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Messages - Greek2me

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4801
Help / Re: Leaving minigame....forgeted up.
« on: December 08, 2012, 12:49:59 PM »
Your Server_ScoreSaver mod appears to be causing the problem. It doesn't call the parent functions of MinigameSO::addMember and MinigameSO::removeMember.

Please post the full code of that add-on.

4802
Help / Re: Leaving minigame....forgeted up.
« on: December 08, 2012, 02:29:33 AM »
Dear God Glass, do you want help or not?

Why did you refuse this perfectly reasonable suggestion?
Ok, try running a server only with default add-ons, and Slayer. Post a console log too.

And why spam my PM inbox?



Anyway, that console log seems to show you creating a regular minigame, not a Slayer one.

4803
Nice! I'll take a look when I get home.

4804
Modification Help / Re: Coding issue
« on: December 06, 2012, 07:20:00 PM »
Does anyone know what code can I use?

Which code you can use to do what?

I thought the server-sided thing was solved already. Did you want to make it client-sided or something? (This would be better IMO)

4805
General Discussion / Re: ZAPT V3
« on: December 06, 2012, 06:55:28 PM »
Woah, do you still maintain this?
Aren't you Iban?

And no, I just searched for it on Bitbucket.

4806
General Discussion / Re: ZAPT V3
« on: December 06, 2012, 06:50:39 PM »
You can download the source code for ZAPT v3 here:

https://bitbucket.org/Iban/zapt

Please note, this is only some bug fixes AFAIK.

4807
Modification Help / Re: Slayer | Bug squishing!
« on: December 06, 2012, 05:59:55 PM »
Answered in the other topic.

Is it possible you could make a "flag" version of territory like conquest where you just have to be in a certain range (modifiable) in order to help capture it? Capturing would still work just like a territory plate. Also, the flag would change color based on who captured it.

So basically a bigger capture zone around the CP? You can do the flag thing with events.

4808
Modification Help / Re: Coding issue
« on: December 05, 2012, 12:42:23 AM »
Post your entire code and the name of the file it is in.

4809
Modification Help / Re: Coding issue
« on: December 04, 2012, 10:55:41 PM »
Added a line, will prevent abuse.
Ah thanks. Edited

4810
General Discussion / Re: I want to keep my BL portable stuff, but...
« on: December 04, 2012, 06:23:39 PM »
Download the portable ZIP, take it out of your computer, then bring it with you into a car or onto the train.
And be sure not to drop it, because it has a really flimsy case. Poor quality material.

4811
Modification Help / Re: Slayer | Bug squishing!
« on: December 04, 2012, 06:16:06 PM »
You're not the maker so I dunno if I should go to you for help

but, basically, after setting up events in the events menu and clicking "apply," then wrenching the brick again to check the events, they aren't there. they dont "save" to the brick.
Yeah, you might have an event restriction mod or something. If not, go to the maker.

4812
Modification Help / Re: Coding issue
« on: December 04, 2012, 06:02:54 PM »
Here is a significantly better version. The only problem with this is that people will be allowed to use any TML control chars they want (change font, size, etc) Thanks Trinick

Code: [Select]
package tmlChat
{
function serverCmdMessageSent(%client,%message)
{
%message = stripMLControlChars(%message);
%message = strReplace(%message,":)","<bitmap:Add-Ons/Script_Smiley_System/Smileys/cool.png>");

$DoNotStripMLControlChars = 1;
parent::serverCmdMessageSent(%client,%message);
$DoNotStripMLControlChars = "";
}

function stripMLControlChars(%flag)
{
if($DoNotStripMLControlChars)
return %flag;
return parent::stripMLControlChars(%flag);
}
};
activatePackage(tmlChat);

Also, this would make a lot more sense as a client add-on.

4813
General Discussion / Re: I want to keep my BL portable stuff, but...
« on: December 04, 2012, 05:42:06 PM »
You can download it and take it in the car, etc. It's useful if you don't have a computer handy.

I dropped mine and it broke :(

4814
Suggestions & Requests / Re: Physics Vehicles:Can they be optimized? +More
« on: December 04, 2012, 05:38:17 PM »
Highly advised you don't use this
Then why post it?

4815
Add-Ons / Re: TF2 Trains
« on: December 04, 2012, 12:28:45 AM »
*Cough* Different minigame mods *Cough Slayer* *cough* ;)
Haha yes but it's also just more compatible in general then.

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