3661
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Hmm...
I'd like to see it done in a modelling program. Torque Constructor may be a pain in the ass to use, but the final product is normally good.
Unless you can do a supurb job with bricks, I'd say make it in a modelling program.
Just do a small section in either version, and I'll tell you whether or not to continue or try a new path.
RPG=role playing game. Now, if you want to get technical like in your post, almost EVERY game is a roleplaying game. In Halo, you play the role of some spartan alien thing, therefore, by ARC's logic, it's a role playing game. In super mario games, you play the role of mario. Not a platformer, its an RPG says ARC.
Borderlands is as much an FPS as an RPG because you collect items and level up and what not. TF2 is an FPS with SUPER slight undertones of things that happen in an RPG game. Just because a game has unlockable things doesn't turn it into an RPG, and the hats system isn't RPG related at all, just a little add-on that has no value whatsoever. To make TF2 an rpg, Valve would have to add levels and ranks, and the ability to make your health go up, make bullets do more damage.
Get out and learn what an RPG is.
TF2 is an RPG.
He's asian in my book.
