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Suggestions & Requests / Re: lovey LEGO player models in Blockland!
« on: July 22, 2010, 01:10:39 PM »Lego is gonna be loving pissed at this.
No they won't.
Badspot didn't make it, so he can't have any legal action taken against him.
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Lego is gonna be loving pissed at this.
What the crap is wrong with you?
I don't support this. What you said is a shotgun and a sniper, what he mentioned was a sniper that fragments into several bullets when in range.
@the whole recoil thing
Blockland doesn't need recoil. When did we ever have recoil except for those 2 guns with really loud sounds?
Both of them.
I modify pieces as a last resort.
Or, if the model is impossible without (Jirue's Antlions)
Can't you use smaller rods for the motorbike?
Did your 880 use a projectile or a "cause Explosion on laser emitter node" Cause if It did, I have an example:
If you've seen the "Elemental Spellpack" on RTB then I guess the Projectile for "Magic_Light" seeked where the crosshair landed. If a light beam does, why not a rocket to seek that point?
This isn't COD MW2. This is Blockland. The game where you build stuff.
My take on the concept:
Make the rocket spawn rockets, but constantly, instead of only when homing like in the Homing Rocket.
Spawn a raycast every .200 seconds and make the projectile spawn a little but more angled toward it each time.
No.
Torque engine did not change.
Basically, a gun that shoots "Lag" projectiles. It would do about 10 damage a shot, and be semi-auto (1 click = 1 shot.) Can someone make this?