Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Greek2me

Pages: 1 ... 332 333 334 335 336 [337] 338 339 340 341 342 ... 570
5041
General Discussion / Re: How do I loggout of a PC that i'm not on?
« on: October 24, 2012, 05:34:12 PM »
Also, your key will probably deactivate itself automatically on that computer if it shifted IP address.

5042
is there anyway to make a capture point uncapturable after it gets capped once?
You would do this event:
onCPCapture => Self => setControlLocked [ALL]



Thanks for all the ideas so far guys! I'm thinking about maybe doing the bots as a separate community project. I'll have more details when I get a little more time to think about it.

5043
Modification Help / Re: Slayer | New feature idea posted on p77?
« on: October 24, 2012, 01:11:12 AM »
You don't need to add a mapcycle, It can easily be made with events. All we seriously need is the ability to tell slayer to only use player spawns of one color for deathmatches. Mapcycles are ALREADY possible with team slayer.

Make a feature suggestion here please: https://bitbucket.org/Greek2me/slayer/issues/new



Also, check out the new poll. Make sure you tell me why you want it and how you would use it!

5044
Gallery / Re: Blockland 40k Halloween Update Teaser
« on: October 24, 2012, 12:57:22 AM »
What are those bot things? They look great.

5045
Modification Help / Re: Slayer
« on: October 24, 2012, 12:50:06 AM »
I think being able to dynamicly recolor the team spawns so you can add a map cycle is loving cool, but I wish you could set a color for it to use for deathmatch spawns too so you could add a mapcycle to deathmatches.

Like, selecting a color, then putting down player spawns, making them that color, so only ones of that color are used. so you can use events and add in a mapcycle to a DM, like you can with team slayer.
I still do plan on adding a mapcycle mod. Eventually...



Thought I would just leave this here... https://bitbucket.org/Greek2me/slayer/issue/90/ai-bots

5046
General Discussion / Re: Hitting the top of the skybox - Is it possible?
« on: October 24, 2012, 12:13:58 AM »
There is no top that you can hit.

5047
General Discussion / Re: Why would I "Quit" Blockland?
« on: October 23, 2012, 07:40:03 PM »
Isn't it obvious?

quit(); in console is not user friendly. There is a quit button for everyone, in its right place. Anyone who wants to use console and enter in commands is fine to do so, but its not a replacement for a GUI.

You don't get it. He's talking about clicking the X on the Windows console window.

5048
Help / Re: Minigame Starts - Player has no items.
« on: October 23, 2012, 05:57:54 PM »
I think Slayer forces a death to combat this issue....
If its TDM then get Slayer.
Nope.

Can you post a console log so we can see your add-ons?

5049
Modification Help / Re: Slayer
« on: October 23, 2012, 01:35:13 AM »
So I'm not impressed with the design of the installer (from the pictures)  and feel like you are more than capable of making it look a bit more authentic.
It's just a one time thing that you'll never see again. It doesn't even show up for new users, just for people that upgraded to v3.5. Anyway I like it :)

5050
Game Modes / Re: One in the chamber - v1.0.29
« on: October 23, 2012, 12:27:28 AM »
Brian, you should just add Slayer support so that people can adjust the number of lives and such.

5051
Modification Help / Re: Slayer | Sneak peek @ new installer
« on: October 23, 2012, 12:24:30 AM »
Ohhhhh. You happened to download Slayer while I was still testing the update. It didn't update right at first and it took me like 6 tries to get everything working right.

Just re-download Gamemode_Slayer from RTB.

5052
Modification Help / Re: blota.beta3 - released
« on: October 22, 2012, 06:22:05 PM »
Are you saying that it's broken, or poorly designed? I'm not 100% sure, based on the artificially inserted "NOPE"s.

Look at the post he quoted; there is a picture.

5053
Modification Help / Re: Slayer | Sneak peek @ new installer
« on: October 22, 2012, 04:26:58 PM »
Wait so...with the new silent updates, if an update is released and I start Blockland, will I need to restart for the update to take effect or will the new version automatically update upon launch?
It depends on the update. I can choose whether a restart is required or not for each update. Only very rarely will you need to restart.

I'd love it if you made a way for 2 bombs at one time of course can't be planted at same time.
2 bombs for Search & Destroy?

5054
Modification Help / Re: Camera.shake()?
« on: October 21, 2012, 10:41:57 PM »
I believe it's from a projectile hit.

5055
Modification Help / Re: Slayer | Sneak peek @ new installer
« on: October 21, 2012, 10:19:53 PM »
flashy crap. wheres team leaders?
Honestly I really don't care enough about team leaders to waste a ton of my time working on them. If anybody would like to code team leaders in on their own and then submit their code, that could work.


Thanks. Can you go to "config/client" and delete the folder called "Slayer"? Then run it again. It might appear one more time but after that you should be good.

Pages: 1 ... 332 333 334 335 336 [337] 338 339 340 341 342 ... 570