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Messages - Thorax

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2581
Suggestions & Requests / Re: Pullgun of death
« on: July 30, 2010, 01:29:28 PM »
Am I the only one that isn't blinded by describing it? Have you ever thought that it would be cheap kills at a TDM?

Maybe the ability to shoot the person that's pulling you and kill them before you hit the chainsaw?

2582
Suggestions & Requests / Re: Sickness Brick Spreading Needed!
« on: July 30, 2010, 01:28:02 PM »
There is already a mod similar to this.

And you could do this with events.

2583
Dang it Doomonkey and Clockturn! I was about to suggest a backpack idea yesterday, but I got busy and didn't get a chance.



Inventory systems should be changed up to make everything a bit more realistic.

Instead of the 5 slots players have now, it should be downsized to 3. For the rest of the post, I'll explain in pictures.



This is our basic player with the new standard inventory. He decided that he wants to cut down some logs.



After cutting down a tree, a log is added to his inventory.



He decides he is going to chop down another tree.




After cutting it down, another log is added. Now his inventory is full and he can't get anything else.



Let's retry at situation now with a backpack item.



The player would like to cut down a tree.



After cutting it down, the log is then added as a variable to his backpack.


Backpacks are used to hold items for a player when they normally wouldn't have room. They are controlled by slash-commands (Which could easily be turned into a GUI).

/openpack
lists the contents of the backpack (This could be a keybind to open the GUI)
/putaway itemname moves an item from the inventory to backpack (GUI interface to do all this)
/takeout itemname moves an item from the backpack to the inventory
/remove itemname drops an item from your backpack (Inventory dropping would still work with ctrl+w)
/switch itemname1 itemname2 switches an item in your inventory (1) with an item in your backpack (2)
/setinvdefault makes it so that items that are picked up go into the inventory first if there is room
/setbpdefault makes it so that items that are picked up go into the backpack first if there is room

There can be different sizes of backpacks that the player can buy that would allow them to carry more stuff, but would also make the player move slower.

Also, the reason I chose 3 slots instead of 6 because of this system. 2 weapons or tools will be easily accessible by the player for quick usage. Any other tools or weapons the player might need could be kept in the inventory.

2584
General Discussion / Re: ►►►[WWB] World Wide Blacklist
« on: July 29, 2010, 12:28:35 PM »
Name: edman2299K
BLID: ?
Reason: Doesn't follow rules.

2585
Off Topic / Re: Best music video
« on: July 29, 2010, 12:26:51 PM »
Dashboard - Modest Mouse

Dang it! I was literally just about to post that.

2586
Off Topic / Re: Best music video
« on: July 29, 2010, 12:17:10 PM »
Too Bright To See, To Loud To Hear - UnderOath Fantastic art in this video.

2587
Off Topic / Re: Cartoons you like to watch
« on: July 29, 2010, 12:07:32 PM »
I have all the Invader Zim episodes on DVD. I watch Anime online as it's so much easier than waiting every week. Plus I don't even see anime on TV ever, so I have to watch it online

2589
Off Topic / Re: Cartoons you like to watch
« on: July 29, 2010, 12:03:16 PM »
Adventure Time, Flapjack, Invader Zim, animes.

2590
Modification Help / Re: Land Grab
« on: July 29, 2010, 12:41:13 AM »
I'd like to see a really elaborate economic system.

That's what I'm trying to work out. At the moment, it's basically you get money from capping and killing. You use the money to buy you weapons and build better defences.

This mod is supposed to be an action filled game with battles like the darkages had. I'm having a hard time adding a legit system for money that is practical with the objectives of the mod.

And sorry for all the reading. There's a lot I need to explain so people can fully understand.

2591
Where an "awesome smiley face" and talk in riddles.

2592
Modification Help / Re: Land Grab
« on: July 28, 2010, 10:42:31 PM »
What do you guys want to know. I have everything figured out in my head, but I'm not sure how to get it all down in writing. Tell me what you would like to hear about more in-depth, and I'll try to explain it.

2593
Off Topic / Re: Aw, forget D:
« on: July 28, 2010, 05:08:26 PM »
External Harddrive anyone?

2594
Off Topic / Re: Roblox's Off Topic think they're /b/
« on: July 28, 2010, 05:04:48 PM »
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pew pew

That's great.

2595
Modification Help / Re: Search for your friends server addon (WIP)
« on: July 28, 2010, 05:01:14 PM »
Stop being stupid. Making a reasonable assumption does not make me an idiot.

Also, there is a modification with similar functionality, that has already been released.
http://forum.blockland.us/index.php?topic=119913.0

Not to go off topic, but did you get your account back?


Also, if this works, I'll get it.

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