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Messages - Greek2me

Pages: 1 ... 389 390 391 392 393 [394] 395 396 397 398 399 ... 570
5896
our large projects just take forever.
Very true. They are moving though.

5897
SS is still around. It's more just a group of friends than anything, although it has large projects once in a while and currently hosts a Minecraft server.

5898
Add-Ons / Re: Blockland Glass v1.2
« on: June 17, 2012, 01:16:06 PM »
There's a ton of console spam created by this. Some of it is from typos in the code.

5899
Modification Help / Re: Detecting Larger Center Print
« on: June 17, 2012, 01:03:47 PM »
You can use my custom TML parser for this.

I set it up for you to do what you need:
Code: [Select]
function parseML(%flag)
{
for(%i=0; %i < strLen(%flag); %i++)
{
%char = getSubStr(%flag,%i,1);

if(%char $= "<")
%start = %i;

if(%char $= ">" && %start !$= "")
{
%end = %i;

%full = getSubStr(%flag,%start,%end-%start+1);
%contents = getSubStr(%full,1,strLen(%full) - 2);

%search = %contents;
%pos = -1;
%numValues = 0;
while(strPos(%search,":") >= 0)
{
%search = getSubStr(%search,%pos+1,strLen(%search));

%pos = strPos(%search,":");
if(%pos >= 0)
{
%value[%numValues] = getSubStr(%search,0,%pos);
}
else
{
%value[%numValues] = %search;
}
%numValues ++;
}

if(%numValues <= 0)
{
if(%contents !$= "")
{
%value[0] = %contents;
%numValues = 1;
}
}

%replace = parseMLReplace(%value0,%value1,%value2,%value3,%value4,%value5,%value6,%value7,%value8,%value9,%value10,%value11,%value12,%value13,%value14,%value15);

if(%replace !$= "")
{
%flag = strReplace(%flag,%full,%replace);
%i = %start-1;
}

%start = "";
%end = "";
%full = "";
%contents = "";
%search = "";
%replace = "";
for(%e=0; %e < %numValues; %e++)
%value[%e] = "";
%numValues = "";
}
}

return %flag;
}

function parseMLReplace(%value0,%value1,%value2,%value3,%value4,%value5,%value6,%value7,%value8,%value9,%value10,%value11,%value12,%value13,%value14,%value15)
{
switch$(%value[0])
{
case "font":
if(%value[2] > 64)
{
%replace = "<font:" @ %value[1] @ ":64>";
}
}

return %replace;
}

5900
Modification Help / Re: Triggering plant errors in script
« on: June 17, 2012, 09:50:20 AM »
Yes, our methods are one and the same.

5901
General Discussion / Re: Angry Bird's TDM
« on: June 16, 2012, 11:59:56 PM »

5902
Modification Help / Re: Triggering plant errors in script
« on: June 16, 2012, 11:44:52 PM »
Try this:
commandToClient(%client,'ServerMessage','MsgPlantError_Float');

5903
Suggestions & Requests / Re: Request: 2D player.
« on: June 16, 2012, 11:05:32 PM »
I know. How do you prevent the camera from rotating?

5904
Suggestions & Requests / Re: Request: 2D player.
« on: June 16, 2012, 09:15:34 PM »
Here is my attempt:
http://greekmods.webs.com/mods/Player_SideScroll.zip

Problems:
 - The player model is not facing the right way (prevents weapon use)
 - Player can rotate the camera with the mouse, causing the player to turn
 - Only the no-jet version works. The jet version is broken
 - Player can move diagonally

5905
Help / Re: Screen tearing fix?
« on: June 16, 2012, 08:32:17 PM »
You could try changing your resolution I guess.

5906
Modification Help / Re: Slayer | Poll about what's next.
« on: June 16, 2012, 08:09:15 PM »
HellsHero is working on a new zombie mod for Slayer. If you're really impatient you can PM him.

The map cycle is currently winning the poll. (and I'll probably work on it even if it loses)

I shall never get to use this gamemode on my server T.T
Why not?

5907
Suggestions & Requests / Re: Vehicle Scrpit
« on: June 16, 2012, 07:50:17 PM »
ya but i was looing for something that is depending on how fast you it the wall
Pretty sure it does that.

5908
Could you place multiple small prints on one brick?

5909
Suggestions & Requests / Re: Vehicle Scrpit
« on: June 16, 2012, 02:23:41 PM »
The damage stuff already exists. Search for Rampaging Vehicles.

5910
I don't think so.  I'm pretty sure Greek2Me's Slayer add-on prevents < from turning red.
I've never used Slayer and typing < before my messages always results in red text.

Nope. When this breaks the TML, it uses the last <color:ff00ff> thing in the chat string. Slayer changes that color depending on your team, so the same thing will happen, just with different colors depending on your team.

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