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Messages - Greek2me

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4726
Help / Re: Full Screen Erroring
« on: December 16, 2012, 02:48:57 PM »
Make sure you set the fullscreen resolution to your native screen resolution.

4727
General Discussion / Re: Help/Credits are slightly outdated
« on: December 16, 2012, 01:54:43 PM »
I feel like the Help menu was never really as useful as it could be.

4728
Modification Help / Re: Buildable Vehicle Development - Working Product.
« on: December 16, 2012, 12:42:49 PM »
Seem's pretty spelled out to me who made this.
It used to say Manager, but whatever.

4729
Help / Re: Slow Ghosting Since vXX
« on: December 16, 2012, 12:34:56 PM »
Go into Options => Network, and set the network type to "Broadband".

4730
Modification Help / Re: Buildable Elevators/Trains Mod
« on: December 16, 2012, 12:01:30 PM »
I know that.

Then why did you ask the question?

4731
Modification Help / Re: [SOLVED] Loop is loving up
« on: December 16, 2012, 12:00:13 PM »

I was just referring to Lugnut's code.

Anway, to solve that problem you could just do this:
Code: [Select]
%vehicle.brickGroup.deleteAll();
or this
Code: [Select]
%vehicle.brickGroup.chainDeleteAll();

4732
Modification Help / Re: [SOLVED] Loop is loving up
« on: December 16, 2012, 11:54:42 AM »
If you have a group with 0 objects, trying to get the object at index 0 would yield an out of range error (0 >= 0).
Come on Port, it's basic logic. The while(isObject(%obj0)) in Lugnut's code prevents the loop from running if the object doesn't exist. We're just talking about a Torquescript array here (%obj[0], %obj[1], etc), not about a group.

4733
Modification Help / Re: Buildable Vehicle Development - Working Product.
« on: December 16, 2012, 11:49:40 AM »
I never understood JeepServer, but I think Brian is a part of it, so that's why it is "by JeepServer".

4734
Modification Help / Re: Buildable Elevators/Trains Mod
« on: December 16, 2012, 11:49:19 AM »
He means, "How long is the schedule for the movement tick?"

4735
Modification Help / Re: Buildable Vehicle Development - Working Product.
« on: December 16, 2012, 11:48:02 AM »
Quick question: Jeep what are you doing as manager.

Managing

4736
Suggestions & Requests / Re: Cinematics
« on: December 16, 2012, 11:47:19 AM »
Ah.

I think OP is thinking the same thing.

4737
Suggestions & Requests / Re: Cinematics
« on: December 16, 2012, 11:26:05 AM »
I think I would do it similarly to how the path-cam mod works.

4738
I'm pretty sure you can safely unplug the yolk.

4739
Suggestions & Requests / Re: Cinematics
« on: December 16, 2012, 11:02:24 AM »
I'm hopefully going to add a pre-round cinematics system for minigames using pathcams. That way players' cameras can be flown over the battlefield or whatever before the round starts.

4740
Suggestions & Requests / Re: Flight HUD?
« on: December 16, 2012, 12:08:56 AM »
That's a good question. It would be best if the HUD was custom-coded into the vehicle or a simple check in the script that says something like this:
Code: [Select]
vehicleFlies(1);

You can already tell if the vehicle flies.

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