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Messages - kobble

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46
Is there a download for the rescue the princess addon and map? I'd love to host that.

https://forum.blockland.us/index.php?topic=261774.0

I would only bother using the classic tower from that page, the other two aren't too great
Also here are two more towers for the rotation that I haven't released on the forums yet because I am lazy

https://www.dropbox.com/s/8a4vrvtillny2ah/RTP_Hell_Tower.zip?dl=0
https://www.dropbox.com/s/in7lnawue3xoq84/RTP_Desert_Tower.zip?dl=0

Another gamemode of mine is Power Panic:
https://forum.blockland.us/index.php?topic=285701.0
Essentially shooting zombies with a different objective.

47
Game Modes / Re: The Golden Wrench (Singleplayer FPS)
« on: December 27, 2016, 04:30:16 PM »
I get an error on launch. In red text, it reads...
Code: [Select]
AddDamageType() - GoldWrench file "add-ons/Weapon_GoldWrench/CI_GoldWrench.png"I believe you want to change in GameMode_The_Golden_Wrench/Weapon_GoldWrench/server.cs on line 153. The path for the image should probably be something like add-ons/GameMode_The_Golden_Wrench/Weapon_GoldWrench/CI_GoldWrench instead of add-ons/Weapon_GoldWrench/CI_GoldWrench. Other than that, everything seems to work fine.
How strange, I remember fixing that specific error.
It's fixed now regardless, so redownload unless you have the gold wrench addon in your addons folder anyway.

48
Add-Ons / Re: [Bot] national socialist + Egyptian Skeleton
« on: December 22, 2016, 05:15:00 AM »
To all the people wondering if it was really necessary to release these like I have, this part of the OP is key:
Three bots made for The Golden Wrench gamemode.
Since the bots used in the gamemode cannot be simply extracted, I preemptively released these as standalone bots to account for any requests.
The bots were only meant to be used as enemies and therefore a playertype is unnecessary.

This is also a reason.
because bots have different properties and "personalities" you can assign in the script, something you can't do with playertypes.
These bots will not use idle animations, which means they do not randomly click and pull levers before the player reaches them etc. I realise all this could be done with events, but it would mean having to apply upwards of 5 lines to every bot planted and the bot wrench menu has no 'apply all' option.

49
Game Modes / Re: The Golden Wrench (Singleplayer FPS)
« on: December 21, 2016, 12:48:16 PM »
>singleplayer
try me
Ok, so strictly speaking this can be co-op, the loading screens work for everyone in the minigame at once. (untested cos i have no friends)
However you will run into trouble at level transitions and checkpoints with the triggers that respawn bots.

50
Game Modes / The Golden Wrench (Singleplayer FPS)
« on: December 21, 2016, 10:25:06 AM »

Description
A singleplayer first person shooter.
Battle against national socialist forces and the undead to claim the legendary golden wrench!
~20-30 minute playtime, however area loading is a feature if you want to drop it and come back later.

Preview
     

     

     

Download
 - Google Drive
 - Dropbox

Requirements
Most addons are packaged in with the gamemode, but since music files and faces cannot be, they must be separately downloaded and added to your addons folder.
The music can be downloaded here: -Google Drive -Dropbox
There is also a soft requirement for the bots' faces, just follow the links in the bot topic here: https://forum.blockland.us/index.php?topic=305820.0

51
Add-Ons / [Bot] national socialist + Egyptian Skeleton
« on: December 21, 2016, 10:23:32 AM »
Three bots made for The Golden Wrench gamemode.

Bot_national socialist
Contains a soldier and an officer. Both have 40 health and spawn with a gun.
Uses Face_BlueEyes from here: https://forum.blockland.us/index.php?topic=305819.0
Download:
 - Google Drive
 - Dropbox


Bot_Egyptian_Skeleton
Phydeoux's skeleton with a headdress. Has 30 health and does melee damage.
Uses Face_Smiley_Skull from here: http://orbs.daprogs.com/rtb/forum.returntoblockland.com/dlm/viewFilee106.html?id=144
Download:
 - Google Drive
 - Dropbox

It should be noted that the added hats and chest-pieces are only applied to the bots. Changing your datablock to be a national socialist will just give you 40hp and no jets.

52
Faces, Decals, Prints / Face_BlueEyes
« on: December 21, 2016, 10:21:27 AM »

A simple edit of the default smiley to give it blue eyes.
Download:
 - Google Drive
 - Dropbox

53
Suggestions & Requests / Re: HL2 Related stuffsklafsdkajlfkldferg
« on: December 04, 2016, 09:22:16 AM »
There's a combine civil protection playertype in this lot: https://forum.blockland.us/index.php?topic=274606.0
There was also a HL2 weaponpack (https://forum.blockland.us/index.php?topic=236164.0), but the DL is gone. I don't know why is was taken down, but here is my own DL for it: https://www.dropbox.com/s/ys1gsuhzuuguwip/Weapon_HL2.zip?dl=0
I'm pretty sure there is also standalone HL2 pistol, stun stick and gravity gun addons, but I don't know where you would find them. Maybe try an rtb archive.
I seem to remember something about HL2 brick props being made, but I can't find anything solid about it.

54
Suggestions & Requests / Re: Spamming Use/mouseclick 1=Attack
« on: November 25, 2016, 09:02:50 AM »
While its not a spam click attack, there is the secondary melee mod https://forum.blockland.us/index.php?topic=288856.0
It achieves basically the same thing if you just want to be able to melee attack while holding a weapon.

Otherwise you might be able to change a click push mod to deal damage as well as knock back.

55
Suggestions & Requests / Re: Event that changes player appearance?
« on: September 09, 2016, 02:07:23 PM »
While this is made by goth, it is exactly what you want, just the bot events but for players:
https://forum.blockland.us/index.php?topic=292433.0

Found from this thread: https://forum.blockland.us/index.php?topic=291532.0
(Which was found with the search function)

57
Suggestions & Requests / Re: Blockland DayZ Gamemode: I need help
« on: August 08, 2016, 05:36:06 AM »
For the parkour player you could use either the parkour playertype: https://forum.blockland.us/index.php?topic=239694.0 or the fluidity playertype: https://forum.blockland.us/index.php?topic=264898.0

For modern guns you could look at T+T and some of the skins: https://forum.blockland.us/index.php?topic=98252.0 or H&K: https://forum.blockland.us/index.php?topic=215829.0 or Gcats raycast weapons: https://forum.blockland.us/index.php?topic=107991.0

The Parkour playertype also allows you to see the players hands, but I don't know about seeing the entire playermodel.

58
Suggestions & Requests / Re: Skeleton datablock
« on: August 01, 2016, 01:18:44 PM »
The skeleton Magus linked is in bot form here.
https://forum.blockland.us/index.php?topic=254358.msg7382619#msg7382619

59
Gallery / Re: Isla de Bloque [WITH SAVE DL]
« on: July 31, 2016, 03:11:37 PM »
you need the modter 4xpack which isnt default
Yes this.
I forgot it wasn't default, I will update OP.

60
Gallery / Isla de Bloque [WITH SAVE DL]
« on: July 29, 2016, 03:15:14 PM »
So a while ago I built a large modter island taking inspiration from GSF Paradise and people seemed to like it, so I built another one.

Overview:

(The whole thing will not fit in the draw distance, so this is several images poorly stitched together in photoshop)


Features:

Small towns and villages


Large towns and a city


Industrial areas


Military areas


Trees

Notes
  • The Island was built with Latin America in mind, so the signs are in Spanish.
  • There are a large amount of 64x modter bricks, so you will struggle to clear bricks if the save is loaded.
  • There may be a few vehicle spawns and such about that I didn't clear up
  • There are 13 chests to find, but I didn't personally place all of them.

Download Stuff
The map uses Blur's Rainy day colorset
The trees used are Zombekillz MoRPlants and Phydeoux, [GSF]Ghost, Elm and Crispy's DetailTrees (If anyone has links to the topic for these bricks, let me know)
It also uses Modular Terrain, including the 4x pack, which is not default.
Otherwise everything is default.

DOWNLOAD

If you want a version without trees (I don't blame you) then either load the save without one or both of the above tree addons, or click here. One thing to note with this version is that it reveals some things hidden in foliage, potentially hurting your experience.

Credits
I began building this a year ago, so if I missed you out or you think you don't deserve credit, please tell me.

Builder
Kobble - 6942
Secondary builders Listed in order of contribution
Refticus - 14771
Mac Workin - 32882
Klarck - 26586
Plastiware - 1118
Vitawrap - 47621

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