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Messages - Greek2me

Pages: 1 ... 312 313 314 315 316 [317] 318 319 320 321 322 ... 570
4741
Modification Help / Re: Loop is loving up
« on: December 16, 2012, 12:06:55 AM »
Just start at the end of the loop (the highest value) and work your way down to 0.

4742
Help / Re: How should I go about transferring BL files between computers?
« on: December 15, 2012, 11:52:19 PM »
That's all you need.

4743
Add-Ons / Re: Furling's RTB Merry Christmas Icons
« on: December 15, 2012, 08:15:08 PM »
Very nice Furling, I really like the Gingerbread Man.

4744
Development / Re: 2012/09/12 - Steam Greenlight
« on: December 15, 2012, 06:59:03 PM »

4745
Modification Help / Re: Need help with File I/O
« on: December 15, 2012, 04:04:38 PM »
Try this.

Code: [Select]
function evar_getLineCount() 
{
%lineCt = 0;
%file = new fileObject();
%file.openForRead("Add-Ons/Client_Derp/text.txt");
while(!%file.isEOF())
{
%lineCt++;
echo("Line" SPC %lineCt @ ":" SPC %file.readLine());
}
%file.close();
%file.delete();

return %lineCt;
}

4746
Development / Re: 2012/11/16 - Blockland r1766
« on: December 15, 2012, 03:57:46 PM »
Here's some minigame related suggestions for the sport ball code:

Instead of using sportIsInSameMinigame( %ball, %player ), just use minigameCstar fishe(%ball,%player).

On line 338, change %p.minigame = %source.spawnBrick.getGroup().client.minigame to getMinigameFromObject(%source).



Basically just change anything that involves getting the minigame from the client. It prevents people from using balls if the owner isn't in the game and prevents use on public bricks and in the default minigame. Thanks!

4747
Add-Ons / Re: Max Shaders Screenshot mod
« on: December 15, 2012, 03:36:41 PM »
You should add a variable called $Pref::ShaderScreenshotQuality so that we can adjust what the quality level is for screenshots.

4748
Modification Help / Re: Vehicles Wheel Configuration
« on: December 15, 2012, 03:26:27 PM »
Scripting a wheel is very easy too. You just simply grab the script of the Jeep's wheel, change the name of the datablock and the model path, and presto, you are done.
Yes but not quite done. You'll want to modify the other properties of the wheel datablock to change the wheel's bounciness, etc.

4749
Help / Re: How should I go about transferring BL files between computers?
« on: December 15, 2012, 03:18:13 PM »
You can also upload them to http://skydrive.com if you want.

4750
General Discussion / Re: Would you save the above build?
« on: December 15, 2012, 03:11:42 PM »

4751
General Discussion / Re: Images for school project
« on: December 15, 2012, 03:06:43 PM »
These are some of the best BL pictures:
https://blockland.us/Screenshots.html

4752
Suggestions & Requests / Re: Blockland Physics: Editable Rigid Body Objects
« on: December 15, 2012, 01:03:16 AM »
[size= ]TABOO PRESENTS[/size]
[size=45pt ]LET'S PLAY[/size]
[size=30pt ]stuffTY BLOCKLAND REQUESTS[/size]

-lots of red ink-
I feel bad for your students if that's how you grade your English papers.

4753
General Discussion / Re: Thank You
« on: December 15, 2012, 12:47:57 AM »
I agree with the OP, thanks Badspot.

4754
Suggestions & Requests / Re: Flight HUD?
« on: December 14, 2012, 05:30:29 PM »
Pretty much, yeah. The only things I dislike about this are

1) I wish instead of just saying YOU ARE HEADED E it would have a tape that would scroll or an actual round compass

2) "WARN"

I agree about the scrolling tape on the bottom for the compass heading. I think the "WARN" thing is temporary.

4755
Help / Re: Pixely Shadows?
« on: December 13, 2012, 10:58:46 PM »
Nope.

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