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Messages - Greek2me

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5761
Help / Re: Saving blocks on dedicated
« on: July 04, 2012, 01:10:36 AM »

5762
General Discussion / Re: BlockoWorld 2012 - Opening July 28th.
« on: July 03, 2012, 06:31:47 PM »
ScatteredSpace would like to reserve a spot. Gizmo might have already talked to you about it.

5763
General Discussion / Re: Blockland Icon on Windows Bar (Glitch)
« on: July 03, 2012, 06:29:12 PM »
You're all wrong.

The issue is is that Blockland opens up a command line window along with the game proper. That command line just has the default program icon. (The command line window is just another version of the console accessable through ~.)

They really need to get rid of it IMO because it's just unsightly, it makes Blockland look like a hacked-together program rather than a professional game they charge $20 for.

No, you're wrong. I actually have the console disabled (add -noConsole to your shortcut), and the icon still changes when Blockland stops responding for a few seconds.

5764
Add-Ons / Re: Custom UI Mod [v1]
« on: July 03, 2012, 06:25:18 PM »
where does client ui stuff go?
HOW TO USE:
Place UI you would normally put in base/client/ui/restofpath in config/CustomUI/baseUI/restofpath. If you do not know how to do this, I cannot help you.

5765
General Discussion / Re: Blockland Icon on Windows Bar (Glitch)
« on: July 03, 2012, 05:58:57 PM »
It's because Blockland goes unresponsive for a couple seconds while loading, which makes the icon switch.

5766
Suggestions & Requests / Re: Clear last save loaded
« on: July 03, 2012, 04:31:43 PM »
you need to package the upload command to reset it
or add a time value between onloadplants to reset it
serverLoadSaveFile_Start

5767
Modification Help / Re: Is there a %cl.isPlayer
« on: July 03, 2012, 04:30:11 PM »
It looks to me like the commands are already defined as dropCameraAtPlayer and dropPlayerAtCamera

I'm missing something here
The Admin Controls Manager script automatically generates that script.

5768
Why not simply call serverCmdHug(%client); instead of doing the animations yourself?

5769
Modification Help / Re: String work
« on: July 03, 2012, 04:27:46 PM »
ANOTHER QUESTION completely unrelated! Is there a limit to the number of args you can send to a client?

I know for sure that the maximum number of arguments in a function is 19. It might be less for networking stuff.

5770
Add-Ons / Re: Custom UI Mod [v1]
« on: July 03, 2012, 04:20:35 PM »
This is great. This is how GUI replacement is supposed to be done.

5771
Help / Re: RTB unknown command crash
« on: July 03, 2012, 12:54:01 PM »
Did you click on it when it was loading or something?

5772
Modification Help / Re: MY JVS content add-on is overwriting things
« on: July 03, 2012, 10:29:04 AM »
The first loaded JVS add-on registers the events or something.
Exactly.

5773
Modification Help / Re: Slayer | Poll about what's next.
« on: July 03, 2012, 10:26:34 AM »
Sure. But just restarting will fix your problem for now.

5774
Modification Help / Re: function GameConnection::OnDeath help
« on: July 03, 2012, 07:50:31 AM »
These are the arguments that I use with ::onDeath:
Code: [Select]
function GameConnection::onDeath(%this,%obj,%killer,%type,%area)

I believe %obj is whatever object caused them to die.

5775
Gallery / Re: Mako Bay [Entering Beta] Image Heavy
« on: July 03, 2012, 07:20:14 AM »
Your buildings look excellent.

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