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Messages - Greek2me

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3871
Help / Re: Is Blockland down or something?
« on: September 29, 2013, 09:56:47 AM »
The help section is abandoned.

No it's not. I spend a lot of time helping people here, and I hate the lack of appreciation I get from people like you.

Please post your launcher.log file.

3872
Modification Help / Re: Everything Being Executed Twice
« on: September 28, 2013, 11:38:49 AM »
Yes, you have a mod that is modifying the %i variable in the global scope.

3873
Help / Re: How would I replace bricks in a save?
« on: September 27, 2013, 05:05:05 PM »
Open the save file in your favorite text editor. Then open the Find & Replace function and replace brick64xCubeData with brick64Cube1Data

3874
Help / Re: blockland r1865 broke somthing?
« on: September 27, 2013, 12:51:53 AM »
A new update and no development topic about it? Weird.

No, it was released the same day as r1864. It just fixed a small bug that was missed in r1864.

3876
Help / Re: Found a bug in the event menu.
« on: September 26, 2013, 10:57:21 PM »
The problem is that the minimum window size is not set correctly.

3877
Help / Re: blockland r1865 broke somthing?
« on: September 26, 2013, 10:56:07 PM »
Are you sure your profile path didn't change?

3878
General Discussion / Re: How do I climb up buildings?
« on: September 26, 2013, 09:13:16 PM »
You are thinking of a mod. This is not default.

3879
General Discussion / Re: Soft shadows
« on: September 26, 2013, 09:12:38 PM »
Don't know if this has been mentioned yet, but you can easily load your own shaders via script without overwriting default files.

Code: [Select]
$Shader::Enabled = 1;
$Shader::ShaderName = "myShader"; //will need myShader_vert.glsl and myShader_frag.glsl in shaders folder
$Shader::ShadowCount = 4;         //how many shadow splits to use, valid range 1-4, scene is re-rendered for each split
$Shader::ShadowSize = 4096;       //shadow map texture size
$Shader::DynamicShadows0 = 1;     //render dynamic object shadows (vehicles, players, etc) at each shadow split
$Shader::DynamicShadows1 = 1;     //  example: setting DynamicShadows3 = 0 will turn off dynamic object shadows furthest away from the camera
$Shader::DynamicShadows2 = 1;     //  this can significantly improve performance in some cases
$Shader::DynamicShadows3 = 1;

//reinitialize shader stuff
initializeShaderAssets();
regenerateShadowMapFBOs();
flushVBOCache();

I haven't tested this but it's the way the default shaders work so it should be fine. 

How do you specify the location of the shader files? Do they have to be in the shaders folder? In that case. you should allow us to write to it.

3880
Help / Re: Toggle Mouse Doesn't Work in Single-Player
« on: September 26, 2013, 08:45:29 PM »
It has never worked in single player for some reason.

3881
General Discussion / Re: Where do these pictures come from?
« on: September 26, 2013, 07:53:09 PM »
I'm curious about this one...



Does anybody know who made it?

3882
General Discussion / Re: Blockland popping up in the younger generations?
« on: September 26, 2013, 07:44:04 PM »
so that's how you found out? or was it you?

if it wasn't you omg you should have found out who did that

I found out from a friend, and then another friend and myself put them in the lab.

3883
Add-Ons / Re: Obstructed Radius Damage
« on: September 26, 2013, 06:03:40 PM »
I'm having issues with the download. It says it can't find the file.

3884
Suggestions & Requests / Re: "Demos" option in main menu?
« on: September 26, 2013, 06:01:22 PM »
Yeah, it was used to record and play back. I believe there are still functions for it, but I don't know if they work.
I do remember that everyone said that they didn't work at all, but I had used them multiple times and they worked fine.

The functions still exist (for whatever reason), but they don't do anything.

3885
Suggestions & Requests / Re: Slayer - Freone gamemode
« on: September 26, 2013, 06:00:41 PM »
I have already reported this to the Greek2Me, but he did not answer me, even after 4 days.

I'm sorry, it had been bumped to the previous page of my inbox and I didn't see it.

This sounds like a great game mode.

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