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Messages - Greek2me

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4831
Modification Help / Re: Named Brick - Getting Original Brick
« on: December 02, 2012, 10:08:52 PM »
i just made it so you do
onActivate => self => blah => BrickName
Ehh that's alright I guess.

4832
Help / Re: Shaders only work on minimum.
« on: December 02, 2012, 10:07:52 PM »
there's your problem
This, most likely.

Update your drivers anyway.

4833
Modification Help / Re: Named Brick - Getting Original Brick
« on: December 02, 2012, 10:04:43 PM »
I've been trying to figure this out for a while. Can't seem to get anything to work.

I had wanted to do a onActivate => Named Brick [hello] => setSameColor event, but I can't find the trigger brick.

Anybody have a solution?

4834
Suggestions & Requests / Re: Future Development Suggestions
« on: December 02, 2012, 08:26:14 PM »
For the poll, there should be an option to select either mode:
 - You ghost bricks once you spawn, but only ghost what you can see
 - You ghost ALL bricks before spawning

4835
Help / Re: How to change default spawning items.
« on: December 02, 2012, 08:15:10 PM »
You could use a minigame.

4836
Suggestions & Requests / Re: Physics Vehicles:Can they be optimized? +More
« on: December 02, 2012, 08:13:51 PM »
No, eventually you'll hit some limitation because of the networking or lag or something.

I started lagging badly after around 60-70 I think.

4837
Suggestions & Requests / Re: Physics Vehicles:Can they be optimized? +More
« on: December 02, 2012, 08:11:43 PM »
I'm sensing the picture is photoshopped. Make one row of cars, picture. moe the row aside, picture, keep doing that, then with all the pictures put them ontop of eachother in layers, and erase the space of land that's over the jeeps.
after all that you should have this picture.

It's not at all... It's quite possible to do this. I have placed 100 jeeps ingame.

4838
Development / Re: 2012/09/12 - Steam Greenlight
« on: December 02, 2012, 01:06:14 AM »
Is there a phone number for the complaints department? I'm going to give them hell when my number is called.

Why would you call their number to complain about them calling your number?

4839
Modification Help / Re: What are you working on?
« on: December 01, 2012, 09:37:40 PM »
I just made something called Event_onBrickLoaded. Guess what it does?!

4840
General Discussion / Re: Blockland Titles
« on: December 01, 2012, 04:55:43 PM »

4841
Game Modes / Re: Pirate Capture the Flag
« on: December 01, 2012, 04:51:40 PM »
Just a question, is it possible to add a gui to gamemode using slayer?

I need it for a spy vs spy gamemode
Are you Lub?

You can add prefs that appear in the Slayer window, but there's no way to transfer a custom GUI to clients, if that's what you're wondering.

4842
Development / Re: 2012/09/12 - Steam Greenlight
« on: December 01, 2012, 04:39:47 PM »
I wonder what our current standing is.

4843
Game Modes / Re: Pirate Capture the Flag
« on: December 01, 2012, 10:43:15 AM »

4844
Modification Help / Re: Slayer | Bug squishing!
« on: December 01, 2012, 01:46:45 AM »
Could you add a festure (if not already existing) so that nobody who enters the mini spawns until it's reset?
It's already there. It's in the Advanced tab, [Minigame | Late Join Time].

4845
Modification Help / Re: What are you working on?
« on: December 01, 2012, 12:07:59 AM »
A gun and playertype
Wanna give some details?

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