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Messages - kobble

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31
Add-Ons / Re: Troll Bots
« on: September 15, 2017, 11:37:04 AM »
I'll probably use this for my castle, do they use any specific weapons?
Currently the only weapon made specifically for them is their fists, included in the addon and I might make a club or mace or something at some point. Of course they have the animations to use pretty much every weapon, although they won't scale to fit the larger hand

32
Add-Ons / Re: Troll Bots
« on: September 15, 2017, 05:56:08 AM »
Are there any more of these really nice bots that you're working on?
I have a boar bot that I'm sitting on but I'm not sure if I want to make it a vehicle like the horse or a bot with its own attacks and stuff
What software are you using to make this?
Most recent release of Blender for making the models, then saving with legacy to animate and export in Blender 2.49 with the .dts exporter because I can't work out Port's exporter.
I could make a guide if people would be interested.

33
Add-Ons / Troll Bots
« on: September 12, 2017, 11:58:55 AM »
Troll Bots

(A troll (1500hp) and an armored troll (2500hp))

Features
  • Mostly complete custom animations! (troll cannot jump or crouch)
  • Randomized appearance upon spawn!
  • Ability to change nodes with respect to the players avatar! (limited to 3 hats, 2 packs and 3 second packs)
  • Troll fists item to telegraph attacks using custom animations!
  • Belongs to the goblin team, so will fight alongside goblins!


(A key node if you want to make a troll boss that drops a key or something (won't occur with random generation))


(size comparison)

Download

Changelog
Changed the item model for the troll fists from a non existent trollFists.dts to empty.dts. This will remove the one line error nobody would ever notice.

34
Add-Ons / Re: Goblin Bots
« on: August 23, 2017, 10:54:08 AM »
Bump for updates!

Changed fixAppearance to fixGoblinAppearance to avoid potential clashes but it might not be relevant for all I know
Added goblinAxe weapon. Its literally just a reskin of the sword.


I might make a version with a decal for a face later, but I want to finish another playertype I am working on first.

35
Suggestions & Requests / Re: Gamemodes for only 1 Player
« on: August 15, 2017, 05:29:12 AM »
Singleplayer FPSs what I made:
https://forum.blockland.us/index.php?topic=305821.0 - Golden Wrench
https://forum.blockland.us/index.php?topic=270548.0 - Sector E

Singleplayer puzzle thing what I made:
https://forum.blockland.us/index.php?topic=228302.0 - Castle of intrigue

Whoops looks like I shouldn't have used photobucket for my previews.

Singleplayer stuff what I didn't make:
https://forum.blockland.us/index.php?topic=203571.0 - Cogs click challenge
https://forum.blockland.us/index.php?topic=227351.0 - BL turmoil
https://forum.blockland.us/index.php?topic=248947.0 - Dead Drop
https://forum.blockland.us/index.php?topic=296770.0 - Escort Mission

36
Add-Ons / Re: Goblin Bots
« on: July 04, 2017, 10:17:35 AM »
I must ask though, how did you get them to change nodes with respect to the players avatar.
In the model, give all the nodes the blank material, then I stole the code from Jack Noir's Melee anims player / the space marine playertype.
It works by checking the client avatar settings and applying it to the nodes on the playermodel. The relevant part of code to look at is the fixAppearance function and the playerGoblin package.

37
Add-Ons / Goblin Bots
« on: July 04, 2017, 08:33:15 AM »
Goblin Bots

(A goblin, goblin warrior and goblin mage)

Features
  • Complete custom animations!
  • Randomized appearance upon spawn!
  • Ability to change nodes with respect to the players avatar.
  • Goblin sword and axe items to telegraph goblin attacks. Uses goblin specific animations so no standalone version.
  • Magic missile wand that fires a bouncing magical projectile for the mages. Since this can also be used by players there's a standalone link at the bottom.


(Using the randomize avatar button)


(size comparison)

Download
Bot

Standalone magic missile wand
 - Dropbox
 - Google Drive


Changelog

Changed fixAppearance to fixGoblinAppearance to avoid potential clashes but it might not be relevant for all I know
Added goblinAxe weapon. Its literally just a reskin of the sword.


38
Suggestions & Requests / Re: Map selection/rotation/random mod?
« on: June 24, 2017, 09:30:28 AM »
Speedkart uses a server cs in the gamemode file itself. I would suggest looking at that.
I did the same thing for my Rescue the Princess gamemode, which uses speedkart code minus the kart specific stuff https://forum.blockland.us/index.php?topic=261774.0.
You could also use the Deathmatch gamemode as framework for whatever you are doing https://forum.blockland.us/index.php?topic=302513.0
I also found this deathmatch gamemode that you could easily modify if you want something a bit more bare bones. https://forum.blockland.us/index.php?topic=204780.0

39
Suggestions & Requests / Re: Cycling Pain Sounds
« on: June 08, 2017, 09:09:00 AM »
I don't know if the advanced hurt sounds mod does something particularly special, but this should do what you want:
https://forum.blockland.us/index.php?topic=295662.0

40
Gallery / Re: weekly default build challenge 2 - demo build
« on: June 08, 2017, 08:37:59 AM »
Here's my build.
I'm too lazy to take pictures but it's a catapult with a little wall to shoot at.

41
Modification Help / Re: Adding another string onto a var
« on: June 05, 2017, 05:09:45 AM »
String catenation (adding them together) is done with @, so you would have what you wrote but with an @ instead of the +.
There's also SPC for adding with a space between and TAB for a tab between them.

42
Gallery / Re: weekly default build challenge 1 - mini fortress
« on: June 01, 2017, 05:35:32 AM »
I like the idea of this but the organization could be better, like when on Friday is the deadline, bearing in mind different timezones?
Also here's my fort.

43
Suggestions & Requests / Re: Default Jeep with Turret at back seat?
« on: May 20, 2017, 03:01:56 AM »
So I found Vehicle_JeepMilitary and Vehicle_MilitaryJeep, but I can't remember what the difference between these two, I think one might be broken.

There's also Vehicle_mArmedJeep, but I think this requires the heavy machine gun vehicle.

45
Suggestions & Requests / Re: Enviroment - Sandstorms
« on: April 22, 2017, 10:16:53 AM »
There's chocobo desert: https://forum.blockland.us/index.php?topic=275822.0
But that's less of a wave of sand and more wild flurries.

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