on them.

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