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Help / Re: Full Screen Erroring
« on: December 16, 2012, 02:48:57 PM »
Make sure you set the fullscreen resolution to your native screen resolution.
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Seem's pretty spelled out to me who made this.It used to say Manager, but whatever.
If you have a group with 0 objects, trying to get the object at index 0 would yield an out of range error (0 >= 0).Come on Port, it's basic logic. The while(isObject(%obj0)) in Lugnut's code prevents the loop from running if the object doesn't exist. We're just talking about a Torquescript array here (%obj[0], %obj[1], etc), not about a group.
Quick question: Jeep what are you doing as manager.
That's a good question. It would be best if the HUD was custom-coded into the vehicle or a simple check in the script that says something like this:Code: [Select]vehicleFlies(1);