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Creativity / Re: Pixel Art
« on: May 03, 2015, 01:23:09 AM »-snip-
The tree roots are over of part of the fence. I really like the style though.
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SL150 is good for PVP until you take soul memory into account. Your SM will continue to increase while your level won't, so while you'll be at SL150, you could get to a point where you're fighting people that are at SL300.
The only counter to this is to enter NG+, which is, in my opinion, what FromSoft intended everyone who plans to PVP to do. If you enter NG+, your soul memory has little to no effect on who you can summon and who you can invade, thus making it so the only thing limiting your online play will be your SL.
Well I accidentally beat the game about a week ago. Seriously. I just stumbled across the final boss, had no idea who she was, and then won. I guess I kind of rushed the ending a bit, so I missed out on the story.
Should I buy Dark Souls now or wait for Dark Souls II?
PC only, no controller.
commercials are getting progressively dumber
counting on doritos to choose a good superb owl commercial for now
It doesn't even need to be a huge deal kind of thing, I just want to wander around in his beautiful universe.
Huh. Reminds me of an idea a friend of mine had back in ye middle schoole days. He wanted to make a game called Fat Quest. I'm not sure how serious he was about it, but it was kind of an amusing idea. Basically, you play as a peasant who wants to get out of work by becoming morbidly obese and collecting welfare. To do this, however, he needs a lot of food, and so a fairly typical RPG quest for treasure begins.
Not much survives of this idea. All I really have is an old Stagecast sim with some basic Zelda-like gameplay and a few different items and enemies. It's pretty good for Stagecast, but I think something like this would be better suited to a game making utility that isn't complete dog stuff.
why is everyone stealing the surprisingly simple yet ridiculously fun game ideas :(
where can i get good game idees
since when in video gaming history has a gamepad EVER been competitive up against a mouse and keyboard.
the accuracy and speed differences of a mouse vs a joystick is laughable.
now imagine you're fighting a friend and when one friend gets the combo on another, the attacker types three letters to make an attack, and the defender types three letters to block. if the defender matches two of the three letters IN THE CORRECT PLACE then it's a successful block, and one of three is a partial block.
I see a lot of talk here about creating games here (in the senses of programming, art, etc), but not as much on designing them. So I've got a question or two to ask to anyone here who feels like answering: What sort of game genres do you prefer, and how much freedom do you prefer in said genres (on a scale of "completely open world sandboxy stuff" to "a completely linear string of challenges"), and why?