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Messages - Greek2me

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61
General Discussion / Re: Saving Blockland: Our Survival Guide | An Update
« on: January 02, 2018, 04:08:50 PM »
smoother, more natural movement would be a godsend.

Oh no, they'll still be strange and spazzy :cookieMonster:
They'll just spaz in the general direction of things like flags and objectives.

62
General Discussion / Re: Saving Blockland: Our Survival Guide | An Update
« on: January 02, 2018, 01:51:53 PM »
I'm working on a promising new bot navigation system for Slayer, which will help populate empty DM/TDM/etc servers.

That't not exactly what you had in mind, but it'll help those genres of servers.

63
Modification Help / Re: Determine if brick is completely covered
« on: January 02, 2018, 10:00:28 AM »
That's not what I wanted to hear. Thanks though.

64
Modification Help / Determine if brick is completely covered
« on: January 02, 2018, 01:56:46 AM »
Does anyone know a way to determine if a brick is completely covered? The solution should not use raycasts.

65
Suggestions & Requests / Re: Request for extra Slayer events
« on: December 31, 2017, 01:33:01 PM »
I've release an update with the added events: http://mods.greek2me.us/storage/Server_TeamLifeTickets.zip

66
General Discussion / Re: Anyone think more gamemodes should be open?
« on: December 30, 2017, 04:57:05 PM »
I'm sure a JS/Lua version could be made later! Unfortunately I need to support the TS-only people (myself being one, since I've never messed with Blockland DLLs) before I add a speedier version.

67
General Discussion / Re: Anyone think more gamemodes should be open?
« on: December 30, 2017, 10:43:02 AM »
Since this is a mod that already has thousands of users, I want it to work without extra installation steps. The new algorithm is pretty good. Just need to fix the random bugs.

68
General Discussion / Re: Anyone think more gamemodes should be open?
« on: December 30, 2017, 10:31:06 AM »
This is an excellent idea, unfortunately bots aren't that smart knowing where to go unless you implement premade pathfinding maps for each map you have. I did have this idea but it would take forever for torkscript to calculate which way is the best (remember having to link everything, so if I did this manually it would take much longer)

Maybe if I created a pathfinding dll or use an external DLL like lua/java this actually will speed up the process much faster.

I actually did this in Slayer - when you started a minigame, it generated a navigation mesh of everywhere that bots could go. Unfortunately, it took 10-20 minutes to generate on large builds, so I scrapped it.

I currently have a prototype of a much faster, more efficient system, but it's buggy still. Once the navigation mesh works, it will be tied into the team-filling bots that Slayer already has.

69
General Discussion / Re: Anyone think more gamemodes should be open?
« on: December 30, 2017, 12:23:45 AM »
Yeah, it's really killed my motivation to make new ones.

70
Modification Help / Re: Generating Gamemode Files?
« on: December 30, 2017, 12:22:58 AM »
I found these two:

https://forum.blockland.us/index.php?topic=224763.0
https://forum.blockland.us/index.php?topic=281239.0

The links are both down but I'm sure I have a copy of one somewhere.

71
Suggestions & Requests / Re: Request for extra Slayer events
« on: December 29, 2017, 11:06:27 PM »
But can i manipulate this with events? I.E add tickets subtract tickets? I wasn't able to find a way to do so.

No. Is that what you're looking for? I can add that easily.

72
Modification Help / Re: Generating Gamemode Files?
« on: December 29, 2017, 11:03:23 PM »
This has been made at least 3 times. Search for "game mode maker" or the like.

73
General Discussion / Re: Anyone think more gamemodes should be open?
« on: December 29, 2017, 11:00:53 PM »
I have made many game modes that absolutely nobody uses. People enjoyed them when I hosted them, but nobody hosts them anymore. :/

74
If you post the script here I'll take a look.

75
Add-Ons / Re: Blockland Glass 4.1
« on: December 27, 2017, 09:17:17 PM »
Nice, big update!

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