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Messages - Thorax

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16
Creativity / Re: Pixel Art
« on: May 03, 2015, 01:23:09 AM »
-snip-

The tree roots are over of part of the fence. I really like the style though.

17
Games / Re: Where should I start with the Final Fantasy series?
« on: April 28, 2014, 12:54:20 AM »
A lot of people will suggest VII. It's good but it isn't the end-all of FF. All of the games are unique unto themselves and have their own stories and characters, so you can start wherever.

Personally, my favorite FF game is Final Fantasy: CrCIA Core for the PSP. It's different from the rest of the FF games in that it's more of an action RPG then the typical turned based stuff. Storywise it's a prequel/sequel to FF VII.

18
SL150 is good for PVP until you take soul memory into account. Your SM will continue to increase while your level won't, so while you'll be at SL150, you could get to a point where you're fighting people that are at SL300.
The only counter to this is to enter NG+, which is, in my opinion, what FromSoft intended everyone who plans to PVP to do. If you enter NG+, your soul memory has little to no effect on who you can summon and who you can invade, thus making it so the only thing limiting your online play will be your SL.

Just to add to this as a lot of information has been uncovered and updated since both our posts. PVP in both NG and NG+ is decided entirely by a player's Soul Memory, not Soul Level. The only difference between playing PVP in NG and NG+ is that NG only gets matched with other NG players. NG+ can be matched with NG+ and up. Also, use this calculator to figure out the kind of players you'll get paired up with.

Well I accidentally beat the game about a week ago. Seriously. I just stumbled across the final boss, had no idea who she was, and then won. I guess I kind of rushed the ending a bit, so I missed out on the story.


The story is pretty subtle and not too complex. Also, you might have missed some of the optional bosses.

19
Since I haven't seen anything here posted about it, there was a bit of a debate a week or so ago on what the PVP SL cap would be, either SL120 or SL150. It was decided that SL150 would be best for PVP as it gives you plenty of viable builds without a "best" build emerging.

The Bandit is the best starting class if you want to build a melee character as you start with the absolute lowest attunement and intelligence, which are rarely needed for melee builds.

The Old Mundane Stone can be infused with a weapon to make a mundane weapon. This means that the weapon gets ridiculous scaling off of your lowest stat. It works by taking your weapon's base damage, halving it, then adding the mundane scaling. Mundane scaling gives you 80 damage when your lowest stat is 5, increasing by +6 each level up to 20, then +3 up to 30. In a practical PVP sense, you can get SL150 with 22 across the board giving you +176 damage to your mundane weapon. Depending on what weapon you use, this can be a huge improvement to damage. Mundane builds seem to be pretty decent as they give you a lot of versatility without sacrificing too much damage. They also seem to work very well with some hex related things.

I haven't played as much as other people (or even beat NG), but I have done quite a bit of PVP and tend to win more often than I lose, so I want to share some tips. While builds can definitely give you an advantage, playerskill Annoying Oranges numbers. As Dark Souls players, I thought we'd all know this by now (seeing how many bosses seem to 1-shot us a frustratingly large amount of times), but many people seem to ignore that, so use that to your advantage. Stamina usage is key, NEVER USE ALL YOUR STAMINA. There are so many times where I threw away my advantage because I used my last bit of stamina to swing and miss, leaving me open to a counterattack. Keeping that bit of stamina up gives you that option to roll which so often saves us from certain death. Also, try and stay below 70% weight, fat rolling gets you killed.

20
Should I buy Dark Souls now or wait for Dark Souls II?
PC only, no controller.

Depends on how much time you spend on games and whether or not you want to develop the PVP meta. If you're all about the story and the single player experience, I'd hold off on DSII and just get Dark Souls. Though the stories are supposed to be separate, I'm sure there will be all sorts of references hidden throughout the game. If you're all about the competitive nature of games and stuff, I'd go ahead and start playing DSII to get used to the items, weapons and movements, considering they'll be at least slightly different from the previous game. That way you can jump right into PVP when you've figured out what build you think will work.

Also, while you can play Dark Souls without a controller, it was built as a console game, so some of the control transitions are weird or difficult. If you can deal with that, you'll be fine. Dark Souls II apparently is being properly ported this time, so control should be better, so using a keyboard shouldn't be a problem. However, in both cases, using a controller is best, so I'd recommend picking up a $20 Xbox 360 controller asap.

21
One week remaining till DSII.

22
Off Topic / Re: best superbowl commercial ever
« on: January 31, 2014, 07:25:08 PM »
commercials are getting progressively dumber
counting on doritos to choose a good superb owl commercial for now

This.

23
Off Topic / Re: How do you pronounce Doge?
« on: January 31, 2014, 07:23:11 PM »
Initially it was used in RPs and forums by 12-year-olds that can't spell "doggy", meaning "doge" was pronounced "Dog-E". However, as its usage spread, people mocked it by pronouncing it "Doh-j". Doge wasn't really associated with anything until supershibe started blowing up and it was inevitably tagged as "doge". From there, there have been plenty of pronunciations as the general population has caught on, however the main one seems to be "Doh-j". Though, to answer your initial question, technically both "Dog-E" and "Doh-j" are correct.

24
Add-Ons / Re: Dueling Weapons - [Pack 1 V2.2 Fix! Pack 2 Coming Soon]
« on: January 23, 2014, 06:51:30 PM »
None of the weapons are working for me. I put the zip in the addon folder but it's showing up weird in RTB. I haven't played in a while, so it could be that I've done something wrong. Any solutions?

25
Off Topic / Re: Suggest The Worst Game Ever (and I'll play it drunk)
« on: January 23, 2014, 01:57:39 PM »
Not the worst game ever, but it'd be fun to see you play I Wanna Be The Guy drunk.

26
Creativity / Re: Game Design Megathread
« on: January 23, 2014, 01:21:35 PM »
It doesn't even need to be a huge deal kind of thing, I just want to wander around in his beautiful universe.

Eff that, Calvinball game. In fact, I'm going to work on that now.

27
Creativity / Re: Game Design Megathread
« on: January 22, 2014, 05:06:33 PM »
Huh.  Reminds me of an idea a friend of mine had back in ye middle schoole days.  He wanted to make a game called Fat Quest.  I'm not sure how serious he was about it, but it was kind of an amusing idea.  Basically, you play as a peasant who wants to get out of work by becoming morbidly obese and collecting welfare.  To do this, however, he needs a lot of food, and so a fairly typical RPG quest for treasure begins.

Not much survives of this idea.  All I really have is an old Stagecast sim with some basic Zelda-like gameplay and a few different items and enemies.  It's pretty good for Stagecast, but I think something like this would be better suited to a game making utility that isn't complete dog stuff.

Expanding on that idea, because you want to get as fat as possible, you'd want to do as little work as possible as to "not lose your gains." Now the RPG has a whole other strategy element to it and players have to really think through their actions instead of just grinding monsters till they can pass the current dungeon.

why is everyone stealing the surprisingly simple yet ridiculously fun game ideas :(

where can i get good game idees

Thinking of the ideas are easy, it's moving them from your brain to a functioning game that is hard. The first step is realizing that nothing is truly original, everyone borrows ideas from everything. Now that you've realized that, look to things that you like. Make a list of your favorite games, favorite mechanics, favorite themes, favorite tv shows, etc. Then figure out what they all have in common. Figure out why those things are appealing to you. Using myself as an example, I really like the games Maplestory, Super Smash Bros, Seiklus, and the Legend of Zelda. What do they have in common. Well, to some degree, they're all platformers. Most of them feature some sort of combat element (focusing on melee, especially swords). Most of them are also exploration based and allow you to do things on your own time. Using this information, I now know what I find enjoyable in games, so I should make a game that uses those things (an action/adventure platformer revolving around the use of swords). Once you have the base idea down, think about the features of similar games that you liked or things that you wish were included. This is a bit trickier because a lot of the ideas you'll think up don't translate well or won't be fun. But don't let that discourage you, try and think of as many as possible and write them down. Now that you have your base and your additions, start prototyping your game. Figure out what is actually fun to play and what is lame or gimmicky. This is the longest hardest process. However, once you have your core gameplay figured out, everything is easier. Now all you have to do is create levels, a story, options, enemies, etc. that fit in that core. All that's left is to think up a theme. Do you want your swordsmen to be space samurai? Or would you rather have them be elemental warriors that can create blades for hands? This is where you let your imagination run wild. If you take a step back and look at all of this, you'll realize you have just created a unique game with fun gameplay. All that's left is polish.

28
General Discussion / Re: Blockland on Game Pad
« on: January 20, 2014, 10:26:34 PM »
since when in video gaming history has a gamepad EVER been competitive up against a mouse and keyboard.

the accuracy and speed differences of a mouse vs a joystick is laughable.

combat =/= competitive

He said it would be cool, not that it'd be good. A lot of people prefer controllers to mice because they find it more comfortable.

29
Creativity / Re: Game Design Megathread
« on: January 10, 2014, 01:47:16 AM »
now imagine you're fighting a friend and when one friend gets the combo on another, the attacker types three letters to make an attack, and the defender types three letters to block. if the defender matches two of the three letters IN THE CORRECT PLACE then it's a successful block, and one of three is a partial block.

Building on that, if by some chance you got all 3 letters matched some sort of parry could trigger, allowing you to do one of those special moves and giving them a chance to block. Imaging seeing someone parry, then that person parrying right back.

30
Creativity / Re: Game Design Megathread
« on: January 07, 2014, 09:44:28 PM »
I see a lot of talk here about creating games here (in the senses of programming, art, etc), but not as much on designing them. So I've got a question or two to ask to anyone here who feels like answering: What sort of game genres do you prefer, and how much freedom do you prefer in said genres (on a scale of "completely open world sandboxy stuff" to "a completely linear string of challenges"), and why?

All genres can be fun if done right, but specifically I like action/adventure and platformers. Shooters are fun but tend to be generic. RPGs are fun if you have the motivation to get into it (the same goes for MMOs and MOBAs).

The amount of freedom in the game should be enough so that the player feels like they have control of their actions but restricted enough so players don't get lost or bored. Games like The Legend of Zelda and Super Mario 64 capture freedom nicely. Sandbox games can be a ton of fun, but they tend to get old very fast if they don't have certain restrictions. The GTA games are very fun "sandbox" games and can be even more fun with cheats. However, once you start using cheats, the game gets old pretty fast and the normal gameplay just isn't as fun anymore.



I just saw this on Reddit, I think it's helpful for people like me that are just starting and don't know where to begin.

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