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Messages - Greek2me

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3901
Modification Help / Re: Balloonists Build Royale [Calling all Beta Testers!]
« on: September 23, 2013, 09:45:20 PM »
I love the way this is looking so far. Let me know when you're ready for more testing.

3902
Help / Re: Why is onActivate Admin Only?
« on: September 23, 2013, 09:41:34 PM »
Please post your console log using the FAQ at the top of this board.

3903
Suggestions & Requests / Re: Gamemode Ideas?
« on: September 23, 2013, 09:40:48 PM »

3904
Modification Help / Re: [Resource] AI Recycler
« on: September 23, 2013, 09:37:07 PM »
Bumping this to post my AiConnection::recycle method. It prepares the bot for reuse by basically stripping it back to a vanilla AiConnection. This is what I use for my similar recycler. Simply call this whenever you would call AiConnection::delete.

Code: [Select]
function AiConnection::recycle(%this)
{
if(isObject(%this.minigame))
%this.minigame.removeMember(%this);

if(isObject(%this.camera))
%this.camera.delete();
if(isObject(%this.player))
%this.player.delete();
if(isObject(%this.tempBrick))
%this.tempBrick.delete();
if(isObject(%this.brickGroup) && %this.brickGroup.client == %this)
%this.brickGroup.client = -1;

%index = 0;
while((%field = %this.getTaggedField(%index)) !$= "")
{
//some fields cannot be changed once set.... Thanks, Badspot.
if(%lastField $= %field)
{
%index ++;
continue;
}
%lastField = %field;
%field = getField(%field,0);

//Prevent people from breaking things
if(%field !$= stripChars(%field," `~!@#$%^&*()-=+[{]}\\|;:\'\",<.>/?"))
{
error("ERROR (AiConnection::recycle): Invalid field! Skipping...");
%index ++;
continue;
}

eval(%this @ "." @ %field SPC "= \"\";");
}

if(!isObject(aiRecycler))
{
new SimSet(aiRecycler);
missionCleanup.add(aiRecycler);
}

aiRecycler.add(%this);
}

Edit: Patched a security flaw reported by Xalos.

3905
Modification Help / Re: Input Events
« on: September 23, 2013, 05:50:21 PM »
Post your console log.

3906
Help / Re: Help! UpNp discovery failed?
« on: September 23, 2013, 05:48:11 PM »
Try restarting your router by unplugging it, waiting ten seconds, and then plugging it back in. Then start your server again.

If that does not work, you will need to port forward.

3907
General Discussion / Re: Master server archive project
« on: September 23, 2013, 05:39:53 PM »
I think Fluff is right that Kalph has a very large archive. Nice work though.

3908
Modification Help / Re: JailBreak Gamemode
« on: September 23, 2013, 05:37:48 PM »
I love the idea of the baton item.

3909
General Discussion / Re: Slayer Issue
« on: September 22, 2013, 03:37:27 PM »
This seems to be a Blockland issue. For some reason, it loops through all of the bricks looking for the onMinigameReset event.

Try it with a default minigame and tell me if it happens.

3910
VCE must be remade.

That broken health variable has halted so many projects of mine, its infuriating.

Why should it be remade? I see no reason to do that. What's wrong with the health variable?

3911
Suggestions & Requests / Re: Everytime I turn on Shaders..
« on: September 22, 2013, 12:27:46 AM »
This happens to me, or at least used to. I think our graphics cards are not quite supported.

3912
Game Modes / Re: Speed's Gamemode Megathread (One currently)
« on: September 22, 2013, 12:24:17 AM »
Did you test this? It won't work until you rename that config file to config_slayer.cs.

3913
Suggestions & Requests / Re: The Blockland Rebrand Project(?)
« on: September 21, 2013, 07:57:13 PM »
Then how would you, for example, make the window draggable around without the movement being jaggy or laggy
Using mouse event controls. I won't go into too much detail, but it's quite possible and I have experience with it from my work with those main menu replacements. (Blockland Glass, etc)

3914
Modification Help / Re: Input Events
« on: September 21, 2013, 07:54:30 PM »
Problem.
"Unable to find function registerInputEvent"
Halp pls

You are executing this on a server, right?

3915
Suggestions & Requests / Re: The Blockland Rebrand Project(?)
« on: September 21, 2013, 07:01:12 PM »
But then it's going to be slow

Not at all.

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