Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Greek2me

Pages: 1 ... 326 327 328 329 330 [331] 332 333 334 335 336 ... 570
4951
Help / Re: Servering Crashing
« on: November 15, 2012, 08:29:10 PM »
That console log doesn't show a server crashing, it shows a server shutting down normally...

4952
General Discussion / Re: RTB Dedicated Hosting Service
« on: November 15, 2012, 08:20:15 PM »
What's the deal with Truce's webserver, are we allowed to use it? If so, is there some sort of special thing we have to do, we should be able to have another port for something else, so we can host better things like Truces Webserver for example.

Truce's Webserver runs off of the Blockland port.

4953
Modification Help / Re: Code causes console spam (errors)
« on: November 15, 2012, 07:03:52 PM »
Define aiConnection::getPlayerName. Do something like this:

Code: [Select]
function AIConnection::getPlayerName(%this)
{
    return %this.name;
}

That is a blocked function, even on AiClients and AiConnections.

4954
General Discussion / Re: Dionysus's CityRPG [the south's gonna do it again]
« on: November 14, 2012, 10:29:55 PM »
Quote from: Title
the south's gonna do it again
Are you trying to be funny?

4955
Help / Re: BL code gone handicapped, and no money to by a new one...
« on: November 13, 2012, 11:16:09 PM »
Please post your console log.

4956
Modification Help / Re: Enable weapon damage without a minigame?
« on: November 13, 2012, 07:12:30 PM »
snip

What negative attitude towards using one's own minigame system? I completely support making your own minigame system. That's what Slayer is and that's the reason the host can leave it without problems.

4957
Modification Help / Re: Slayer | CTF Update - 3 new flags!
« on: November 13, 2012, 07:07:49 PM »
If the class of the object being checked (getMinigameFromObject) is a SimGroup, you can assume it's a brick group.
I already know this and it's already implemented.

Seems like the pipe wrench didn't work. Pipe wrench uses the brickgroup to check the minigame, something I left out with my dedicated minigame.
How does it not work?

4958
Modification Help / Re: Slayer | CTF Update - 3 new flags!
« on: November 12, 2012, 09:42:12 PM »
Yes, the Advanced tab of the Slayer GUI.

4959
Ohhh I want to make this!! Really that sounds amazing. Dunno if I have time though..

4960
Suggestions & Requests / Re: Echo into console the currently loading file
« on: November 12, 2012, 09:13:06 PM »
Sorry for bumping this, but would these functions be helpful?

Code: [Select]
   /*!  - Dump info about blobs in our database. */
   virtual void reportBlobs() {}
   /*! dumps everything in the cache into files */
   virtual void dumpCacheFiles() {}
   /*! Store given file in the blob database */
   virtual void addFileToCache() {}
   /*! Store all game assets in the blob database and stuff. */
   virtual string snapshotGameAssets() {}
   /*!  - Dump the manifest under the provided hash. */
   virtual void dumpManifest(hash) {}
   /*! get number of files stored in cache database */
   virtual int getCacheBlobCount() {}
   /*! flags the current file manifest as needing to be regenerated */
   virtual void setManifestDirty() {}
   virtual void setCDNURL(url) {}
   virtual void clearPendingBlobs() {}
   virtual void clearManifest() {}

4961
Modification Help / Re: Slayer | CTF Update - 3 new flags!
« on: November 12, 2012, 07:15:45 PM »
Go into the Advanced tab, select the flag you want, click Update, and restart the server!

4962
Development / Re: 2012/09/12 - Steam Greenlight
« on: November 12, 2012, 06:15:29 PM »
Wasn't Eksi working on a new trailer? Somebody bring him back from the dead.

4963
Development / Re: 2012/09/12 - Steam Greenlight
« on: November 12, 2012, 05:38:49 PM »
I think the longer we wait, the less chance we will have... I'm kind of worried about us starting to slip backwards.

4964
Can this be achieved in torquescript?

Yep. Slayer already does something like that where your respawn time increases if you teamkill/freekill. It's a little hacky but I can give you an example of how it's done.

4965
Help / Re: Slayer Flags not custom
« on: November 12, 2012, 05:35:06 PM »
You need to select the flag you want, click Update, and then restart the server.

Pages: 1 ... 326 327 328 329 330 [331] 332 333 334 335 336 ... 570