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Messages - Thorax

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421
Off Topic / Re: 20 Percent Cooler
« on: March 31, 2012, 05:21:52 AM »
Actually I counted the lines. Around 30% of the song has MLP references but only if you are familiar with the show.

Beat me to it.


I think it's funny how upset people get over the whole MLP thing. It's not that big of a deal. A good 99% of the megathread content (mainly just random pics) stays in the megathread. The other 1% that's leaked is usually because the thing is cool on it's own (like this song).


Many of the MLP songs reference the non-mainstream parts of the show, in which case you can only tell that it's MLP related due to the title or a couple of words. This song is a perfect example. The thing that tips it off as an MLP song is that it's a remix of a Eurobeat Brony song, the revealing part being the original artist's name. The only other thing that could be seen as a more "mainstream" reference would be title of the song (Luna) and it's subsequent appearance where the name is mentioned ONE time (check the video description if you don't believe me). If you were not thinking of the show, it could be easily mistaken as a reference to the moon, or some woman's name/nickname. Even the song in the OP makes mainly veiled references that you'd never catch if the line "20% cooler" wasn't such a mainstream part of MLP. And even then, it's a phrase that is becoming so mainstream that I see non-bronies use it and not know the origin. Moreover, MLP isn't the sole reference of the song, there are plenty of other, more pronounced references such as Ferris Bueller's Day Off and Cold War conspiracy, as well as a possible Pokemon reference. However, the majority of the song is just about clubbing.

Honestly, they're just songs. It's just a fandom. It's the internet. Be happy that at least the majority does get posted in the megathread and get over yourselves.

422
Off Topic / Re: 20 Percent Cooler
« on: March 30, 2012, 03:50:34 PM »
Because it's kind of annoying how bronies feel the need to put their stupid stuff in places where it isn't needed.

A brony didn't make this topic. It's a catchy song, and the MLP references are veiled in puns.

423
Off Topic / Re: 20 Percent Cooler
« on: March 30, 2012, 02:21:37 PM »
It's great that we have megathreads, but just because something is somewhat related to a topic doesn't mean that it has to go there. If that was the case, then everyone should only create megathreads and nobody should post outside of them ever.

424
Creativity / Re: Dungeons n' Dragons Revival
« on: March 30, 2012, 02:09:43 PM »
I wake up in the night and realize that Vegetari is gone. Knowing he probably ran off to do the deed himself (and ruin my speech!), I wake the others and attempt to rally them to go looking for him in case he falls into trouble.

425
Creativity / Re: Dungeons n' Dragons Revival
« on: March 30, 2012, 10:05:55 AM »
Make an inspirational speech that we will find these men when we have the advantage and make them pay.

426
Creativity / Re: Dungeons n' Dragons Revival
« on: March 30, 2012, 09:46:55 AM »
I want to talk them down.

The convince them to join our part.


Charisma is +12 or something like that.

427
Off Topic / Re: 20 Percent Cooler
« on: March 30, 2012, 09:33:49 AM »
Very cool.

428
Off Topic / Re: Internet Explorer
« on: March 29, 2012, 11:03:53 PM »
dubstep is techno except instead of being music it's one fart noise being remixed and repeated 600 times and then the song is mixed again.

Isn't that how you make all electronic music, you just remix and repeat different sounds?

429
Off Topic / Re: Internet Explorer
« on: March 29, 2012, 10:57:45 PM »
Techno fart music bullstuff

Actually, it's dubstep. Techno is another genre.


I actually liked the second video. They made fun of themselves.

430
Not trying to start any fights or anything (as I'm comparing companies, not games), but this makes Activision seem generous.

431
Oh man. I love going being in a 5-man que with VoIP. We DOMINATED the other teams. Unfortunately, we eventually got paired with a pretty decent team that was able to pull into the lead after some derp moments by us. So we ended up surrendering at 20 even though we might have been able to come back because one of the guys remembered he had some homework due 20 minutes from then. Still, was awesome.

432
Off Topic / Re: Target Exchange Policy?
« on: March 29, 2012, 10:32:02 PM »
You can't exchange games if any seals are broken because they are unsure if any of the codes have been used, disk have been switched, or whatever. Just sell as new on eBay or craigslist. Reddit is also pretty great about game trades and most people trade at equal value. If all else fails, you could try trading it here.

433
Off Topic / Re: add me to xfire
« on: March 29, 2012, 10:28:19 PM »
I prefer explorer.exe; super customization and has tons of plug-in, which allow for voice-chat, IM, video capture, among numerous other things.

434
http://www.lolstatistics.com

This is an easy way to check your W/L as well as plenty of other things. Pretty helpful.


And they have like a billion different sigs.

435
Once again, wow.
Mr. Wallet, I want to see one of your essays.

:(

They are both MOBAs, so in that sense, yes. However, their play-styles differ greatly. It would be like comparing a Monster Truck to a Ferrari because they are motorized vehicles.

DotA 2 is all about consequences. If you die, not only does the enemy get bonus gold, but you also lose gold. You can't just teleport back to base whenever you want, you have to buy a teleport scroll that also takes up an item slot. People will sell a 3k item late game just to make room for one of these scrolls.
League of Legends isn't so harsh. If you die, the enemy gains gold, but it's not as big of a loss. You are also able to roam around the map and extend further because you are always able to teleport back to your base for free whenever you want.
While both games are item-centric, DotA 2 puts a greater emphasis on this aspect by having you risk your gold by staying in lane. This adds an additional element to the game by making you figure out what time is good for you to leave (and possibly give up control) of your lane to purchase items. The longer you stay in lane, the greater the chance that you'll get ganked, meaning that all the extra farming you did actually benefits the enemy instead of you.

The difference in these mechanics put a giant emphasis on gold and, in turn, lane control in DotA 2. Lane control is found in both games and revolves around a few things; not overextending, ganking, pushing towers, and denying.

If you push your lane too hard, you leave yourself open to getting ganked from behind, meaning you're trapped between two enemy champions. The biggest difference between the two games is that you aren't punished quite as hard in LoL. If you think someone might be coming to gank you, you can hid in the brush (something DotA 2 doesn't have) and then teleport back to base. In DotA 2, if you're caught overextending, you either have to hope you can out run or dodge the gank, or use your hard earned gold to buy a teleport scroll.

Ganking means that you are the one to spot when an enemy over extends and use that window of opportunity. Again, LoL is less punishing in this area. If you set up a gank and it fails (assuming nobody at all died), you can simply get back into your lane and pick up where you left off with little to no loss. In DotA 2, if your gank fails, you just wasted a lot of farming time and possibly control of your lane.

Pushing towers means you are able to safely push your minions to their tower and deal damage to it, ultimately destroying it, without allowing them to do the same to you. Because you have to extend (and possibly overextend) to push the towers, it presents similar risks to overextending, therefore meaning that LoL is a lot less punishing in this respect.

Denying means that you are able to prevent enemy champions from gaining experience and gold while in lane. This is the biggest of the differences between the two games and effects gameplay the most. In LoL, denying means that you are able to harass the enemy to keep them from last-hitting (which would get them additional gold though they still gain the normal amount of exp) or by pushing the minion wave to the tower while they're out of lane (this results in the deaths of your minions without the enemy champion getting gold OR experience). In DotA 2, you are able to attack your own minions, meaning that you can last-hit them to stop the enemy champion from gaining experience or gold, even though they are in lane. This is a major difference because you not only have to watch to see when enemy minions are low on health, but when your own are also, so that you can maximize your control of the lane. By killing your own minions in this way, you allow the enemy to get closer to your own tower, creating ganking opportunities for your teammates.

These are fundamental differences in the core of each game, resulting in completely different play-styles. LoL focuses more on the aspect of "team fights", resulting in fast gameplay with multiple power shifts during the course of a single match. Careful timing, positioning and targeting can allow an underdog team the time to push entire lanes, shifting the balance of the game completely. DotA 2 focus more on the laning aspect of the game, punishing those who die by essentially giving hard earned gold to the enemy team. This results in a much slower, "snowball" type game that will generally only have 1 or 2 shifts in power during the game, tilting the losers into a difficult position to win from.


Final thing, I myself don't play DotA 2, so it might have some inaccuracies in regards to that specific game. However, I got all my information from my brother who does play (and prefers) DotA 2. Keep in mind that the reason he prefers it is simply because he enjoys that style of slower, building gameplay and considers both games to be good in their own rights. Here is a quote by him explaining the concept of denying (he does a better job than I do):

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