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General Discussion / Re: My explanation about why most clans fail and/or suck
« on: June 17, 2012, 02:03:39 PM »our large projects just take forever.Very true. They are moving though.
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our large projects just take forever.Very true. They are moving though.
function parseML(%flag)
{
for(%i=0; %i < strLen(%flag); %i++)
{
%char = getSubStr(%flag,%i,1);
if(%char $= "<")
%start = %i;
if(%char $= ">" && %start !$= "")
{
%end = %i;
%full = getSubStr(%flag,%start,%end-%start+1);
%contents = getSubStr(%full,1,strLen(%full) - 2);
%search = %contents;
%pos = -1;
%numValues = 0;
while(strPos(%search,":") >= 0)
{
%search = getSubStr(%search,%pos+1,strLen(%search));
%pos = strPos(%search,":");
if(%pos >= 0)
{
%value[%numValues] = getSubStr(%search,0,%pos);
}
else
{
%value[%numValues] = %search;
}
%numValues ++;
}
if(%numValues <= 0)
{
if(%contents !$= "")
{
%value[0] = %contents;
%numValues = 1;
}
}
%replace = parseMLReplace(%value0,%value1,%value2,%value3,%value4,%value5,%value6,%value7,%value8,%value9,%value10,%value11,%value12,%value13,%value14,%value15);
if(%replace !$= "")
{
%flag = strReplace(%flag,%full,%replace);
%i = %start-1;
}
%start = "";
%end = "";
%full = "";
%contents = "";
%search = "";
%replace = "";
for(%e=0; %e < %numValues; %e++)
%value[%e] = "";
%numValues = "";
}
}
return %flag;
}
function parseMLReplace(%value0,%value1,%value2,%value3,%value4,%value5,%value6,%value7,%value8,%value9,%value10,%value11,%value12,%value13,%value14,%value15)
{
switch$(%value[0])
{
case "font":
if(%value[2] > 64)
{
%replace = "<font:" @ %value[1] @ ":64>";
}
}
return %replace;
}
I shall never get to use this gamemode on my server T.TWhy not?
ya but i was looing for something that is depending on how fast you it the wallPretty sure it does that.
I don't think so. I'm pretty sure Greek2Me's Slayer add-on prevents < from turning red.
I've never used Slayer and typing < before my messages always results in red text.