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Messages - Greek2me

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5926
Help / Re: Failed to perform Bzip2 decompression
« on: June 12, 2012, 01:08:30 PM »
Try going to "My Documents\Blockland" and deleting the file called cache.db.

5927
General Discussion / Re: Dedicated Hosting Service
« on: June 11, 2012, 10:55:43 PM »
It says I have slayer version 3.0.1 and I have tryed updating it and it does nothing whats the deal?
You need to update the server manually.

Copy Gamemode_Slayer from your computer and put it on the server. Add-ons don't update themselves.

5928
Suggestions & Requests / Re: Toggleable Spawn Point Via Events
« on: June 11, 2012, 05:45:34 PM »
Slayer spawns work off of colors, if I am correct.

Couldn't you just use setColor and set it to a color not used by a team for the toggleSpawnpoint

Correct. This makes it really easy to do stuff like this.

5929
Suggestions & Requests / Re: Low name visible playertype.
« on: June 11, 2012, 02:26:50 PM »
Port, this is impossible without manually creating the player.

5930
Modification Help / Re: Slayer
« on: June 11, 2012, 02:20:07 PM »
is there a way to make brick never respawn but not lag

Set the brick respawn time to -1.

5931
Gallery / Re: City Template
« on: June 11, 2012, 02:19:20 PM »
Aww, look at the two brothers.
Did you mean to quote Kingdaro and Port?

5932
Help / Re: Add-on Groups Disappering
« on: June 11, 2012, 09:26:15 AM »

5933
Suggestions & Requests / Re: Low name visible playertype.
« on: June 11, 2012, 09:17:17 AM »
Why would you want low name visibility distance instead of simply no name at all?

Because Badspot made it impossible to actually hide/remove the name. You can only reduce the name distance to a range of 2.

5934
Modification Help / Re: Jake's armory
« on: June 11, 2012, 09:16:02 AM »
Definitely looks better in brown. Nice model.

5935
Help / Re: Chat Lag
« on: June 11, 2012, 12:34:53 AM »
Post your console log.

5936
Suggestions & Requests / Re: Build Zones
« on: June 10, 2012, 11:57:56 PM »
What if instead of using triggers and whatever else, the user simply places four (or more) corner bricks. Simple math is then used to determine if the user is within the zone.

5937
Post a console log.

5938
Help / Re: Green Stuff on models - New topic
« on: June 10, 2012, 10:44:10 PM »
Hopefully this will be fixed in v21, since it sounds like the entire lighting engine has been re-done.

5940
Suggestions & Requests / Re: a way to type ~ into chat
« on: June 10, 2012, 12:13:56 PM »
You can't type it by default because it's the console key, if it wasn't filtered by chat people who knew how to insert it would lord it over others.

If you insert "\x7E" in a string in script, that's the tilde. So you could do commandtoserver('messagesent',"I\'m a huge fat gay\x7E"); in the console and it will send. But the default servercmdmessagesent filters the character out. Most chatmods don't, so if the server has a custom chat you're probably good to go.

I would like my custom chat to be as default as possible. What are the other filtered characters?

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