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Messages - Greek2me

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4816
Drama / Re: RTB Dedicated Hosting Service - Launch
« on: December 04, 2012, 12:26:30 AM »
Right, Sorry, Could be slayer, But I had Slayer since I started my server and it worked during the start. Thats what confuses me.
I'm pretty sure it's not Slayer. Nobody else has problems with it. Can you post your console log?

4817
General Discussion / Re: what movement controls do you use?
« on: December 04, 2012, 12:19:30 AM »
I never understood why people didn't use the arrow keys. They point in the direction you move!

4818
Modification Help / Re: Slayer | Bug squishing!
« on: December 03, 2012, 11:40:24 PM »
Strange- my minigame events always worked with slayer.

To my dismay, I found out yesterday that my year old territory save no longer has any capture points. Why did that happen?
And Greek, are you or anyone else interested in working on Rush or something similar?
Yeah, they've been fixed for a while.

I believe the capture point datablock names were changed some time ago, so any saves made prior to that would have problems.

minigame events doesn't work for me

they don't save to a brick.
I'm confused.
As a suggestion, you could add an option to the minigame Win conditions that the team with the most CP's wins, and if they are tied the team with the more points wins?
Sure, post about it here though so that I don't forget about it: https://bitbucket.org/Greek2me/slayer/issues/new

My apologies, I meant a VCE Variable Replacer.
Check the Help tab of the Slayer GUI, but I'm pretty sure there isn't.

4819
Gallery / Re: SnowCliff Territory [Linear CP TDM Map] [Pending new hoster]
« on: December 03, 2012, 10:52:28 PM »
Thanks, testing them out now.

EDIT: Works, thanks man. You're one quick responder compared to most coders.
No problem. haha

4820
Suggestions & Requests / Re: Future Development Suggestions
« on: December 03, 2012, 10:46:40 PM »
I like that, I'll change it.
Personally, I hate only ghosting bricks you can see. Maybe add an option? It sucks when you build large things like me.
Nooo, I mean that should be a Blockland option that you can choose in the Options menu.

4821
Add-Ons / Re: Bot Events - v11, redownload.
« on: December 03, 2012, 10:45:45 PM »
Why don't you just do it kind of like this?
Code: [Select]
package stuff
{
function fxDtsBrick::onPlayerTouch(%this,%player)
{
parent::onPlayerTouch(%this,%player);

if(%player.getClassName() !$= "Player")
return;

%client = %player.client;

%mini = getMinigameFromObject(%client);
if(!isSlayerMinigame(%mini))
return;

%team = %client.getTeam();
if(!isObject(%team))
return;

$InputTarget_["Self"] = %this;
$InputTarget_["Player"] = %player;
$InputTarget_["Client"] = %client;
$InputTarget_["MiniGame"] = %mini;
%this.processInputEvent("onPlayerTouch(Team" @ %team.getGroupID() + 1 @ ")",%client);
}
};
activatePackage(stuff);



Also, you need to fix the bug where this causes all vehicles to respawn instantly. Trust me, it's this mod, not Blockland.

4822
Gallery / Re: SnowCliff Territory [Linear CP TDM Map] [Pending new hoster]
« on: December 03, 2012, 09:04:06 PM »
Here's a hotfix for those CP events.

To use:
 - Download these files by Right-Clicking on them and selecting "Save Target As.."
    - https://bitbucket.org/Greek2me/slayer/raw/d4e54bf86252a037c0025e9126bce7175ac14b4d/Dependencies/Brick.cs
    - https://bitbucket.org/Greek2me/slayer/raw/d4e54bf86252a037c0025e9126bce7175ac14b4d/Dependencies/Minigames.cs
 - In the Save File window....
    - Set the file type to "All Files".
    - Add a ".cs" to the end of the file name.
    - Save files to Desktop.
 - Copy the files to Blockland\Add-ons\Gamemode_Slayer\Dependencies, replacing the old copies of the files.

4823
Add-Ons / Re: Actually fixed Event_Bots
« on: December 03, 2012, 08:51:55 PM »
testing another patch to require onBotDetectAlly/Enemy for the bot and detected person to both be in the same minigame.

Just do minigameCstar fishe(%objA,%objB) please. Don't do some stupid %minigameA == %minigameB.

4824
Modification Help / Re: Coding issue
« on: December 03, 2012, 08:49:48 PM »
Either I'm blind, or what, but there's a syntax error in line 3, but all it is its just{}'s

I'm pretty sure you're blind.

4825
Modification Help / Re: Coding issue
« on: December 03, 2012, 08:26:22 PM »
Not sure if this will work, try it out
Code: [Select]
package smileyChat{
function ServerCmdMessageSent(%cl, %msg){
%msg = stripMLControlChars(%msg);
%msg = strReplace(%msg, "8)", "<bitmap:Add-Ons/Script_Smiley_System/Smileys/cool.png>");
messageAll(' ', "<color:666666>" @ %cl.clanPrefix @ "<color:FFFF00>" @ %cl.name @ "<color:666666>" @ %cl.clanSuffix @ "<color:FFFFFF>" @ ": " @ %msg);
}
};
activatePackage(smileyChat);
Type 8) in the chat to get the cool smiley

Oh dear God don't butcher the chat system like that.

Do something like this:
Code: [Select]
package smileyChat
{
function serverCmdMessageSent(%cl, %msg)
{
%msg = strReplace(%msg, "8)", "<bitmap:Add-Ons/Script_Smiley_System/Smileys/cool.png>");
parent::serverCmdMessageSent(%cl,%msg);
}
};
activatePackage(smileyChat);

Edit: Sorry, forgot that the parent::serverCmdMessageSent will filter out the image tags, but still, don't do what you had earlier.

4826
Modification Help / Re: See-through bricks effect
« on: December 03, 2012, 07:28:06 PM »
I'm confused. Can you describe it again?

4827
Modification Help / Re: Slayer | Bug squishing!
« on: December 03, 2012, 12:04:18 AM »
Also, is there a variable for the number of players left alive on a certain team?
If you want to find the number of people that still have lives left, %team.getLiving();
For the number of people that are currently spawned, %team.getSpawned();

If there is only one person /noone in the minigame and someone joins, he spawns.
Could that be fixed?
Umm that doesn't sound like something that needs fixing.

having this freaking annoying bug which I, for some reason, cannot work around using onCPReset differently.

And, as a suggestion, add an onMinigameReset for simplification in the future, if you can.
Thanks, I'll look into the onCPReset event.

And just use the onMinigameReset event included with Minigame Events. They work with Slayer now :)

4828
Help / Re: Shaders only work on minimum.
« on: December 02, 2012, 11:55:44 PM »
blockland shaders don't like intel integrated graphics. you likely won't be able to run them for a long time, if ever.

Nah, we can run them. They work on minimum (very laggy) with no shadows. So at least they work a bit.

4829
Help / Re: Shaders only work on minimum.
« on: December 02, 2012, 10:19:18 PM »
I'm in the same boat. I can only run them on minimum and I don't even do that because it lags too much.

4830
Add-Ons / Re: TF2 Trains
« on: December 02, 2012, 10:18:23 PM »
This is nice. Here's some suggestions though:

Code: [Select]
if(%Col.Client.player && %Col.Client.Minigame == %Obj.Minigame)
should be
Code: [Select]
if(minigameCanDamage(%col,%obj))

Code: [Select]
if(!%Obj.Minigame)
should be
Code: [Select]
if(!isObject(getMinigameFromObject(%obj)))

That should make sure it always works with different minigame mods.

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