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Modification Help / Re: Balloonists Build Royale [Calling all Beta Testers!]
« on: September 23, 2013, 09:45:20 PM »
I love the way this is looking so far. Let me know when you're ready for more testing.
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function AiConnection::recycle(%this)
{
if(isObject(%this.minigame))
%this.minigame.removeMember(%this);
if(isObject(%this.camera))
%this.camera.delete();
if(isObject(%this.player))
%this.player.delete();
if(isObject(%this.tempBrick))
%this.tempBrick.delete();
if(isObject(%this.brickGroup) && %this.brickGroup.client == %this)
%this.brickGroup.client = -1;
%index = 0;
while((%field = %this.getTaggedField(%index)) !$= "")
{
//some fields cannot be changed once set.... Thanks, Badspot.
if(%lastField $= %field)
{
%index ++;
continue;
}
%lastField = %field;
%field = getField(%field,0);
//Prevent people from breaking things
if(%field !$= stripChars(%field," `~!@#$%^&*()-=+[{]}\\|;:\'\",<.>/?"))
{
error("ERROR (AiConnection::recycle): Invalid field! Skipping...");
%index ++;
continue;
}
eval(%this @ "." @ %field SPC "= \"\";");
}
if(!isObject(aiRecycler))
{
new SimSet(aiRecycler);
missionCleanup.add(aiRecycler);
}
aiRecycler.add(%this);
}VCE must be remade.
That broken health variable has halted so many projects of mine, its infuriating.
Then how would you, for example, make the window draggable around without the movement being jaggy or laggyUsing mouse event controls. I won't go into too much detail, but it's quite possible and I have experience with it from my work with those main menu replacements. (Blockland Glass, etc)
Problem.
"Unable to find function registerInputEvent"
Halp pls