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Messages - Thorax

Pages: 1 2 [3] 4 5 6 7 8 ... 485
31
Creativity / Re: Pixel Art
« on: January 06, 2014, 08:56:57 PM »
I made a skeleton from Adventure Time.


32
Creativity / Re: Game Design Megathread
« on: January 06, 2014, 01:34:11 PM »


Thank you, this is kind of the conclusion I came to. I think C++ would be better for me in the long run, but I'm afraid I'm going to burn out learning it. I'd like to get my feet wet with GameMaker and then, when I have more experience under my belt and better focus, jump into learning C++.

33
Creativity / Re: Game Design Megathread
« on: January 06, 2014, 04:30:10 AM »
Cool cool cool. Thanks so much. I guess I'll learn GameMaker for now and start getting some stuff out.

34
Creativity / Re: Game Design Megathread
« on: January 06, 2014, 04:16:33 AM »
After reading through the first page and then skipping to this one, I'm going to dive right in and ask some questions. I have been creating game concepts for as long as I can remember. Since I've never actually made any of these concepts I won't say that I'm qualified, but I will say that I'm not new and not naive. I know how much work goes into developing a game and I think I have a pretty good idea of how much planning it takes to make one successful. I believe I have some pretty great ideas and would love to see them realized. That said, I have no clue where to start. Initially, I heard GameMaker was a great way for beginners to start putting out games. However, I also heard that it's a "joke" in terms of game development. I know that C++ is an industry standard, so I figured I could bite the bullet and start learning that, however, I'm afraid I'm going to get bored learning the basics before I can really do anything. Additionally, and probably a bigger hindrance, I can't find any good sources on how to learn either of these. Many of the text tutorials are confusing and the video tutorials tend to be pretty narrow and specific.

In terms of what I want to make, I have ideas in both 2D and 3D covering a whole mess of genres. I've accepted that making a 3D game will be a ton more work, so I am fine with sticking to simple 2D games. I understand that network multiplayer is also complex and am fine with creating a singleplayer or same-console multiplayer experience. Among these games, I have ideas for platformers, top down adventure games, etc. All of these should be relatively easy to get up and running.

I guess my question is where should I start? Is GameMaker worth learning, or should I buckle down and learn C++ right away? When creating a game, how should I scale everything? Should I make the art first and then resize it in game to fit my needs, or should I size the art and build the game around that? Obviously I should prototype first with simple images, but what scale should I use as a starting point?

35
General Discussion / Re: The next BIG thing?
« on: June 19, 2013, 11:05:59 PM »
I have had a few ideas for gamemodes I've been sitting on that have gotten good responses by the people who've heard them. The problem is, the community is too lazy/untalented to do anything about them. Most the ideas I have require scripting beyond what I'm capable of, and yet, almost every time I've posted in Suggestions&Requests or the Modding Section, I've received minimal to no help.

The lack of a good community is the main issue here.

36
General Discussion / Re: Blockbot is being a cunt
« on: June 19, 2013, 11:00:53 PM »
shouldn't posts like this be in the drama section

It's not about a person, but a feature.

37
Modification Help / Re: Gravity Cat's Add-On Dump - Humvee Updated!
« on: June 14, 2013, 09:37:51 PM »
Does the blimp need anything else to work, cause it won't seem to fly upwards.

38
Games / Re: Captain Blackeye Appreciation Thread
« on: June 14, 2013, 08:51:05 PM »
"A bear stole me glory...looked a bit like you, 'e did!"

Banjo Tooie = Best platformer on the N64


QFT


The only character I want to see in SSB is Banjo+Kazooie

39
Off Topic / Re: Where/how did you get your username?
« on: June 14, 2013, 05:42:32 PM »
"Wynd Fox" I made up. "Illusion" is because that's my favorite creature type in Magic.

Guess it's time to make a new thread.

40
Suggestions & Requests / 1x1x5 collision brick
« on: June 14, 2013, 04:57:00 PM »
I want a 1x1x5 brick that stops cars from going through it like the terrain and ramp bricks do.

41
General Discussion / Re: SwordPoint Beta -Offline-
« on: June 14, 2013, 01:12:27 AM »
Props for including Lawrence.

42
General Discussion / Re: Need help with a pirate battle... thing
« on: June 13, 2013, 11:00:19 PM »
What crossbow addon is that in the steampunk pic?

43
Change the action key every time?

Unfortunately, botters can program it to recognize what it would need to do.

44
Drama / Re: READ ALL ABOUT IT! BRICKMASTER IS A CUNT
« on: June 13, 2013, 04:30:10 PM »
Admittance to trolling? You just called yourself a griefer.

It is his username, and possibly his surname. Perhaps he meant it in the same way an italian mobster might say, "Don't mess with a Mangano."

45
Off Topic / Re: I just want to sleep.
« on: June 13, 2013, 01:15:22 AM »

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