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Messages - Greek2me

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76
Add-Ons / Re: Slayer | Nothing to put here...
« on: December 22, 2017, 05:29:08 PM »
aww i completely forgot about the christmas message again this year
:)

77
General Discussion / Re: BLOCKLAND JD POWER AWARDS
« on: December 22, 2017, 05:28:44 PM »
sweet

78
General Discussion / Re: BLOCKLAND JD POWER AWARDS
« on: December 22, 2017, 05:15:00 PM »
best innovation skateboard

We have a skateboard now?

79
Suggestions & Requests / Re: Request for extra Slayer events
« on: December 20, 2017, 03:27:02 PM »
Oh can i replicate the first option with Life tickets?


Yeah they're like a pool of lives that's shared by the whole team. Every time somebody on the team dies, the pool decreases by one. Once the pool is empty, nobody from the team can respawn anymore.

80
Suggestions & Requests / Re: Request for extra Slayer events
« on: December 19, 2017, 01:59:17 PM »
Are you talking about Team Life Tickets?

81
Add-Ons / Re: Slayer | Nothing to put here...
« on: December 19, 2017, 01:56:55 PM »
I do not

Please post your entire console log. The file, not a snippet.

82
Add-Ons / Re: Slayer | Nothing to put here...
« on: December 18, 2017, 01:02:27 PM »
Do you have a copy of it as an unzipped folder? If so delete that.

This is likely the problem.

83
No, Slayer has specific compatibility code to make it work with ZAPT. All ZAPT settings will appear in Slayer's Advanced tab.

84
Help / Re: Spectator team in Slayer
« on: December 14, 2017, 03:04:38 PM »
If I remember correctly:
onMinigameDeath->Client->joinTeam [Name here]

85
Add-Ons / Re: Slayer | Nothing to put here...
« on: December 14, 2017, 03:01:23 PM »
any idea on how to make a koth mode

See above ^ using the Territory gamemode.

Will there ever be a cops and robbers gamemode?

I won't be making it! I'm sure you can rig something up with the current events and gamemodes/options, though.

86
Add-Ons / Re: Slayer | Nothing to put here...
« on: November 14, 2017, 10:26:07 PM »
Oh! I will have to fix that. Maybe I'll procrastinate on work enough to put a patch out in the next week.

87
General Discussion / Re: EventScript - Eventing 2.0
« on: November 14, 2017, 05:06:38 PM »
This is great! Something that should've been done years ago.

88
Add-Ons / Re: Slayer | CTF Update: New events & more!
« on: November 14, 2017, 05:00:41 PM »
Slayer has great backwards-compatibility, so I have a feeling that mod still works.

If it doesn't, you can do a setup like this:
 - enable "Ally Same Colors" setting
 - Create two teams with the same color. Set the Max Players for one of these teams to 1. This is the VIP.
 - Create another team with a different color. (optionally create a 4th team for a second VIP)
 - Optionally add an event for onPlayerDeath(VIP-team-number)->Minigame->Win[Other Team]



Apparently this is reply 1000:


Maybe a good time to mention that although Blockland has declined a lot, Slayer still has ~500 daily users!

89
Add-Ons / Re: Slayer | CTF Update: New events & more!
« on: November 14, 2017, 12:32:23 AM »
That works. It's possible that you have a mod conflicting with normal team spawning.

90
Add-Ons / Re: Slayer | CTF Update: New events & more!
« on: November 13, 2017, 08:18:04 PM »
I didn't like that the minigame > win event didn't allow multiple teams to win. So I fixed that.

Code: [Select]
function MiniGameSO::Win(%this, %mode, %flag, %client)
{
if(isObject(%client) && getMinigameFromObject(%client) != %this)
return;

if(!isSlayerMinigame(%this))
return;

switch(%mode)
{
case 0: //TRIGGERPLAYER
if(isObject(%client))
%this.endRound(%client);

case 1: //TRIGGERTEAM
if(isObject(%client))
{
%team = %client.getTeam();
if(isObject(%team))
%this.endRound(%team);
}

case 2: //CUSTOMPLAYER
%cl = findClientByName(%flag);
if(isObject(%cl))
%this.endRound(%cl);

case 3: //CUSTOMTEAM
%flag = StrReplace(%flag,",","\t");
%count = getFieldCount(%flag);
%team = %this.Teams.getTeamFromName(getField(%flag,0));
for(%x=1;%x<%count;%x++)
%team = %team TAB %this.Teams.getTeamFromName(getField(%flag,%x));
if(isObject(getField(%team,0)))
%this.endRound(%team);

case 4: //CUSTOMSTRING
%this.endRound("CUSTOM" TAB %flag);

case 5: //NONE
%this.endRound();
}
}

Nice! If I ever put out another update I'll add that.

Not sure why, but when I create a new minigame or reset the current one, I get extreme lag for the first like 2-3 seconds - Nothing major, just sorta wondering why this happens

Hmm. Are you on the latest version? This used to be a problem relating to number of bricks.

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