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Messages - Greek2me

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3751
Help / Re: Only some people can join my server
« on: October 21, 2013, 07:37:24 PM »
Well, the server is working but... It refuses to verify Blockland IDs

What do you mean? Post your console log.

3752
Help / Re: How to blind a player?
« on: October 21, 2013, 07:36:56 PM »
But, alas, it's not the total blindness i was hoping for.

Try increasing your schedule time to something more like 100 or 200.

3753
Help / Re: How to blind a player?
« on: October 20, 2013, 08:43:38 PM »
Does increasing the number (ie, setWhiteOut(2);) increase the time?

3754
Help / Re: Only some people can join my server
« on: October 20, 2013, 08:40:53 PM »
If you have a software firewall such as Windows Firewall, Norton, etc., make sure that it allows both Blockland.exe and port 28000.

3755
Help / Re: Blockland Not Authenticating
« on: October 20, 2013, 08:37:08 PM »
Please try renaming your Add-Ons folder to "Add-Ons OLD" and then try to launch Blockland again. This will cause all non-default mods to be temporarily removed.

3756
Help / Re: Blockland not Launching (Win 8.1 Tablet)
« on: October 20, 2013, 08:34:48 PM »
Contact the maker of your tablet and let them know what happened. See if they have any suggestions or other drivers.

3757
General Discussion / Re: Blockland Server Statistics?
« on: October 20, 2013, 10:16:38 AM »
I run a master server recorder:
http://www.hammereditor.net/masterarchive/
Each .txt file represents one Blockland server. My recorder logs IP address/port, name, players, max. players, bricks, and GameMode.
Unfortunately, I only started doing this a month ago, so I don't have any historical data.
Illegal file characters show up as '%' signs.

Why would you use a text file for each server? You should try using some kind of database.

3759
Modification Help / Re: Slayer | Team Bots Beta Release
« on: October 20, 2013, 10:10:28 AM »
Well,I am confused,I am using "Territory" so I use Capture Points. Now,I have set up Nodepoints and they are all visible,DO i need to enable Ray casting or somethin? Because bots dont use it at all,THey also do not notice each other.

Try enabling "use all players' bricks". Also, make sure that you use the team-fill bots.

3760
Modification Help / Re: System add-on I'll release soon.
« on: October 20, 2013, 12:43:15 AM »
Why not just leave them separate?

3761
Off Topic / Re: How active is this community?
« on: October 19, 2013, 10:35:26 AM »
There's barely anybody here.

/s

3762
Modification Help / Re: Slayer | Team Bots Beta Release
« on: October 18, 2013, 05:39:29 PM »
Um... Would you need events to a certain brick with a couple of Node bricks so the bot will find a path to go there?
Cause right now i made an small build to test it out the the bots don't seem to Use the node bricks.

Make sure that all node bricks are within sight of another node brick. The bot spawns, capture points, etc. must also be in sight of a node brick.

Come to think of it, bots will currently only follow node bricks to get to capture points.

edit: Ugh I forgot to add/finish a lot of things before I released this.

3763
Modification Help / Re: Slayer | BETA RELEASE - BOTS (p113)
« on: October 18, 2013, 05:27:38 PM »
...

What is your point? It is essentially the same thing, except that my method works with Blockland saves.

Would love to see a server running this asap.

Me too. I'm not sure how functional the bots will actually be yet. They need a more advanced assignment system for objectives.

3764
Development / Re: 2013/10/03 - Steam Status
« on: October 18, 2013, 12:05:57 AM »
Oh, he's updating the OP.

3765
Modification Help / Re: Slayer | Team Bots Beta Release
« on: October 17, 2013, 10:05:01 PM »
Do the Bots get random names? That would be Useful.

You can set their names by using the setBotName event on spawnbricks.

That reminds me. These bots will spawn at human spawns! (standard bot holes coming soon) If you want to perform events on the bots, place onBotSpawn events on all of the spawnpoints they can use.

did you ever get a chance to do this?

Not yet, but it's on the roadmap for v3.8rc1. https://bitbucket.org/Greek2me/slayer/issue/177/option-to-hide-slayer-messages

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