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Help / Re: Saving blocks on dedicated
« on: July 04, 2012, 01:10:36 AM »
Check this out: http://forum.returntoblockland.com/dlm/viewFile.php?id=4058
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You're all wrong.
The issue is is that Blockland opens up a command line window along with the game proper. That command line just has the default program icon. (The command line window is just another version of the console accessable through ~.)
They really need to get rid of it IMO because it's just unsightly, it makes Blockland look like a hacked-together program rather than a professional game they charge $20 for.
where does client ui stuff go?
HOW TO USE:
Place UI you would normally put in base/client/ui/restofpath in config/CustomUI/baseUI/restofpath. If you do not know how to do this, I cannot help you.
you need to package the upload command to reset itserverLoadSaveFile_Start
or add a time value between onloadplants to reset it
It looks to me like the commands are already defined as dropCameraAtPlayer and dropPlayerAtCameraThe Admin Controls Manager script automatically generates that script.
I'm missing something here
ANOTHER QUESTION completely unrelated! Is there a limit to the number of args you can send to a client?
The first loaded JVS add-on registers the events or something.Exactly.
function GameConnection::onDeath(%this,%obj,%killer,%type,%area)