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Messages - Greek2me

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5731
Modification Help / Re: BLG Development - Now with more BlockOS
« on: July 08, 2012, 04:10:59 PM »
As I said in that topic, it's unrelated to BLG. The BLG error is just a typo which was fixed.

5732
Not at all.

If the onWake error was what made you think that, that's just a bug caused by a typo in the script, I believe.
That's a typo. It's fixed in the dev version.

It looks like this is caused by Sgt. A Walker's weapon packs. For some reason none of the textures are downloading. Try deleting your cache.db.

"Warning - while you were typing.." Do what Port said and rename, not delete.

5733
We are identical twins but we were separated at birth.

5734
I fixed it. Max players is at 99.

5735
It depends on what expansion slots your motherboard has.
Celerons are normally laptop chips, so it probably is not expandable.


Also, I cannot join the server to fix the player limit because someone is just sitting there preventing me from joining.

5736
Modification Help / Re: Making A MiniGame
« on: July 07, 2012, 03:53:44 PM »
Like this?

No. Only change the ones that you want to change.

Code: [Select]
%mini = Slayer.Minigames.addMinigame(Slayer_Support::getBlocklandID());

%mini.brickDamage = 1;
%mini.fallingDamage = 0;

5737
Suggestions & Requests / Re: Working Fire.
« on: July 07, 2012, 02:39:43 PM »
Here you go, it's already made: http://forum.blockland.us/index.php?topic=180251.0

5738
Modification Help / Re: Making A MiniGame
« on: July 07, 2012, 02:19:48 PM »
Start a server and put this in console:

Code: [Select]
Slayer.Minigames.addMinigame(Slayer_Support::getBlocklandID()).dump();

That will show you all of the fields that you can change.

Edit: Often it is better to change settings like this: $mini.setPref("Minigame","Default Minigame",true);
That will cause all of the proper things to be updated properly.



As far as stopping the host from changing anything, that will be a problem because Slayer is designed to always allow the server host to edit any minigame. You could do it hackily though by packaging MinigameSO::canEdit(%client);

5739
Add-Ons / Re: RTB Custom Icons
« on: July 07, 2012, 02:07:33 PM »
Nice work Furling.

5740
Modification Help / Re: Making A MiniGame
« on: July 07, 2012, 02:04:58 PM »
will that be one of those minigames that people are forced to join?

Yes. I just thought it would be a good resource to show him all of the default minigame fields.

Don't actually use that code, it's part of the crappy gamemode SS used to use and is buggy.

5741
Modification Help / Re: Making A MiniGame
« on: July 07, 2012, 01:59:53 PM »
So I'll do Slayer.Minigames.addMinigame(getNumKeyID());I need to register to see that and it says I get the answer to What is the answer to life the universe and everything? wrong.

It might be better to use Slayer_Support::getBlocklandID(); rather than getNumKeyID(); since that will work on LAN as well. OR as Lugnut said, you can just get rid of getNumKeyID altogether, although that will cause the previous settings to be loaded.

And haha the answer is 42.



Try viewing that link again. It was in the archive, my bad. You should be able to see it now.
Also check this out: http://scatteredspace.com/forum/index.php?topic=6.0

5742
Modification Help / Re: Making A MiniGame
« on: July 07, 2012, 01:46:18 PM »
I'm assuming that you mean server-sided.

To make a Slayer minigame:

This will create a minigame, set the server host as the creator, and load previous settings:
Code: [Select]
$myMinigameExample = Slayer.Minigames.addMinigame();
This is basically dedicated server startup mode.

This will create a minigame, set that BLID as the creator, and load default settings:
Code: [Select]
$myMinigameExample = Slayer.Minigames.addMinigame(11902);
Replace 11902 with the BLID. Only one minigame allowed per BLID.

To see if Slayer is enabled:

Code: [Select]
if(isObject(Slayer))
or
Code: [Select]
if(isObject($Slayer::Server))

Normal minigames:

Not sure, but I believe you would use serverCmdCreateMinigame(). If you don't want to do that, you can always just create the minigame manually, like this:
Code: [Select]
$mini = new scriptObject()
{
class = MinigameSO;

owner = findClientByName(Greek2me);

//other stuff like settings go here
};
Also check this out: http://scatteredspace.com/forum/index.php?topic=6.0
You can also use Slayer as a ref.

5744
The weapons look amazing.

5745
You could just give the vehicle a certain time to get off the starting line, and then (using zone events) you could figure out which ones are still there and do setVehicle NONE.

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