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Modification Help / Re: Projectile animations and sticking them in walls
« on: November 27, 2012, 04:57:03 PM »
Try using %projectile.playthread(SLOT_ID, "root");
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Actually, when he lived in a specific state. He's moved since then if I recall correctly.
echo($Pref::Server::Port);[19:28:31] Rusty: somebody should make a knockout style tdm gamemodeCan't you event that? I've been on a server that did exactly that with events.
[19:28:35] Rusty: which can be like 1v1 knockout championship
[19:28:43] Rusty: or it could be teams of any number
[19:28:53] Rusty: and if you win you go through to the next round
[19:28:59] Rusty: if you lose you spectate
Greek pls.
Added [Minigame => Slayer_setPref] event. This is an "advanced event" which means that normal users will never even know it exists... Create a blank text file in "config/server/Slayer" called ".advancedEvents.txt" to use it.https://bitbucket.org/Greek2me/slayer/changeset/f9a83733b6c8ffc8a8f01c1aa5b3ea2dfccab1e8
Badspot only makes like 9 dollars a key. I wonder if he made anything out of this deal.That number is from when he worked with GarageGames.
So, what timezone does Badspot use, so we know when the sale ends.Pacific Standard Time, GMT -8.
Just got an alt. Guess who I am? :3Lord Tony strikes again.
oh god, why would you permanently make your forums name thathahahaha I'm laughing so hard