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Modification Help / Re: BLG Development - Now with more BlockOS
« on: July 08, 2012, 04:10:59 PM »
As I said in that topic, it's unrelated to BLG. The BLG error is just a typo which was fixed.
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Not at all.That's a typo. It's fixed in the dev version.
If the onWake error was what made you think that, that's just a bug caused by a typo in the script, I believe.
It depends on what expansion slots your motherboard has.Celerons are normally laptop chips, so it probably is not expandable.
Like this?
%mini = Slayer.Minigames.addMinigame(Slayer_Support::getBlocklandID());
%mini.brickDamage = 1;
%mini.fallingDamage = 0;
Slayer.Minigames.addMinigame(Slayer_Support::getBlocklandID()).dump();will that be one of those minigames that people are forced to join?
So I'll do Slayer.Minigames.addMinigame(getNumKeyID());I need to register to see that and it says I get the answer to What is the answer to life the universe and everything? wrong.
Also check this out: http://scatteredspace.com/forum/index.php?topic=6.0
$myMinigameExample = Slayer.Minigames.addMinigame();This is basically dedicated server startup mode.$myMinigameExample = Slayer.Minigames.addMinigame(11902);Replace 11902 with the BLID. Only one minigame allowed per BLID.if(isObject(Slayer))orif(isObject($Slayer::Server))$mini = new scriptObject()
{
class = MinigameSO;
owner = findClientByName(Greek2me);
//other stuff like settings go here
};Also check this out: http://scatteredspace.com/forum/index.php?topic=6.0