Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Greek2me

Pages: 1 ... 248 249 250 251 252 [253] 254 255 256 257 258 ... 570
3781
WTF?
Put RTB on that server... every server needs RTB. How do you even manage a server without the server control?
Pretty easily. Blockland is actually a stand-alone game, believe it or not.

3782
Help / Re: Blockland won't run in windowed mode?
« on: October 13, 2013, 04:38:12 PM »
Post your console log, please.

3783
Drama / Re: Forum-Unfair Ban Times
« on: October 11, 2013, 08:43:50 AM »
Why not a warning first? Instead of a week long ban?

I would consider that a pretty good warning. I bet you won't post another thread like that again now that you've been banned for it.

3784
Drama / Re: Forum-Unfair Ban Times
« on: October 11, 2013, 08:39:24 AM »
Have you ever seen my post that I just get instantly banned for? For a whole week.

Yeah, you were banned because you posted a thread that was complete spam.

http://forum.blockland.us/index.php?topic=241506.0

3785
Modification Help / Re: Brick Trigger
« on: October 11, 2013, 08:34:09 AM »
Just do this.

Code: [Select]
function CreeRPGShopBrickData::onAdd(%this,%brick)
{
     %brick.scheduleNoQuota(0,"createTrigger","CreeRPGShop");
}

You shouldn't need that package AFAIK. Try this instead:
Code: [Select]
function CreeRPGShopBrickData::onRemove(%this,%brick)
{
     if(isObject(%brick.trigger))
          %brick.trigger.delete();
}

Also, please rename the fxDtsBrick::createTrigger method so that it doesn't interfere with other things.

3786
General Discussion / Re: New Trailer Project (Vote for the music)
« on: October 10, 2013, 08:28:38 PM »
Yeah I see the point about my trailer idea. I voted for the first one.

3787
General Discussion / Re: New Trailer Project (Vote for the music)
« on: October 09, 2013, 11:21:29 PM »
Honestly I don't think that any of the options (aside from maybe the first one) would be good for a trailer.

This is my suggestion: http://www.youtube.com/watch?v=LRLdhFVzqt4

Please read these as you listen to the song - I suggest opening them in windows next to each other.

(1) 0:00 - Fade in to a large, misty landscape (perhaps from the clouds). Flags flapping in foreground
(2)0:28 - High speed flyovers of large, impressive landscapes - straight flight, looking down - armies of bots swarming below
(3) 0:43 - Circle a castle on a hill. People/bots are visible moving and building on the walls.
(4) 0:56 - Camera begins at base of castle and moves up tower to the top. Archers/king visible on top of tower, looking outwards
(5) 1:10 - Sweeping panorama of land around castle. Army is beginning to form at the base of the hill, preparing to march at castle. Pan towards army. Sweeping camera passes over army continue as army marches towards castle
(6) 1:25 - Cut back to castle, viewing streets from directly above. Defenders are seen rushing to the walls. People seen rapidly building barricades
(7) 1:40 - Cut to wide angle view of armies arrayed, flags flapping in breeze
(8) 1:42 - Focus on army leader. Steps forward and swings sword to signal attack. Army takes a step forward
(9) 1:46 - Fade black to Blockland title



Maybe this plan doesn't have to be for this trailer, but I would love to see it made.

3788
Help / Re: Error: GetAdaptersInfo() command unknown
« on: October 09, 2013, 10:41:35 PM »
Additionally, post your console log using the FAQ at the top of this board.

3789
Delete those 3 lines (the events), then scroll up to the top and lower linecount by 3.

Linecount is actually the brickcount. OP, just delete those three lines from the file.



"Warning - while you were typing a new reply has been posted. You may wish to review your post."

Ok, sounds good.

3790
Modification Help / Re: TorqueDoc
« on: October 09, 2013, 08:07:03 PM »
Please see the poll about private functions.

3791
Modification Help / Re: Slayer
« on: October 09, 2013, 08:04:51 PM »
How about different point amounts for kills with different weapons? For example, if were to host a DM, I think it would be a fun mechanic to get 10 points for killing with a butterfly knife, and 1 with a gun. The way I think of it, you would set the default point value for a kill, then set it for any other specific weapons you wanted to?

I like the idea but I don't want to take any time away from the main feature I'm working on: bots.

Is there a pref or something to disable things slayer prints into the chat, for example spawning:

No but will do.

Can you add something maybe in advanced settings of team's for not showing only that team's death?

I believe that if you download the alpha version the option will be available.
https://bitbucket.org/Greek2me/slayer/downloads/Gamemode_Slayer.zip

3792
Help / Re: Random Lag.
« on: October 09, 2013, 07:20:32 PM »
Rename your add-ons folder to "Add-Ons OLD" and then try again. This will cause all non-default add-ons to be temporarily removed.

3793
Help / Re: my car mods dont work
« on: October 09, 2013, 07:19:37 PM »
When starting the server, disable GameMode_SpeedKart.

3794
If I see your server up I will try to join. Make sure you post here when it goes up.

3795
General Discussion / Re: Poll: What res do you play in
« on: October 09, 2013, 06:13:27 PM »
I always design my GUIs for an 800x600 minimum resolution.

Pages: 1 ... 248 249 250 251 252 [253] 254 255 256 257 258 ... 570